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View Poll Results: Would you like a single person mech in the game? (Please read the thread before posti | |||
I don't like single person bipedal mechs and don't want them in the game | 153 | 75.37% | |
I want single person mechs, but don't like this implementation. (Explain below) | 11 | 5.42% | |
I support this implementation | 28 | 13.79% | |
Other Reason (Explain below) | 11 | 5.42% | |
Voters: 203. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-01-25, 11:34 AM | [Ignore Me] #406 | ||
Lieutenant General
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You did, you made a specific example of a unit you'd consider a more viable alternative to BFRs.
But you constantly keep reminding people that you can't make judgements without knowing the exact context, so how could you possibly by your own standards have a preference for an alternate type of mech? Mind, I'm not concerned with the argument that this mech you proposed would be a better alternative to BFRs or the one proposed by the OP - I'm merely saying you are being hypocritical. Also, as you more or less deduced, not the entire post was aimed at you specifically, I often simply switch to general statements. Thing is, even if we're the eventual minority, a promise was made and a promise should be kept. Maybe we'll miss out on this one fantastically well implemented, well balanced mech unit. But that still doesn't mean it should be considered as its roles can be done by other units as well and regardless of how its implemented, it would be felt like a stab in the back of PS1 vets and that is more important than anything else. Besides. Why should new people care either way? Just because they are new does not mean the majority of new players WANTS mechs or has an entirely different perspective either. It's a bit like Hollywood movies where they take something that worked as a massive succes in a specific series, setting or book and then say "well, the GENERAL PUBLIC wants something different, so we changed it completely from what the fans expected and we just did something what we always do with a bit of a hint to the original". Nobody can presume to talk for large crowds, especially not-yet-existing ones. Let me bet you this for this new, huge playerbase: whatever gameplay was first in PS2 will be the nostalgic thing people think should never be changed because it set the standard. Last edited by Figment; 2012-01-25 at 11:35 AM. |
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2012-01-25, 12:35 PM | [Ignore Me] #407 | |||||
Colonel
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2012-01-25, 12:45 PM | [Ignore Me] #409 | ||
Sergeant
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I am imagining an exo-suit for the MAX, that you purchase form the vehicle terminal. Maybe something at the end of the MAX tree. Call it Heavy MAX?
like this (imagine the smaller character as the MAX): Last edited by FriendlyFire; 2012-01-25 at 12:49 PM. |
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2012-01-25, 03:51 PM | [Ignore Me] #410 | ||||
Lieutenant Colonel
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I do not watch a ton of animes but all the mechanized I have ever seen were all BFRs. I mentionned the MAX earlier in the thread as being a mech and I was even corrected that it would fit more in the category power armor or exo-skeleton category.
Even then, I am pretty sure people will feel disappointed because they will want their overpowered BFRs without understanding that PS2 is not about playing Mechwarrior or Hawken. And those who think MAXes do not fit as being "mechanized infantry" is just because they are not OP enough. I appreciate debating and I'm simply presenting my opinion, however false my assumptions or thinking may be in your eyes. I say that with BF2142 in my mind were there were mechs. I don't think they were adding much to the game... Except an extra target for gunships/engineers? So yes, I agree with you that mechs are possible but I do not see any interest in them. |
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2012-01-25, 04:16 PM | [Ignore Me] #411 | |||||
Colonel
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http://wh40k.lexicanum.com/wiki/Sentinel As much anime as I've watched, they're the only kinds of mechs I like. Bare-boned and agile.
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2012-01-25, 04:27 PM | [Ignore Me] #412 | |||
First Lieutenant
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Mechs in 2142 were a dedicated anti-infantry platform. Mostly because by standing on two legs, it was able to have much better gun depression than tanks have. They were also pretty good at anti-air and kinda meh against other ground armor. In that game, it worked out quite well. I don't really know how that would work out in PS2. Last edited by VioletZero; 2012-01-25 at 04:28 PM. |
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2012-01-25, 04:40 PM | [Ignore Me] #413 | |||
First Sergeant
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2012-01-25, 05:03 PM | [Ignore Me] #414 | |||
Lieutenant Colonel
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There not really any rational backing about that belief because I am not in people's heads and cannot fund a survey to back it either. Now that's only about the mech = BFR mental association. I do not know at all if people really want "overpowered BFR-style mechs". As a matter of fact, I think most do not. Yet, some do and a thread about them spawns once in a while. I am my fantasies about super MAXes that would be agile, stealthy and pack a lot of utilities along with an AI role. Now would it be balanced ? As in, would we need any soldiers with such a cool super armor ? At least, your mech idea would not enter bases. It could however be as annoying as mosquitoes ever were in PS1 (from a ground soldier point of view). Or not, because given enough thought and effort, everything could become balanced. But really, why not put it those abilities on soldier classes or ATVs ? Because we want mechs ? Well, wanting something is a valid reason. I mean... I want separated driver/gunners on tanks. Others are against it. No big deal, the devs will decide what is good for their game and we'll just see what happens in the end and choose to play it or not. If it fails, the people who enjoy it will simply play with less players. Instant vehicle entrance and change of ownership in BF2142 irked me to no end. I never played that game again until recently and it reminded me why I hated it. It worked for a lot of people but just not for me. Back to the bipeds, those roles could be put on any frame and balanced out so yes, we could have bipeds in PS2 just like there are ATVs, tanks and there could be buggies. But as they get balanced to leave room for other roles on other platforms (i.e. soldiers, tanks, air vehicles, etc...), will we end up with something you people like or will players get disappointed ? We may not know unless the devs try it. |
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2012-01-25, 05:11 PM | [Ignore Me] #415 | ||
This really isn't difficult guys. Mechs are common in science fiction. From Robot Jox to Battletech/Mechwarrior to whatever anime stuff, they're very well-known around the world. So conceptually mechs are reasonably popular.
The balance of them has nothing to do with anything else though. Their function, durability, and power is just numbers punched in by a programmer. The way they play in the game is not at all spoken for based on the fact that they're large, bipedal robots. Dwelling on how balanced they'd be or what role they'd have or anything else is silly. They'd be balanced like any other vehicle and their role would be whatever makes the most sense from a gameplay standpoint. That is all that there is to say about mechs in Planetside 2. |
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2012-01-25, 05:34 PM | [Ignore Me] #418 | |||||
Lieutenant General
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Of course, I'm not saying you can't make that judgement, because I'm of the opinion it's quite easy to make such assesments and I don't think those kind of things need to be too far from the truth.
Possibly even if they'd be chicken sized. Though using a chicken sized mech (without a shield that can withstand a Magrider's continuous fire, of course) would probably go a long way to restoring the mental differentiation between mech and PS BFR.
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2012-01-25, 05:34 PM | [Ignore Me] #419 | |||
Let the thread die or have it locked we are just going around in circles. |
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2012-01-25, 05:45 PM | [Ignore Me] #420 | ||||||
Colonel
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Certain aspects of the roles I mentioned could well be better suited to an agile/light mech, but we just can't know yet. Edit:
And as I made clear in the other thread, it wasn't speculative judgements I was opposed to.
Last edited by Vancha; 2012-01-25 at 06:02 PM. |
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