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2013-05-31, 09:14 AM | [Ignore Me] #3 | |||
Major General
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I did not know about the fire modes! Thank you for that one! Another key binding I added to my mouse. Now I'm using up all of my keys... I also like the tip about zooming in and out on the mini-map! I did bind it to my scroll wheel on my mouse. Is there a setting to have the weapons element always show on-screen? The ones that show on the right side of the screen with the corresponding # to switch to them. I typically used my scroll wheel on my mouse to switch weapons but now that I'm going to use my # keys it would be cool to see the weapons UI element on the screen all the time. Also, on the weapons UI element it would be cool to show next to the weapon if they have alternate fire modes on them. Last edited by Crator; 2013-05-31 at 09:20 AM. |
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2013-05-30, 04:41 PM | [Ignore Me] #4 | ||
Contributor PlanetSide 2
Game Designer |
Also your video had me make a task to add that press-shift-to-hold-breath and stabilize scope to the Infiltrator class abilities panel in the tutorial. So hopefully that will help new player infiltrators be better informed on how to snipe effectively.
Not sure if that's a good thing for those of us that hate snipers though |
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2013-05-30, 04:47 PM | [Ignore Me] #5 | |||
even if it supports the bad mechanics
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-05-30, 05:55 PM | [Ignore Me] #6 | |||
Contributor Major
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2013-05-30, 11:23 PM | [Ignore Me] #7 | |||
Thanks for the support everyone, as well as the additional comments of things you've found handy that I may not have included in the video. I really appreciate it!
haha, it eluded me for quite some time tbh!
Thanks so much for stopping by in the thread and adding your very well-regarded 2¢ to the discussion! Last edited by ItZMuRdA; 2013-05-30 at 11:26 PM. |
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2013-05-30, 05:06 PM | [Ignore Me] #8 | ||
Contributor PlanetSide 2
Game Designer |
The Redeploy hotkey was added in GU04 as part of VR. Idea was that it could be used to get back to the main facility instead of having a bunch of teleporters out in the zone. And it is convenient for when you aren't in VR, so was all around a good add. The Tutorial teaches the redeploy key as a nice way of having the player respawn, so two birds with one stone. Wanted them to learn it in the tutorial so new players know how they can get back to someplace familiar if they are ever stuck in geometry or out in the middle of nowhere.
And of course the Instant Action hotkey was added as part of the tutorial to help new players learn the quick and easy way to get into the fight rather than being buried in the map. Those two make a nice set for helping players get around more conveniently that are easy to teach. |
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2013-05-30, 10:26 PM | [Ignore Me] #9 | |||
PSU Admin
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2013-05-31, 05:26 AM | [Ignore Me] #10 | |||
Corporal
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altough once i could start redeploying with canc and then open the map or other tabs to browse without having the timer cancelled, which now happens, works as intended? |
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2013-05-30, 07:29 PM | [Ignore Me] #12 | ||
The ammo box is clearly different from the other consumable deployables. It's obviously an alternate use of the ACE that makes the turret. Same placement action and same animation.
It's not that it shouldn't be the alt fire, it's that it shouldn't have been put separately in the equipment slot.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2013-05-30, 11:33 PM | [Ignore Me] #15 | ||
My guess would be that it was initially how the ACE was supposed to work but they decided to add in the ammo box as a seperate item and simply forgot about it or otherwise disregarded it.
It quite obviously needs to be far more transparent for all the players whom are still unaware.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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