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Old 2012-05-26, 06:28 AM   [Ignore Me] #31
Zenben
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Re: Non-Combat Activities for the FPS Averse


Assuming knife play is viable with the Infiltrator class, you might entice them with the prospect of being an invisible ninja?
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Old 2012-05-26, 06:30 AM   [Ignore Me] #32
Toppopia
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Re: Non-Combat Activities for the FPS Averse


Originally Posted by Zenben View Post
Assuming knife play is viable with the Infiltrator class, you might entice them with the prospect of being an invisible ninja?
That would be amazing, just hear muffled screams of pain as your team mates fall over dead, and shooting blindly into the empty room, then the base lights turning off. Thats when the real fun begins
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Old 2012-05-26, 06:39 AM   [Ignore Me] #33
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Re: Non-Combat Activities for the FPS Averse


And remember, if you or they ever die, you don't suck. You just excel in a different way.
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Old 2012-05-26, 06:41 AM   [Ignore Me] #34
The noob
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Re: Non-Combat Activities for the FPS Averse


Originally Posted by Toppopia View Post
That would be amazing, just hear muffled screams of pain as your team mates fall over dead, and shooting blindly into the empty room, then the base lights turning off. Thats when the real fun begins
Until someone brings out darklight, then you become the perfect example of not bringing a knife into a gunfight.
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Old 2012-05-26, 06:47 AM   [Ignore Me] #35
Toppopia
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Re: Non-Combat Activities for the FPS Averse


Originally Posted by The noob View Post
Until someone brings out darklight, then you become the perfect example of not bringing a knife into a gunfight.
Wait a minute.... Throwing knives!!! Wait.... thats stupid. What about Ballistic Knives? There we go, turned a horrible idea into a good idea, because if the russians use it, it must be cool
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Old 2012-05-26, 06:49 AM   [Ignore Me] #36
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Re: Non-Combat Activities for the FPS Averse


Originally Posted by Toppopia View Post
Wait a minute.... Throwing knives!!! Wait.... thats stupid. What about Ballistic Knives? There we go, turned a horrible idea into a good idea, because if the russians use it, it must be cool
But why stop there? Why not have Explosive Knives!? Or even better, Homing Explosive Knives!?
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Old 2012-05-26, 06:52 AM   [Ignore Me] #37
Toppopia
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Re: Non-Combat Activities for the FPS Averse


Originally Posted by The noob View Post
But why stop there? Why not have Explosive Knives!? Or even better, Homing Explosive Knives!?
Oh yes!! Awesome, and don't forget a knive that sucks the soul out of the enemy and lets you take over his body to cause some ridiculous mayhem

But seriously though, Ballistic Knife... or a boom stick. Do they exist in real life? I saw one in a russian training video, but it didn't seem real, but its the future, i want a mellee weapon that can blow up vehicles.

Last edited by Toppopia; 2012-05-26 at 06:53 AM.
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Old 2012-05-26, 06:57 AM   [Ignore Me] #38
The noob
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Re: Non-Combat Activities for the FPS Averse


Originally Posted by Toppopia View Post
Oh yes!! Awesome, and don't forget a knive that sucks the soul out of the enemy and lets you take over his body to cause some ridiculous mayhem

But seriously though, Ballistic Knife... or a boom stick. Do they exist in real life? I saw one in a russian training video, but it didn't seem real, but its the future, i want a mellee weapon that can blow up vehicles.
Ohhhh Yessss!

Now back on topic, I suspect that the infiltrator will be perfect for those who want to have a more active role in combat (likely depends on how you spec), but not neccesarily be "direct" about it, using mind games, sabotage and tactics instead of mainly aiming skills (with the possible exception of sniper, although you can always use it for recon I reckon). I remember somewhere that the devolpers stated how proud they were of the infiltrator and how many possible roles one could take as one. I wouldn't be surprised if long range and short range assassination, sabotage, and recon roles will be some of the main niches that infils will fill.

Last edited by The noob; 2012-05-26 at 07:03 AM.
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Old 2012-05-26, 09:35 AM   [Ignore Me] #39
xIIDeAdLyIIx
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Re: Non-Combat Activities for the FPS Averse


I Like the idea of driving trucks for your team, but it would be very repetitive if all you do is drive from one zone to another with only occasional ambushes.
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Old 2012-05-26, 10:33 AM   [Ignore Me] #40
sylphaen
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Re: Non-Combat Activities for the FPS Averse


If they don't know how to aim and decide to try out a gunfight, just remember to make sure they are not behind you.
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Old 2012-05-26, 02:58 PM   [Ignore Me] #41
Gonefshn
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Re: Non-Combat Activities for the FPS Averse


If they aren't good at FPS theres always a first time to try! gotta be a noob before you can be good!
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Old 2012-05-26, 03:14 PM   [Ignore Me] #42
Atheosim
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Re: Non-Combat Activities for the FPS Averse


Guys, you're forgetting about the command role here. There are going to be entire cert trees devoted to different forms of command. That sounds incredibly enticing to me, but I've always been more of a killwhore than a commander.
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Old 2012-05-26, 03:18 PM   [Ignore Me] #43
Serpent
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Re: Non-Combat Activities for the FPS Averse


That's true, the command role is a good idea, but it definitely requires experience. Commanders should have some experience running and gunning before they cert for the command role. Not saying there should be a certain level requirement, but people shouldn't rush command roles, IMO.
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Old 2012-05-26, 04:29 PM   [Ignore Me] #44
Atheosim
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Re: Non-Combat Activities for the FPS Averse


Originally Posted by Serpent View Post
That's true, the command role is a good idea, but it definitely requires experience. Commanders should have some experience running and gunning before they cert for the command role. Not saying there should be a certain level requirement, but people shouldn't rush command roles, IMO.
I agree that you should have some experience as a soldier to command effectively, but I think that a very good commander doesn't need much.
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Old 2012-05-26, 05:07 PM   [Ignore Me] #45
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Re: Non-Combat Activities for the FPS Averse


The only problem I see with non-combat activities is implementing them in a way that doesn't put the empire at a disadvantage if people aren't willing to fill the roles. The support roles would need to be worth the effort while at the same time provide a level of risk to keep them interesting. I'm new to planetside but from what I've read, seems like the ANT runs will be missed.

Give me a power washer attachment on my MAX and I'll keep the bases clean

-Tom
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