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View Poll Results: Would you like to be able to display chat boxes and other HUD elements on a second mo | |||
Yes | 207 | 94.52% | |
No | 19 | 8.68% | |
Multiple Choice Poll. Voters: 219. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-03-21, 08:02 AM | [Ignore Me] #32 | ||
i would love this feature!
my laptop is hooked up to a beamer for the mainscreen, but the laptopdisplay would make a real good map or chatscreen. when playing in big clusters like multisquad platoons, it is essential to have a big chatwindow, or even seperate chatwindows for squads. putting this on the mainscreen covers up too much of the action. the dataoutput might make it possible to just use a second computer, pad or phone for some info, but i doubt, that you can get the full map with all features you have ingame. or it would be abused by spys all the time. i really want the second monitor as a background where i can drag and drop my ui elements at will, or where i can open tactical windows like the map, vehicle windows, loadouts, playerstats, just everything i can open on my mainscreen as well. makes the game feel more personal because everybody likes different things. some like to always have an eye on their merit/trophy progress, some want the map all the time.
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2012-03-22, 04:44 AM | [Ignore Me] #42 | ||
Snap.
Star Trek Online is a fairly good example of how a game can work well with muti monitors All HUD elements are position-able. so tactical display aroudn your main screen with chat and stuff on side screens. Since everything can be positioned you can decide what stuff is important and whats not. Medal of Honor (2010) Is a good example of great out the box multi-monitor support auto position of HUD on center screen. and Look Nvidia have already put together something to ensure devs get it right; NVIDIA SURROUND BEST PRACTICES GUIDE
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Last edited by Mutant; 2012-03-22 at 05:16 AM. |
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2012-03-22, 10:33 AM | [Ignore Me] #45 | ||
I wouldn't use it but I wouldn't be against others if that's their forte
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