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Old 2012-07-09, 02:21 PM   [Ignore Me] #31
Rago
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Re: PlanetSide 2 bases need toilets (immersion).


I dont care about Toilets OMG Why ?
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Old 2012-07-09, 02:33 PM   [Ignore Me] #32
GhettoPrince
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Re: PlanetSide 2 bases need toilets (immersion).


haha wow,

Actually ,yeah, I'd love to see some port-o-johns around the outposts and actual restrooms/showers in the bases. It's the one thing every military base has and it sounds like a fun thing for a firefight...


"WE NEED MORE PEOPLE DOWNSTAIRS! THEY'RE RUSHING THE CRAPPERS!

Last edited by GhettoPrince; 2012-07-09 at 02:35 PM.
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Old 2012-07-09, 02:39 PM   [Ignore Me] #33
Talek Krell
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Re: PlanetSide 2 bases need toilets (immersion).


"All employees must wash hands before returning to battle"

/sign
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Old 2012-07-09, 02:42 PM   [Ignore Me] #34
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Re: PlanetSide 2 bases need toilets (immersion).


You can have an etool or a bucket.
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Old 2012-07-09, 02:43 PM   [Ignore Me] #35
Monsta
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Re: PlanetSide 2 bases need toilets (immersion).


I will just pee behind a tree
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Old 2012-07-09, 02:49 PM   [Ignore Me] #36
Sephirex
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Re: PlanetSide 2 bases need toilets (immersion).


Only if I can get my health back from using the restroom, Duke Nukem style.
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Old 2012-07-09, 03:09 PM   [Ignore Me] #37
Figment
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Re: PlanetSide 2 bases need toilets (immersion).


So how many here for the first time actually imagined what it'd be like to have something as simple as toilets on Auraxis for how their characters would interact with it?



A lot. That's the point of immersive gameplay design and making it more believable and in a way funny. Is there an actual combat purpose to it? No! But it makes the story more fun.

Think of it as a road without grass growing on it at the edges, without lose sand and pebbles, without cracks, without scratches, rubber, litter. Without rust or dents, or other imperfections on the railings and lantarns flanking the road. It just makes it too good to be true and you realise that.

Bases are the same. If they're too lacking in "every day, common and imperfect stuff", you'll notice it's less real. It was one of the first things that struck me regarding PS1 design: it wasn't a world all that well designed for its own video game characters to actually live in.

Btw. World of Tanks? Has those little wooden toilets that are outback. It has dog houses, fences, used and abandoned objects, trains, wreckage, churches, docks, butterflies, birds, all kinds of small details you can interact with (read: drive over and destroy) that make the world come to life. Far Cry is also good at this. CoD has breaking of glass and objects such as vending machines where little cans pop out, which you in turn can shoot.

These little things may not matter to the actual fighting, certainly not if they can't be exploited to explode at the right time, but they do matter to make the backdrop convincing. They do matter when you're not fighting and just looking around. They do matter if you try to envision where you are fighting.

That's why... we 'need' these things.




Btw, imagine for one second the first time you'll shoot someone who is afk in the crapper and how long after you'd tell stories about that. If you played Golden Eye 64, you know what I mean!



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Old 2012-07-09, 03:12 PM   [Ignore Me] #38
NEWSKIS
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Re: PlanetSide 2 bases need toilets (immersion).


So instead of generator camping there will be bathroom camping lol.
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Old 2012-07-09, 03:22 PM   [Ignore Me] #39
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Re: PlanetSide 2 bases need toilets (immersion).


without them how else am I suppose to shiv you in the bathroom,


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Old 2012-07-09, 03:36 PM   [Ignore Me] #40
Infektion
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Re: PlanetSide 2 bases need toilets (immersion).


If they add toilets... I hope someone is funny enough to sneak a floater in, That's all i'm saying. lol
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Old 2012-07-09, 03:46 PM   [Ignore Me] #41
Karrade
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Re: PlanetSide 2 bases need toilets (immersion).


The bitter realities of war, as the zerg assault a toilet.


I heartily support a last fallback to the lavatories in PS2, (camera settles after a bit)
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Old 2012-07-09, 03:47 PM   [Ignore Me] #42
DviddLeff
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Re: PlanetSide 2 bases need toilets (immersion).


Whenever I need to pee, eat, drink or sleep I just put my Beamer to my temple.
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Old 2012-07-09, 03:50 PM   [Ignore Me] #43
Braveliltoaster
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Re: PlanetSide 2 bases need toilets (immersion).


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Old 2012-07-09, 03:58 PM   [Ignore Me] #44
The Loverator
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Thumbs up Re: PlanetSide 2 bases need toilets (immersion).


Originally Posted by Figment View Post
Will there be toilets? PlanetSide 1 had no toilets. Hence people have always been full of crap.


I can feel my Eyes producing Tear's of Enjoyment xDDD thank you very much for the simple, but funny Words.




greetings, LV.
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Old 2012-07-09, 03:59 PM   [Ignore Me] #45
Froglicker
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Re: PlanetSide 2 bases need toilets (immersion).


Originally Posted by Figment View Post
A lot. Is there an actual combat purpose to it? No! But it makes the story more fun.

Think of it as a road without grass growing on it at the edges, without lose sand and pebbles, without cracks, without scratches, rubber, litter. Without rust or dents, or other imperfections on the railings and lantarns flanking the road. It just makes it too good to be true and you realise that.

Bases are the same. If they're too lacking in "every day, common and imperfect stuff", you'll notice it's less real. It was one of the first things that struck me regarding PS1 design: it wasn't a world all that well designed for its own video game characters to actually live in.

Btw. World of Tanks? Has those little wooden toilets that are outback. It has dog houses, fences, used and abandoned objects, trains, wreckage, churches, docks, butterflies, birds, all kinds of small details you can interact with (read: drive over and destroy) that make the world come to life. Far Cry is also good at this. CoD has breaking of glass and objects such as vending machines where little cans pop out, which you in turn can shoot.

These little things may not matter to the actual fighting, certainly not if they can't be exploited to explode at the right time, but they do matter to make the backdrop convincing. They do matter when you're not fighting and just looking around. They do matter if you try to envision where you are fighting.

That's why... we 'need' these things.
^^This. +1 for little things that add immersion and actually make bases seem like actual used facilities.

Why is there not a single chair in all of Auraxis? lol
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