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2013-01-13, 08:03 AM | [Ignore Me] #31 | ||
Name calling aside.
How does limiting Command chat to zergfits make things better? In my experience Comm chat has been used by squads large and small to direct the zerg and co-ordinate smaller sqauds with taking empty territory. Without some way of co-ordinating you are just gona have zergs following zergfits, even moreso then now. 2 cents. Go back to name calling and flaming now. |
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2013-01-13, 08:09 AM | [Ignore Me] #33 | |||
Private
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The game is advertised and based on massive combat on a colossal scale. It encourages people to join squads, the squads to be filled; and the creation of platoons. I'm not insulting the way you play the game, I'm just saying the game is not designed or advertised as catering to that kind of play style. |
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2013-01-13, 08:12 AM | [Ignore Me] #34 | ||
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They need to remove the voice option for command and go back to the /c chat only. At least you can ignore someone typing something. As annoying as some people can be , there's times when the information they pass on is crucial.
I feel sorry for the other TR Squad leaders/Outfits who have to listen to this. Last edited by MuNrOe; 2013-01-13 at 08:17 AM. |
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2013-01-13, 08:36 AM | [Ignore Me] #35 | ||
I guess I should clarify what a zergfit is. A zergfit, is a large outfit.
If you take that as an insult I think the internet isn't the right place for you. Gotta call a shovel a shovel How does allowing smaller squads to co-ordinate with larger squads take away from the scale of Ps2? If you force small squads to amalgamate with larger outfits a lot of the character of the game dries up. Comm chat is a tool that allows smaller squads to see where the larger ones are at and move accordingly. As anything with the internet, egos come out,tempers fray and things happen besmirching those involved. An easier to use UI would solve a lot of the issues and the ability to permanently mute people would be amazing. That way, you maintain the ability for small squads to move on their own without being absorbed by larger ones and those larger squads, can mute those they feel are beneath them. Last edited by LoliLoveFart; 2013-01-13 at 08:38 AM. |
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2013-01-13, 08:59 AM | [Ignore Me] #36 | |||
2-6 people squad cannot impact the battlefild when it comes to fighting, that's the poiint. As for ghostcapping and fighting a 5v5 skirmishes on BL4 Crash, they do not exactly contribute much, since their effort gets instantly neutralized by any larger force. In other words - let's compare the scales per Empire: 5/133 = ~3.75% 5/666 = ~0.75% ..and per continent: 5/399 = ~1.25% 5/1998 = ~0,25% Here's blatant statistic, and it shows many things. |
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2013-01-13, 09:39 AM | [Ignore Me] #37 | |||
Staff Sergeant
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i did say in many situations, not all. sure a large amp station cannot be held by 5-6 players against superior numbers, but outposts, unless overrun with a truly massive amount of players can be held by only a few players. a 6 man squad is 2 full libs or 3 partially filled libs, or 2 partial libs and 2 ESFs, which when two large forces meet and get into a ground stale mate can turn the tide quickly until either side can get more vehicles up. or hell, 6 ESFs, thats a 6 man squad, they can turn the tide by achieving air dominance. the small squad has just as uch of a place as the large squad when affecting the battlefield. whether its providing surrounding skirmish battles, flank support, escort, etc. if you think the whole game is about large scale battles, you are following the zerg and not watching the rest of the map. 6 players defending a base can hold off against a full squad as well as a full squad can. taking bases can be a bit trickier, but is still possible until the numbers become too uneven. and as said, there is absolutely no reason that small squads should lose the ability to coordinate with larger squads. buzzcut runs 2 platoons, AOD runs 2 platoons on Mattherson, BONK occassionally runs 2 platoons, but other than that you have 5-20 some odd man squad/platoons. and by your reckoning, all those smaller squads which can encircle a bioolab much quicker than a single large platoon when coordinating should lose communication with those large outfits. example would be suarva biolab a few weeks ago. 3 smaller squads capped all the surrounding territory while a 3 squad platoon started assaulting the bio lab. by the time we all met up and charged in, we had 100% influence and stormed through the defenses which had the larger platoon stalled. it worked beautifully because the smaller squads reported who was going where so we leap frogged over each other to quickly start clearing and capping the next areas while making sure the biolab platoon knew what we were doing. edit: and your statistics im afraid to say mean nothing to me. because when do 5 men fight the entire empire, or an entire continent? small squads can make a difference, and in MOST, perhaps i should repeat this yet again, MOST situations can do what a 12 man squad can do if done right. a zerg is not every situation, or even most situations. and you NEVER encounter an entire faction. and not every base is an amp station being overrun. Last edited by Duskguy; 2013-01-13 at 09:43 AM. |
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2013-01-13, 09:44 AM | [Ignore Me] #38 | |||
Lieutenant Colonel
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I dont know anything about 'Buzz' beyond this video. What I do know is hes the stereotypical self centered, self entitled attention whore. He seems significant mainly in that hes willing to exploit what ever privileged he has in load inappropriate ways. This is the sort I thought it was funny to do as a kid when i rode a school bus. Its not terrible its not clever its just annoying.
__________________
Wherever you went - Here you are. |
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2013-01-13, 10:46 AM | [Ignore Me] #41 | |||
Lieutenant General
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Mentally unstable people like BCP should not have access to any form of interactive systems and SOE might as well just remove any GMs if this doesn't register as massive offense. The benefit of chat systems though? There's an internal paper trail. Regarding PS1 command chat, you didn't have to have any squad to be on there. You could be alone and still have access to it. All you needed was to have proven you had lead squads for some time before. The bigger the outfit, the less time this took, which usualy meant outfits like BCP's had the worst leaders in the history of mankind, who thought they were gods. ESPECIALLY their leaders. I won't name his name, but you know which purple example we had on Werner. Coincidentally, with the same kind of impatient, machiavellian, abusive personality as BCP has. Now, as for command chats. Squad leaders having access to a command chat is fine, even with small crews. The current system is easy to abuse by creating new platoon squads, even if there's actually no squad that exists. It's IMO not fine to have this be partially done with voice chat. I would keep it to regular chat and tactical PS1 CR3 style overlays from different leaders which you could filter independently after a leader submitted a battle plan suggestion to the empire (having multiple filters on at the same time, could allow them to work out a plan together). Players could then be called to look at the orders from specific leaders and follow those or improvise around that. Command however, should be between outfits on a general chat channel (just chat) with the most experienced players and on an alliance channel (chat and voice) with friendly outfits. Alliances are the only one I would allow voice chat on outside of a platoon (wouldn't really want proximity either, tbh), possibly with the priviliges determined by the outfit leaders. This way, players can give and revoke these priviliges themselves to players they trust and if they abuse it, the outfit in question is thrown out of the alliance. |
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2013-01-13, 10:53 AM | [Ignore Me] #42 | ||
That's the problem, you see. People hear BCP talking, they blame command VOIP for that and command VOIP gets nerfed/removed because they want it to, while it's perfectly fine on any other server.
The "home turf" benefit from the devs is a complete bias, but it is proven to be working. I mean, I always try to be objective, but I still blame the US community for nerfing plasma during the start of PlanetGemini period in PlanetSide. Last edited by NewSith; 2013-01-13 at 11:00 AM. |
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2013-01-13, 10:54 AM | [Ignore Me] #43 | ||||||
Lieutenant General
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Read the damn EULA.
SURE. NOT. GTFO.
Jokes? Funny? One retard throwing a tantrum you mean. You sir, are part of the problem. "Y'all" in The Enclave should read the EULA before you make a mockery of this game. You signed that you accepted it before installing the game. Or did you already forget? Oh wait, you never read that sort of thing... RIIIIIIGHT. That explains your first sentence. Accept it, for real this time, or accept the consequence of BCP being thrown out of the game due to breaking it, because he really, REALLY deserves it. And upon trying to create a new account and being found, should be thrown out immediately, again. Or are you saying BCP is not a mature, RESPONSIBLE adult, who can take the responsibility for his own actions if they were stupid and even spontaneous and unplanned? |
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2013-01-13, 11:00 AM | [Ignore Me] #44 | ||
First Sergeant
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I get the feeling that people tend to forget Buzz has an audience of 300-500 people every night and that he is most likely acting for entertainment
Well, you certainly sound like a level-headed human being and not overreacting in the slightest bit |
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2013-01-13, 12:33 PM | [Ignore Me] #45 | ||
Contributor Lieutenant Colonel
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It should also be noted that while you can mute people abusing (as this is abuse) command voip chat, you can not (as of this posting) /ignore people in game.
So at least he was ranting where you can mute him, instead of typing where you can't. |
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