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Old 2004-09-13, 03:38 PM   [Ignore Me] #406
martyr
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^they're getting me to buy core combat, that's surely and indication
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Old 2004-09-14, 05:18 PM   [Ignore Me] #407
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Originally Posted by Hayoo
The same was said of Core Combat and Space. As with any expansion, additions for the type of game that Planetside is should only be released as the population expands or if you can garauntee a population explosion. Otherwise there's no point, seeing as unlike most MMO games, there are no NPC targets out there.

With BFRs coming out, PS is seeing signs of attracting attention from areas that weren't interested before. If SOE can dangle the hook, more players will bite.
Moot point. We have little to no activity in the caverns as of now, and they needed to implement BFRs to try and shift some people down there.

The water and space areas better have some goodies if you want people to fight over them.
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Old 2004-09-14, 05:41 PM   [Ignore Me] #408
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Originally Posted by EarlyDawn
Moot point. We have little to no activity in the caverns as of now, and they needed to implement BFRs to try and shift some people down there.

The water and space areas better have some goodies if you want people to fight over them.
Actually your first point was that including new areas could spread the population too thin. I pointed out that the same thing was said of Core Combat but because they're so empty we've still yet to see whether the caverns actually thin out the population. The jury is still out on that. Being aware of this, that's why I said an expansion should not be released unless you know you have the server population or that you can expect one from the added content. Keeping that in mind, I'm perfectly comfortable conceptualizing about future additions with the assumption that there will be a large enough population to use it. I'm no fortune teller, so I can afford to be optimistic.
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Old 2004-09-14, 06:40 PM   [Ignore Me] #409
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I often wish that people would just fight for their empire, instead of what's good for them..
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Old 2004-09-14, 07:05 PM   [Ignore Me] #410
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Originally Posted by EarlyDawn
I often wish that people would just fight for their empire, instead of what's good for them..
Only way that'll happen is if what's good for them and what's good for the empire go hand-in-hand.
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Old 2004-09-14, 07:35 PM   [Ignore Me] #411
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Yep.
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Old 2004-09-18, 10:14 PM   [Ignore Me] #412
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I've put up a new topic on Idealab for discussing Outfit Management Interface improvements. Suggestions/ideas/feedback are welcome.

http://s3.************.com/Planetsid...p?showtopic=83

example of rough mockups:
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Old 2004-09-18, 10:18 PM   [Ignore Me] #413
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Originally Posted by Hayoo
I've put up a new topic on Idealab for discussing Outfit Management Interface improvements. Suggestions/ideas/feedback are welcome.

http://s3.************.com/Planetsid...p?showtopic=83

oh.

my.

god.


I love you.
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Old 2004-09-19, 12:19 AM   [Ignore Me] #414
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you are god

/insert worshiping here

you are
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Old 2004-09-19, 12:27 AM   [Ignore Me] #415
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Seriously. I know you shrug all the talk off, Hayoo, but they'd be pretty smart to give you a shot on their team. The completely uneducated impression I got from the PSUMA talk is that they were fairly impressed with you, and I don't see why they wouldn't be. 99% of the stuff you come up with is so much more common sense, and so much more necessary than a lot of what we actually get. It especially takes a special talent to be universally respected on the OF and not raise the ire of the dev team with your ideas. You should be on the payroll.
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Old 2004-09-19, 01:23 AM   [Ignore Me] #416
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Nice one Hayoo

Maybe I should toss a few ideas your way. See what you can make of em.


---

Critque: Awesome step from the current Outfit Panel.

Perhaps you might consider making a "Squad Panel"
One which you can see similar information, with a focus on certs.
Namely the ability to sort certs

Listed like:
( GreyFlcn ) MA,HA,AV,Eng,AdvMed,ReXo,ABuggy

*Sorted originally by Weapons, Support, Armors, Vehicles

Once you click on a cert, the squads certs are then sorted by that.

Lets say you click advanced medic, all the members with advmedic float to the top
Followed by those with Medical

Or similarly Those with AirCav are followed by those with those Mosquito

Also perhaps shift the entire category forward. Meaning Light Scout squadies would have their other vehicle certs following.
As well as the rest of the non-light scout members vehicles listed afterward.

-

Heh, but I'd probably have to make this into a picture to make any sense :P
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Old 2004-09-19, 01:24 AM   [Ignore Me] #417
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holy crap grey, i thought i saw you quitting a couple months ago! wb, i guess?
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Old 2004-09-19, 02:25 AM   [Ignore Me] #418
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That would be great he knows what we like and want

But sadly Sony is fairly cheap and it probably wont happen.
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Old 2004-09-19, 12:52 PM   [Ignore Me] #419
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Thanks guys But really I'm just trying to put good ideas into a clear interface. Tons of inspiration comes from you guys. Outfit improvements have been asked about for a long time. Please keep providing feedback on ideas and the look and feel of the graphics, so I can create some really good mockups.

Greyflcn, those are some neat ideas. An improved squad interface is going to be an even more involved task than an outfit interface. But I think we can come up with something that satisfies most, if not all, desires. EarlyDawn and Phasey have suggested some good squad search/sorting improvements that I'm hoping to adapt. Feel free to join us on Idealab. I think squad interfaces will be my next focus after Deployable Emplacements and Outfit Management.

edit: BTW, I was really impressed with the Intelligence Officer utility, and it's that kind of flexibility and orginzational control I would like to include in any squad improvements.
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Last edited by Hayoo; 2004-09-19 at 12:55 PM.
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Old 2004-09-19, 01:18 PM   [Ignore Me] #420
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cassh: hayoo has a particularly good history when it comes to catching soe's notice and getting his stuff implemented. have no fear.
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