Originally Posted by Elgareth
I kind of agree, as long as the No-XP-Timer is very short (5-10 Seconds max...enough to hide somewhere, but not more)...
I don't think it'd be fun to defend a base where attackers rush to the front door from a sunderer parked directly behind a wall/building, and you don't get any XP for killing them off because they just spawned...it's not like you could just let them go on for they want to take your base...and it's not like they'd let you live long enough to get to the sunderer itself.
Mmhm... maybe only add the Zero-XP-Timer for Defending People? Meaning, only if the Zone you currently are in belongs to your faction?
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See the reason people bring up "Like in PS1" all the time is that there was a lot in that game that worked, and it was worked out over a few years. This is what is frustrating the vets here. YES there were broken things in PS1 (like single manned aircraft being too powerful...doh) we don't want to bring up those things. People did years ago when PS2 was announced, there were DON"T DO THIS or DON"T DO THAT or PS1's biggest mistakes threads were popping up 2-3 times a day. What we have here is things that DID work in PS1, things we've been worried wouldn't work in PS2... tested in Beta and found they don't work. There are a number of areas PS2 is trying to re-invent the wheel and they are starting with big square blocks of stone when there are already formed working wheels right back over there called PS1.
So... go that out.
In PS1 it did go up fast and I don't know for sure but it jumped if you took certain actions and slowed down pretty fast. Kind of a logarithmic curve. Everyone started worth like 1XP after a few seconds you were worth like 5xp. You knew if you were defending a base and killing people for 60xp they weren't far away. I'm not 100% sure but I think getting a kill or two gave your worth jumps, but it wasn't THAT big and I think it maxed out after a while and was never all that terribly high for a softie. Vehicles were on a similar scale but started much higher, and more crew/passengers really ramped it up.
Originally Posted by moosepoop
i like the idea of a spawn camp xp penalty.
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No, not penalties... just less/no incentive. XP incentives to do things that will make the game fun for everyone, less or no XP for many other activities.