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Old 2013-05-30, 10:33 AM   [Ignore Me] #1
shaql
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Originally Posted by Malorn View Post
So that's how you can turn off prox chat!
aww, don't do that, you would miss my ice-cream sunderer!
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Old 2013-05-30, 12:00 PM   [Ignore Me] #2
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


always forget about the deploy ammo pack with turrets, I guess because I don't get xp from it or at least it has never registered xp for me.
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Old 2013-05-31, 09:14 AM   [Ignore Me] #3
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Originally Posted by Misato View Post
always forget about the deploy ammo pack with turrets, I guess because I don't get xp from it or at least it has never registered xp for me.
Same here. I just added it as a key binding on my mouse. Totally forgot about it. They need some on-screen UI element to help you understand that you can switch to it.

I did not know about the fire modes! Thank you for that one! Another key binding I added to my mouse. Now I'm using up all of my keys...

I also like the tip about zooming in and out on the mini-map! I did bind it to my scroll wheel on my mouse. Is there a setting to have the weapons element always show on-screen? The ones that show on the right side of the screen with the corresponding # to switch to them. I typically used my scroll wheel on my mouse to switch weapons but now that I'm going to use my # keys it would be cool to see the weapons UI element on the screen all the time. Also, on the weapons UI element it would be cool to show next to the weapon if they have alternate fire modes on them.
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Last edited by Crator; 2013-05-31 at 09:20 AM.
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Click here to go to the next VIP post in this thread.   Old 2013-05-30, 04:41 PM   [Ignore Me] #4
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Also your video had me make a task to add that press-shift-to-hold-breath and stabilize scope to the Infiltrator class abilities panel in the tutorial. So hopefully that will help new player infiltrators be better informed on how to snipe effectively.

Not sure if that's a good thing for those of us that hate snipers though
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Old 2013-05-30, 04:47 PM   [Ignore Me] #5
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Originally Posted by Malorn View Post
Also your video had me make a task to add that press-shift-to-hold-breath and stabilize scope to the Infiltrator class abilities panel in the tutorial. So hopefully that will help new player infiltrators be better informed on how to snipe effectively.

Not sure if that's a good thing for those of us that hate snipers though
anything that keeps new players informed about gamemechanics is good.

even if it supports the bad mechanics
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Old 2013-05-30, 05:55 PM   [Ignore Me] #6
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Originally Posted by Malorn View Post
Also your video had me make a task to add that press-shift-to-hold-breath and stabilize scope to the Infiltrator class abilities panel in the tutorial. So hopefully that will help new player infiltrators be better informed on how to snipe effectively.

Not sure if that's a good thing for those of us that hate snipers though
At least we know who to blame now.
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Old 2013-05-30, 11:23 PM   [Ignore Me] #7
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Thanks for the support everyone, as well as the additional comments of things you've found handy that I may not have included in the video. I really appreciate it!

Originally Posted by Malorn View Post
So that's how you can turn off prox chat!
haha, it eluded me for quite some time tbh!

Originally Posted by Malorn View Post
Also your video had me make a task to add that press-shift-to-hold-breath and stabilize scope to the Infiltrator class abilities panel in the tutorial. So hopefully that will help new player infiltrators be better informed on how to snipe effectively.

Not sure if that's a good thing for those of us that hate snipers though
Awesome! Very glad to be able to help influence anything at all to do with PlanetSide 2 development, even in the most minor of ways. You know how to be in touch if I can be of any assistance in the future, and I certainly encourage you to do so.

Thanks so much for stopping by in the thread and adding your very well-regarded 2¢ to the discussion!
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This is the last VIP post in this thread.   Old 2013-05-30, 05:06 PM   [Ignore Me] #8
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


The Redeploy hotkey was added in GU04 as part of VR. Idea was that it could be used to get back to the main facility instead of having a bunch of teleporters out in the zone. And it is convenient for when you aren't in VR, so was all around a good add. The Tutorial teaches the redeploy key as a nice way of having the player respawn, so two birds with one stone. Wanted them to learn it in the tutorial so new players know how they can get back to someplace familiar if they are ever stuck in geometry or out in the middle of nowhere.

And of course the Instant Action hotkey was added as part of the tutorial to help new players learn the quick and easy way to get into the fight rather than being buried in the map.

Those two make a nice set for helping players get around more conveniently that are easy to teach.
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Old 2013-05-30, 10:26 PM   [Ignore Me] #9
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Originally Posted by Malorn View Post
The Redeploy hotkey was added in GU04 as part of VR. Idea was that it could be used to get back to the main facility instead of having a bunch of teleporters out in the zone. And it is convenient for when you aren't in VR, so was all around a good add. The Tutorial teaches the redeploy key as a nice way of having the player respawn, so two birds with one stone. Wanted them to learn it in the tutorial so new players know how they can get back to someplace familiar if they are ever stuck in geometry or out in the middle of nowhere.

And of course the Instant Action hotkey was added as part of the tutorial to help new players learn the quick and easy way to get into the fight rather than being buried in the map.

Those two make a nice set for helping players get around more conveniently that are easy to teach.
The instant action hotkey was a great add for sure I especially like how it shows where you are going to redeploy.
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Old 2013-05-31, 05:26 AM   [Ignore Me] #10
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Originally Posted by Malorn View Post
The Redeploy hotkey was added in GU04 as part of VR. . And it is convenient for when you aren't in VR, so was all around a good add. The Tutorial teaches the redeploy key as a nice way of having the player respawn, so two birds with one stone. Wanted them to learn it in the tutorial so new players know how they can get back to someplace familiar if they are ever stuck in geometry or out in the middle of nowhere.

And of course the Instant Action hotkey was added as part of the tutorial to help new players learn the quick and easy way to get into the fight rather than being buried in the map.

Those two make a nice set for helping players get around more conveniently that are easy to teach.
i really LOVE those 2 hotkeys,
altough once i could start redeploying with canc and then open the map or other tabs to browse without having the timer cancelled, which now happens, works as intended?
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Old 2013-05-31, 08:27 AM   [Ignore Me] #11
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Originally Posted by torokf View Post
i really LOVE those 2 hotkeys,
altough once i could start redeploying with canc and then open the map or other tabs to browse without having the timer cancelled, which now happens, works as intended?
Noticed this as well, used to be able to hit Delete then open the map, etc., but now that cancels it also. Not sure which version is intended.
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Old 2013-05-30, 07:29 PM   [Ignore Me] #12
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


The ammo box is clearly different from the other consumable deployables. It's obviously an alternate use of the ACE that makes the turret. Same placement action and same animation.

It's not that it shouldn't be the alt fire, it's that it shouldn't have been put separately in the equipment slot.
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Old 2013-05-30, 09:16 PM   [Ignore Me] #13
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


Winning friends and influencing people again Ghoest?
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Old 2013-05-30, 10:48 PM   [Ignore Me] #14
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


strange, i didn't watch the vid yet (will later) but looking at the list, i knew that stuff allready. interesting.
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Old 2013-05-30, 11:33 PM   [Ignore Me] #15
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Re: FAQ on Settings and Functionality -- Things Many Players Don't Know!


My guess would be that it was initially how the ACE was supposed to work but they decided to add in the ammo box as a seperate item and simply forgot about it or otherwise disregarded it.
It quite obviously needs to be far more transparent for all the players whom are still unaware.
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