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PSU: Better then the subway diet
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2012-07-18, 11:13 AM | [Ignore Me] #3 | ||
Colonel
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One thing you have to understand is that in PS2's class system, this actually limits the AV classes to MAX and HA, other classes will only be AV to the extent they can C4 vehicles or use engineer tricks like mines. PS1 didn't have any classes so basically as long as you were using an armor suit that would let you carry multiple primary sized weapons, you could carry an assault rifle and an AV weapon, or a repair gun and an AV weapon, etc.
Another thing to be taken into consideration is that, at least for TR(I haven't played NC or VS) the Striker is a semi-auto 5shot magazine instant lock on AV weapon, works against MAXes(highly OP there due to instant lock), ground vehicles and air. Will HA get rapid fire instant lock AV again - that's the question. |
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2012-07-18, 12:29 PM | [Ignore Me] #5 | ||
Private
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HA AA missiles aren't a problem. We've seen many examples of pilots maneuvering away from them, and there is also flares.
They have made sure a single HA need to get lucky shots to bring down a aircraft quickly, but many HA shotting missiles at the same time will be a much more persistant threat. |
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2012-07-18, 12:38 PM | [Ignore Me] #6 | ||
I don't mind fire and forget AA. They've got countermeasures.
I don't really like lock-on AV, though. I like those to be dumbfire and be fairly quick moving.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2012-07-18, 12:43 PM | [Ignore Me] #7 | ||
Sergeant
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Most likely it will be like PS1, you won't be able to just fly around a base as you like where a battle is going on and dominate stuff on the ground. If there are any AA MAXes (esp. burster ones, which are far more deadly than lock-on weapons) around then you will get shredded in seconds.
Last edited by Nasher; 2012-07-18 at 12:44 PM. |
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2012-07-18, 02:07 PM | [Ignore Me] #10 | ||
Sergeant
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In PS1 the problem with lock-on weapons is that when, in my sparrow Max, I get a lock-on, it takes nothing more than for a tree limb to break the lock and then I have to wait like 3 seconds again to lock-on which, when engaging fighters that can go 100KPH+, is a long time to wait.
Then the missiles, if you locked-on, would travel straight at a target which meant all they had to do was fly behind a hill and the missiles would impact the hill. All this combined meant that only the high-flying and slow moving aircraft, or those dumb enough to just sit in the open, were the only ones to really get shot down. Now add in flares/chaff and the only truly effective way to clear the skies might be flak cannons and other aircraft. |
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2012-07-18, 02:39 PM | [Ignore Me] #11 | ||
The videos seem to show that the missiles aren't able to be dodged.
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2012-07-18, 02:48 PM | [Ignore Me] #12 | ||
Contributor Major
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In PS1 the old Striker had lock-on, but only as long as you stood there like a lox and kept the crosshairs on target. Which was a tough and exciting contest.
That seems fair to me. The only people that should have fire and forget missiles are heavily certed pilots IMHO. |
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2012-07-18, 02:55 PM | [Ignore Me] #13 | ||
Major
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It'll be fine.
If you ever flew against the TR in PS1, you'd know lock-on's from infantry-carried launchers are only a minor annoyance. Just keep moving, approach from the flanks and rear, and don't slow down during your strafing & bombing runs - by the time you are spotted, your ordinance is released, and you are afterburning away. Last edited by Fenrys; 2012-07-18 at 03:02 PM. |
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2012-07-18, 03:57 PM | [Ignore Me] #15 | ||
Private
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I can't remember which I hated more in PS1, damn lock on Strikers or the counters-everything Reaver. The two of you deserve each other!
But seriously I think using flares seems perfectly reasonable. When you run out go back and get more. It seems like it would discourage air camping but yet not forcing you to bug out the second you see a lock on. Of course "we will have to see what happens in beta." |
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