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2004-09-19, 02:22 PM | [Ignore Me] #424 | |||
Alternatively, a live person asking for a medic will have the medic symbol and exclamation points flash above their head, like so: Less confusing that way. |
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2004-09-19, 02:51 PM | [Ignore Me] #426 | |||
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2004-09-19, 03:05 PM | [Ignore Me] #428 | |||
Major General
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<Doop> |
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2004-09-19, 03:37 PM | [Ignore Me] #429 | |||
The other idea is taken from Wolfenstien, apparently: that your wait time before hitting the respawn button counts toward your respawn timer. |
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2004-09-19, 03:51 PM | [Ignore Me] #430 | ||
yeah i realy liek RTCW:EE's medic model. I would totaly redo the sysmte to make it work like that, instant revive, using 25 med ammo, and ranged stimpack/needles that heal 25 health per shot, usning 10 med ammo w/ a 4 meter range
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2004-09-19, 04:13 PM | [Ignore Me] #431 | ||
Sergeant Major
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Oddly, in general, I think PlanetSide actually has TOO MANY ingame HUDs
Namely the health/armor bars, infantry, vehicles, deployables Waypoints Platoon bar Gun bar Often times I turn off all the HUDs, and it's rather suprising how GOOD PlanetSide looks without em. A strong example would be SpitFire Turrets and Motion Sensors. Theres really not any reason that you need to have their name listed above. The only information needed is if it's friendly, and a vague notion of how much armor it's got. Doing this could be accomplished by having just an simple armor bar. All bets are off on energy equipment though, with the Enhanced Targeting. More info, the better. Another simple example would be this, as compared to this:
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-GreyFlcn |
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2004-09-19, 10:16 PM | [Ignore Me] #433 | ||
Major General
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Just a quick note: Planetside Idealab now has an IRC channel. Just log onto PSU's IRC server and type /join #idealab .
You can use this to discuss your concepts, or talk about the idealab concepts in a live fashion. Enjoy!
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<Doop> |
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