Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: We do enjoy our work
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-06-24, 08:55 PM | [Ignore Me] #406 | ||
Corporal
|
I just don't see PS2 being an e-sports type event. Neuter team sizes down and maybe it could, but from a team oriented standpoint you are looking at needing much higher payouts to be worth competing. If you could swing that then maybe you could starting talking about it being an esports event.
|
||
|
2012-06-24, 09:07 PM | [Ignore Me] #407 | |||
Major
|
Now, for the sake of the topic at hand, can we just drop this? |
|||
|
2012-06-24, 09:11 PM | [Ignore Me] #408 | ||||
Corporal
|
For example, aiming in a game with hitscan weapons is a different package of skills compared to aiming in a game that takes into account bullet drop and projectile velocity. Infact, this can be broken down by weapon choice as well within the game, a hit scan weapon has a lower overall skill ceiling than a weapon which has projectile velocity. As to if I can say which games have the higher overall skill cap, that depends on the games in question, you talk about UT and quake, but never mention a game to compare them with, I presume you mean BF3 or CS or ARMA? Honestly, with out playing them side by side for a period of time, I could not give a good answer. I would say that BF3 indeed does have a lower skill cap as far as aiming goes, movement for sure as well, but twitch I would say is about the same, BF3 benifits from twitch just as much as UT does. I could spend ages going through which is better and which is worse and why and how they are different, but its not very important I dont think. Im not defending or advocating any of these games.
I can say that the idea that between any two games named, they will have the same skill cap in tactical thinking, situational awareness and coordination is just silly. Compare Project Reality (a BF2 total conversion*) to UT, project reality is a game involving combined arms gameplay (Air, Armour and infantry) as well as logistics/support opperations and a heavy focus on large scale (64 to 200+ player) battles coordinated via a command chain. It is silly to think that Project Reality is as tactically or strategically simplistic as a UT 1 v 1 match. The situational awareness also blows UT out of the water, having to keep track of not only the other members in your squad, but also the positons of a wide variety of different unit types across a 4KM square map which could even be a largely urban enviroment, its again rather silly to presume that this game is on equal grounds with UT as far as situational awareness goes. Now this is not me stating that UT does not require any tactics, it does, but the over all skill cap for these things is lower than it is for Project Reality or simmilar games. All skills are created equal, the only thing that decides otherwise is the games design itself. PS2 has the potential to alow for a high skill cap in all of these skills, and as I said before, the more skills you have to master, the higher the over all skill cap is AND if the skills are equally promoted with in the game design, it produces a game with a skill cap that exceeds the sum of its parts. With this in mind, we should be aiming for PS2 to no promote any one set of FPS skills, but all of them for the betterment of PS2 and for the betterment of ourselves as competitive players, the more skills we master, the better we are, no denying that. * dont let the battlefield heritage fool you, this game is almost entirely different, hence the total conversion title, it even has modified what it can of the engine to produce gameplay of its own. It has far more depth than any real BF title ever had. EDIT: sorry for the bad structure and spelling. Last edited by Seagoon; 2012-06-24 at 09:37 PM. |
||||
|
2012-06-24, 09:16 PM | [Ignore Me] #409 | ||
First Sergeant
|
I'm glad Jimmy is on the team!
I was gunning in the Mag last night, and with all the pewpew I couldn't even tell if I was firing or EMPed! The discharge sound is like a bug hitting a zapper outside the window. |
||
|
2012-06-24, 09:21 PM | [Ignore Me] #410 | |||
Second Lieutenant
|
You keep calling me bad if you like, but it is hard for me to take someone who is obviously in denial seriously. You fit in with the NC quite well. |
|||
|
2012-06-24, 09:26 PM | [Ignore Me] #411 | |||
Major
|
Easy, tiger. We're a little beyond poking fun about faction loyalty. Last edited by Ratstomper; 2012-06-24 at 09:28 PM. |
|||
|
2012-06-24, 09:36 PM | [Ignore Me] #413 | |||
Sergeant
|
You see, what you don't seem to understand/know about my "personal skill set" is that i have both. In ps1 i relied more on tactical awareness, not dying, and playing the situations to my advantage, the more odds i could stack in my favor the better, people hated me and called me lame or even a shit player for that. The game was no quake (post surge nerf) and you couldn't exactly single handedly face to face gun down people 1v10 anymore so i stopped doing that when it was no longer possible. Yeah, tactics probably played a bigger role than aim in ps1, but not to the point that a terrible player could kill a very good one hands down. Which is what happens in games like cod or bf3. And more importantly, a player that only has tactics on his side, will lose against another who has tactics (knows what he should be doing) + is also skilled (is actually able to do what he knows he should be doing, in a successful way). I don't want to play a game where bad people are rewarded just because they know what they should be doing. They also need to be proficient at doing it. A gunplay that tends to bf3's direction, makes the actual execution of what you're doing almost irrelevant, and that is BAD gameplay design. And that is why i'd rather push for the total opposite.
__________________
|
|||
|
2012-06-24, 09:37 PM | [Ignore Me] #414 | ||
Sergeant
|
I've been posting and ghosting this thread for a bit now and what i find funny is even if this game had some sort of e sport not a soul would care minus the 6-15 fellow's here pushing it *choice A*: join a battle with 2000 people with open ended Massive open world combat with tanks and air craft. *Choice B*: play in a 1 mile by 1 mile box with 16-32-64 people with limited tanks and aircraft..... >.> <.< ill take choice A!
|
||
|
2012-06-24, 09:40 PM | [Ignore Me] #416 | ||
Major General
|
I doubt PS2 will ever be an Esport, if it want to be that there would need to be whole other game modes and maps designed especially for it with little bearing on how the rest of PS2 played, so they would have to make it another game mode for people to practise. PS2 can defiantly be competitive, but not an esport.
|
||
|
2012-06-24, 09:41 PM | [Ignore Me] #419 | |||
Sergeant
|
__________________
|
|||
|
2012-06-24, 09:42 PM | [Ignore Me] #420 | |||
Lieutenant General
|
I didn't pick NC for PS2 based on the game's terrible lore, I picked NC because they look the best this time IMO. the NC could be terrorists who murdered babies for shits n giggles in the lore and I wouldn't have cared. Last edited by Bags; 2012-06-24 at 09:44 PM. |
|||
|
|
Bookmarks |
|
|