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PSU: Where all h4xx0rz are l33t
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2012-06-24, 09:46 PM | [Ignore Me] #422 | ||
Sergeant
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You're mentioning vehicles and logistics, none of them have anything to do with the gunplay being discussed here, if a liberator flies over a guy in open space and bombs him, it doesn't matter if the guy's crosshair has pinpoint accuracy while running, jumping, or sliding. It doesn't matter if the guy can sprint, bunnyhop or strafe/circle jump, he'll still get oneshot by the bombs.
And it's perfectly fine, nobody is complaining about that or wants that changed. But say those guys in the lib are actually terrible on foot and get owned 3v1 because that person on foot is actually amazing and can use a deep gunplay mechanic to its fullest. Suddenly those people who got owned 3v1 feel entitled to complain and say that a turretting ads mechanic would be more skilled for infantry combat ..... riiiiiight.
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Last edited by AzK; 2012-06-24 at 09:59 PM. |
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2012-06-24, 09:46 PM | [Ignore Me] #423 | |||
Colonel
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-the format that traditional esports has run with will have to be changed -accept that the gamefield will not be balanced What Im thinking of are small squads competing against each other to achieve objectives in the game world. Similar to I guess the mission system but with the best fps players in the world. Achieve the objective within the parameters set up by that particular esport game and win prizes. Fail and you go home with nothing. |
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2012-06-24, 09:49 PM | [Ignore Me] #424 | |||
Major General
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2012-06-24, 09:50 PM | [Ignore Me] #425 | |||
Sergeant
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What REAL quake/cs bunnyhop/strafejump does is make you gain momentum/speed as you carefully jump while strafing left and right while also making subtle mouse movements, it requires precision, if you're good at it you can even achieve longer distance jumps from a standing position without needing to run first, and i'm positive bf games do not have that mechanic. Also, strafe jumping / bunny hopping, has absolutely nothing to do with latency and has 0 effects on how hard a target is to hit, except well the obvious fact that the target would be moving faster or in less predictable way. People on bf just get enraged at people sprinting and jumping because the hitboxes mess up and it's harder to get headshots, it's still VERY possible to hit them and kill them though, it's not like they become immaterial or something... still that doesn't have anything to do with bunnyhopping. Hope that cleared things up for people using the wrong terms for different things!
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Last edited by AzK; 2012-06-24 at 09:53 PM. |
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2012-06-24, 09:51 PM | [Ignore Me] #426 | |||
Sergeant
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2012-06-24, 09:53 PM | [Ignore Me] #427 | |||
Sergeant
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Last edited by Zar; 2012-06-24 at 10:01 PM. |
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2012-06-24, 09:55 PM | [Ignore Me] #429 | ||||
Major
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Should a sniper put the time in to learn how to snipe? Absolutely, if he wants to be a good sniper he better, but it should be by using it while he plays the actual game and has fun doing it.
Last edited by Ratstomper; 2012-06-24 at 10:01 PM. |
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2012-06-24, 09:55 PM | [Ignore Me] #430 | |||
Second Lieutenant
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Jumping messes with people with high ping in almost every game. The only ones it works in are games meant for jumping. |
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2012-06-24, 09:57 PM | [Ignore Me] #431 | ||||
Corporal
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However, we are in luck afaik, from the gameplay at E3, it seems that the players there, who had just started playing PS2 for the first time ever seemed to pick up the basics very easily, even though im sure they were pointed in the right direction to begin with. Somthing to remember though is that PS is a game where you dont have to play at the highest level to compete. Im sure this will be the same in PS2 as PS1, this is because the competitive elite players who play at a level where this stressful stuff is important are out numbered by quite a large ammount by normal players. Most of the time you will face other casual players so you have plenty of chance to get a good few kills in against players of your own level before running into one that takes the game srsly.
For example, there are many many players of CS who dont know the specifics of how to move and fire each of the weapons to be competitive at a high level, but they still can save the hostages or plant the bomb and have a good game against other players of their (low) skill level with out these high level details becoming an issue. Eventually every player has to decide for themselves how much they want to put into the game in terms of effort. You cant expect a player who puts little effort into the game to be competitive against a player who puts a moderate ammount of effort in, this is basically what dumbing down a game is all about, evening out the skill level of players so the more numerous (lower skilled players) can feel like they are being 1337 and awesome and thus stay playing the game for longer (and have more brand loyalty and more chance of buying DLC etc). Its impossible to make a good game and not have a point where a (normal) player has to say to themselves, 'this is as much effort as im willing to put into the game, and thus the skill level I will stick at'. PS2 is a good game in this respect as there is so many different things to do and experiance that a player wont burn out on these sorts of realisations too easily. |
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2012-06-24, 10:03 PM | [Ignore Me] #433 | ||
Second Lieutenant
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To be honest, I don't know exactly how. I have only experienced it first hand. 10-20 ping and you can hit someone who is jumping quite easily. With 100-150 ping, the majority of your bullets go through them, even when compensating for lag.
I'm sure I could find the exact reason if I worked on the network stuff for the game. Last edited by Otleaz; 2012-06-24 at 10:06 PM. |
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2012-06-24, 10:07 PM | [Ignore Me] #434 | ||
Sergeant
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To Otleaz and to a lesser extent, Zar:
I'm NOT arguing semantics, bunnyhopping is actually a GAMING TERM used to indicate a movement technique used in some shooters (usually with quake engine) where the player gains speed and air control by jumping and strafing properly. So Otleaz, you're using a word, thinking it means something, when it means something else, that's not semantics. Know you words before you use them. http://en.wikipedia.org/wiki/Bunny_hopping In the Battlefield series Traditional bunny hopping (gaining continually increasing speed during repeated jumps) has never been possible within the Battlefield series. The term is most used in first-person shooters to refer to act of pressing the jump key while holding crouch and a movement key to move faster (especially when going down a slope) and/or to evade attacks more effectively. In several games based on Quake engines or their derivatives moving in a zigzag[2] pattern while bunny hopping (see strafejumping) is the fastest way to move around and increases length of jumps, making the player an even more difficult target. While a zigzag movement pattern may not be the fastest way to get from one point to another in other games, players may feel that the protection provided by bunny hopping more than compensates for this disadvantage. Bunny hopping might also be required to gain speed to perform a trick jump or to provide better movement control while in mid-air (especially after performing a trick jump). Some people have indeed started to let it slide and refer to battlefield sprint jumping as bunny hopping but that's just because people are dumb and they kept bashing their heads on a brick wall till the wall collapsed. Pretty much the same as with grammar where most people nowadays let the "it's its and they're their theyre" go unpunished in non formal writing. It's still ignorant and wrong though. Know your words, son.
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Last edited by AzK; 2012-06-24 at 10:11 PM. |
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2012-06-24, 10:07 PM | [Ignore Me] #435 | |||
Major
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