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PSU: Whats that round thing thay threw over here
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2012-07-09, 02:33 PM | [Ignore Me] #32 | ||
Staff Sergeant
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haha wow,
Actually ,yeah, I'd love to see some port-o-johns around the outposts and actual restrooms/showers in the bases. It's the one thing every military base has and it sounds like a fun thing for a firefight... "WE NEED MORE PEOPLE DOWNSTAIRS! THEY'RE RUSHING THE CRAPPERS! Last edited by GhettoPrince; 2012-07-09 at 02:35 PM. |
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2012-07-09, 03:09 PM | [Ignore Me] #37 | ||
Lieutenant General
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So how many here for the first time actually imagined what it'd be like to have something as simple as toilets on Auraxis for how their characters would interact with it?
A lot. That's the point of immersive gameplay design and making it more believable and in a way funny. Is there an actual combat purpose to it? No! But it makes the story more fun. Think of it as a road without grass growing on it at the edges, without lose sand and pebbles, without cracks, without scratches, rubber, litter. Without rust or dents, or other imperfections on the railings and lantarns flanking the road. It just makes it too good to be true and you realise that. Bases are the same. If they're too lacking in "every day, common and imperfect stuff", you'll notice it's less real. It was one of the first things that struck me regarding PS1 design: it wasn't a world all that well designed for its own video game characters to actually live in. Btw. World of Tanks? Has those little wooden toilets that are outback. It has dog houses, fences, used and abandoned objects, trains, wreckage, churches, docks, butterflies, birds, all kinds of small details you can interact with (read: drive over and destroy) that make the world come to life. Far Cry is also good at this. CoD has breaking of glass and objects such as vending machines where little cans pop out, which you in turn can shoot. These little things may not matter to the actual fighting, certainly not if they can't be exploited to explode at the right time, but they do matter to make the backdrop convincing. They do matter when you're not fighting and just looking around. They do matter if you try to envision where you are fighting. That's why... we 'need' these things. Btw, imagine for one second the first time you'll shoot someone who is afk in the crapper and how long after you'd tell stories about that. If you played Golden Eye 64, you know what I mean! |
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2012-07-09, 03:22 PM | [Ignore Me] #39 | ||
without them how else am I suppose to shiv you in the bathroom,
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-07-09, 03:36 PM | [Ignore Me] #40 | ||
Sergeant Major
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If they add toilets... I hope someone is funny enough to sneak a floater in, That's all i'm saying. lol
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I remember when my PC was awesome... N C Infektion I'm a REAL VET, not a green horn who bought his beta ticket. |
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2012-07-09, 03:59 PM | [Ignore Me] #45 | |||
Corporal
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Why is there not a single chair in all of Auraxis? lol |
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