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View Poll Results: Would you like a single person mech in the game? (Please read the thread before posti | |||
I don't like single person bipedal mechs and don't want them in the game |
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153 | 75.37% |
I want single person mechs, but don't like this implementation. (Explain below) |
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11 | 5.42% |
I support this implementation |
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28 | 13.79% |
Other Reason (Explain below) |
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11 | 5.42% |
Voters: 203. You may not vote on this poll |
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[Ignore Me] #393 | |||
Colonel
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And of course, not liking something isn't a good reason to have the thread closed. |
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[Ignore Me] #394 | ||
Corporal
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The idea of mechs in general isn't a bad one but it can't really work in a game like this.. I mean you've got tanks and aircraft and even naval has been talked about and not to forget the ground troops who will have all the AT under the sun available to them..
It's hard to implement a mech without it being a massive target of free kills, if you think about it the design itself of standing on 2 legs is a downfall, you only need small arms fire to take out a portion of the knee and it's rendered useless... besides, if it had more firepower than a tank it would be overpowered, less firepower than a tank it will be underpowered and if it's the same then isn't it just going to be another thing to shoot at rather than be an intuitive reason to get people to play PS2? Stay away from the idea until you can get some sort of scout mech, that works similar to the imperial gaurd's sentinel.. hardly any firepower but can run fast and has radar equipment and for the record I quit PS 1 when BFR's were introduced, have been back to it since obviously but it's just not the same |
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[Ignore Me] #395 | |||
First Sergeant
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[Ignore Me] #396 | |||
Brigadier General
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If you still didnt got it yet: Its not the balancing issues that screwed it up, its the mechs themself. They do simply not belong to planetside, there is no place for big Fking robots on Auraxis. |
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[Ignore Me] #398 | |||
First Lieutenant
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If they truly felt that this is inappropriate for the Planetside universe then they wouldn't have added them to begin with. Given the place in culture that mecha stands at, I see absolutely nothing wrong with this. Mech Warrior Online isn't an MMO last time I checked. Last edited by VioletZero; 2012-01-24 at 03:32 PM. |
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[Ignore Me] #399 | ||
Sergeant
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Just reading this last page I can agree with a few things that would be "neat."
- MAX upgrades (armor, weapons, etc) possibly only used outside that have "side effects" like slower movement, etc. This would be neat seeing Top Tier MAX units on the battlefield with Top Tier weapons. The game will never need something stronger, faster, bigger, than the current games battle tanks. |
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[Ignore Me] #400 | ||
Lieutenant Colonel
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People who want mechs expect something powerful with devastating abilities and awesome stuff. What's the point of having BFRs otherwise, right ?
Well, that's how they were implemented in PS1. In their original implementation, they were as awesome and dominating as they looked. But terribly broken balance-wise. Then they got nerfed and people wondered what was the point of them if not to soak up tons of damage and slow down movement of battles. My point is that if they put mechs in a game, people expect them to be awesome or otherwise they will be disappointed. It's a catch-22: you either break game balance or disappoint your customers who wanted mechs. At least, that's how I see things. |
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[Ignore Me] #402 | |||
Colonel
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No, I would not expect mechs to be powerful with devastating abilities and awesome stuff. My ideal mech, if they were to be implemented, would be like IG's sentinels or Eldar war walkers in Warhammer 40k, rather than an Eldar wraith lord or Star Wars ATST. They wouldn't be the slowest thing on the battlefield, nor would they be the most durable. |
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[Ignore Me] #403 | ||
Lieutenant General
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You know Vancha, why do you think people want solo-person mechs in?
Because they've seen Mobile Suit anime's a lot. I mean, a lot of these people think of controlling a mobile suit as being Teh Awesum Hero from one of these teen cartoons: they have to be super powerful and certainly superior to tanks, because mechs have always been portrayed in sci fi as upgrades to conventional combat. You propose lighter, alternatives. But if you consider the GDI Wolverine (small, AI mech) from C&C Tiberian Sun and compare it to an AI Buggy, it does the same, but is slower and has a larger profile. So what's the point? That you look different/cool? Is that enough? No, you'd need some specific benefits. So that you can walk on steaper terrain like BFRs could and reach positions only infantry can now? If that is the case, I don't like it because you'd finally have spots where infantry would be relatively on their own and you'd go screw with that again. You could also put some thrusters on tanks and basically you'd get the Landmaster tank from Lylat Wars and make it do some barrel roles. It's sci fi, it's different, it's not a mech... But does it fit in, or is it something that is better left in an on rail single player shooter where you are not going to abuse it to squash infantry controlled by other players who are sneaking up on your side? As far as I'm concerned, I don't see the added benefit of mechs to the PlanetSide universe. Besides, we don't even have buggies yet (some of the most loved featured vehicles from PS1 are the ES buggies) and there's already suggestions of adding the most hated things? Some people should get their priorities straight and understand the community's context before proposing things. Vancha, I'm quite sure that you could get new people in here to claim they wouldn't mind BFR type concepts as well. In fact, we already had people in this thread who liked BFRs upon release. So just because they're new, doesn't mean they've got the right to overrule the request from long term players to drop mechs for a sequel. [irony] Oh and here's a fun one for you Vancha, why don't you wait for beta to see if they'd fit in if you are so certain you can't make a judgement prior to seeing the game? So how could you possibly ask for them if you don't know the exact context and the exact niches they'd have to fill? Especially with respect to other vehicles that are still going to be added after beta? Oh wait, speculative design and judging by making assumptions on what their relative strengths would or should be to be fair and acceptable, pre-defining their use and role and extrapolating on what players would do with it maybe? Only accepting that this is true under the exact conditions you stated for this judgement to be somewhat accurate, perhaps? [/irony] Hmm. |
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[Ignore Me] #405 | ||||||||
Colonel
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Looking at the GDI Wolverine, I'm not sure why I'd consider it...It looks more like a juggernaut than the type of mech I described.
- A landmaster is a specific entity, a mech is a far more variable concept. - As you should know by now, I wouldn't claim whether anything speculative would fit in or not. - Planetside already has a history of large vehicles squashing infantry.
Edit: In case it's not clear yet (it bloody well should be), I'm not asking, pushing, suggesting, proposing or advocating the existence of mechs in Planetside 2. I'm fairly sure my posts in this thread consist solely of trying to dismantle the faulty logic behind the premature objections towards them (with some occasional smart assery thrown in here or there, I expect). Last edited by Vancha; 2012-01-25 at 09:39 AM. |
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