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View Poll Results: Should there be "Victory" in PlanetSide Next? | |||
Yes: Somehow you can defeat the other two empires. | 24 | 22.02% | |
No: It should be impossible to defeat the other two empires. | 86 | 78.90% | |
Multiple Choice Poll. Voters: 109. You may not vote on this poll |
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Thread Tools | Search this Thread | Display Modes |
2012-03-12, 09:09 PM | [Ignore Me] #33 | ||
Colonel
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If there were rewards for kill stats, people would never try to capture anything. If there were rewards for kill to death ratio, you'd have snipers hanging back trying to get as many kills for as few deaths as possible.
And then people would wonder why we need a huge game world... |
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2012-03-12, 09:11 PM | [Ignore Me] #34 | |||
Captain
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Character advancement requires XP/resources. |
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2012-03-12, 09:12 PM | [Ignore Me] #35 | |||
Second Lieutenant
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What's the point in fighting when you can't win. It doesn't mean "end game". I always thought it was hilarious when a faction got kicked to the sand for a few minutes.
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2012-03-12, 09:15 PM | [Ignore Me] #36 | ||
Sergeant Major
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I think there should be a WIN but the conditions on that mean that you have to turn all of the capture hexagons to your color on ALL continents. Which based on the new system seems almost impossible. At least if there is an option people will work for it. I remember logging in on nights where we were close to a global cap and the couple of times we did it, it was amazing everyone way hyped and having fun.
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2012-03-12, 09:15 PM | [Ignore Me] #37 | |||||
Lieutenant Colonel
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I remember it happened a few times but it was always due to absurdly low pops and/or technical difficulties. Last edited by sylphaen; 2012-03-12 at 09:20 PM. |
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2012-03-12, 09:18 PM | [Ignore Me] #38 | |||
Colonel
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Back in the golden days of PS1, if a server was at peak population, how full was the server? I mean, what percentage, on average, of the game world was seeing fighting and what percentage was not? |
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2012-03-12, 09:23 PM | [Ignore Me] #39 | ||
Captain
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If you convince them to add some victory condition, then i hope they give us some choice. Different servers one with victory condition and one just endless war. Im sick of resets, and i never miss anything like that in ps1.
Victory condition with reset just force you to give up. If you are losing its better to let them win faster, so you can start from scratch. Without it you know you have to do something, that it wont magically be better, you have fight to turn the tide. |
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2012-03-12, 09:25 PM | [Ignore Me] #40 | ||
Colonel
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wait a second, if I had played PS1 I would know this but I didn't so...if there was no victory condition, what happened when one team got backed up to their sanctuary? Did the devs have to step in and reset it anyway? And if so, did that happen often?
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2012-03-12, 09:29 PM | [Ignore Me] #41 | ||
Master Sergeant
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You could get sanc locked for a while if one faction managed to take BOTH of your main continents, and the team that did it got temporary access to the other faction's vehicles/weapons.
Last edited by Tom Peters; 2012-03-12 at 09:30 PM. |
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2012-03-12, 09:32 PM | [Ignore Me] #43 | ||
Captain
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The less territory you have, the easier it should be to defend and the more stretched your opponent is going to be ... with the new mechanics in play meaning that you can break out and go for ANY hex on the board, all it will take is a couple of co-ordinated squads attacking different points far enough away to turn the battle back on its head.
Either they end up capturing outlying hexes unchallenged and giving the cornered regime 2 or 3 new spawn points, or they divert troops to defend them and allow a proper counter attack from the main base into the next hex. But all the same, if it does happen - no to a map reset for reasons stated above, people will just log out and stay logged out until the reset happens. Also those who have "won" may quit the game having "beaten" it. |
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2012-03-12, 09:32 PM | [Ignore Me] #44 | |||
Lieutenant Colonel
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OFF-TOPIC: btw, concerning your comments about killwhores, I tend to disagree and think they are very important. The strength of Planetside (next to its scale) was about offering niches for various kinds of players. This diversity of gameplay made the game a true MMO instead of large deathmatch. A game played by only killwhores would be a disaster. With large numbers of players, killwhores become less of an issue as players with different mindsets play a role to fill the other needs in the game. PS2 needs to keep its richness and instead of controlling behavior through censorship of K and other "bad" stats, there should instead be more efforts spent on creating stats that will give support players something meaningful to track their own performance. |
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2012-03-12, 09:36 PM | [Ignore Me] #45 | |||
Colonel
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Tags |
end, game over, sanctuaries, sanctuary, victory |
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