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View Poll Results: Should aircraft be able to see infantry on radar? | |||
Yes | 47 | 29.01% | |
No | 115 | 70.99% | |
Voters: 162. You may not vote on this poll |
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2012-04-18, 11:01 AM | [Ignore Me] #1 | |||
Contributor PlanetSide 2
Game Designer |
I wonder if we can have advanced implants which have pre-requisites. For example if we have 4 implant slots, perhaps we can spend 1 slot on "basic radar immunity" which only works if you are stationary or walking. Then you have a second implant slot which requires that implant and allows immunity even while running. So we can be fully immune if we want but it costs us 2 implant slots. That could be a significant benefit for a significant cost. It doesn't even need to be the same implant, it could simply be an sort of stacking-buff where one stack gets you walk/stationary immunity while two stacks gets you complete immunity. When one implant wears off (they are timer-based) you simply go down to one stack. Same could be true for xp boosts and that sort of thing. Spend one implant slot for a moderate xp boost. Spend two for twice the effect. It's purely additive but the tradeoff is that you aren't using that implant slot for some other benefits (like radar immunity). Hrm, I should probably put this in the idea vault |
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2012-04-17, 11:35 PM | [Ignore Me] #3 | ||
First Lieutenant
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Infantry make up very small targets to aircraft. I agree whole heartedly with Stardouser's idea. If SLs or leadership could place air support markers indicating areas of interest for infantry hunting gunships, that would be enough.
Infantry should really be invisible to radar for everything but infantry, and those ground vehicles loaded out with infantry detecting radar. They should pose a threat to vehicles because of their smaller size and near-impossible detectability unless they pop out and shoot the tank. Personally, I think infantry spotting should only occur when you engage a target in combat. That is, no LOS spotting, you actually have to shoot (and hit), or be shot by the target for it to show up on radar for yourself and squad mates. The way hotspots show up in PS1 on the main map. The target would only appear as a blip on radar and not be updated (position wise) unless you shoot it again, or it shoots you. While it's on radar it fades over the course of a few seconds (unless updated). Basically the blip is a radar hotspot. Last edited by Blackwolf; 2012-04-17 at 11:36 PM. |
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2012-04-18, 06:22 AM | [Ignore Me] #5 | |||
Colonel
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Then, and I know this would be horrible for pilotophiles, but like in Afghanistan in the 1980s, the pilots might have to avoid ground forces more. Which might lead to planes facing off against planes. Which I think is a great idea.
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2012-04-18, 06:25 AM | [Ignore Me] #6 | |||
Major General
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2012-04-18, 11:30 AM | [Ignore Me] #9 | ||
Lieutenant Colonel
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No, but, If a enemy has been spotted by friendly forces. I believe the hostile contacts should be available on radar for the birds in the sky to see.
I voted no, but I would be fine with them receiving some form of a radar down the line that allowed them to spot enemy forces below. They could limit it to vehicles if people are worried about infantry getting farmed. |
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2012-04-18, 11:06 AM | [Ignore Me] #11 | ||
Short Answer: No with a maybe
Long Answer : Yes with a but
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-04-18, 11:43 AM | [Ignore Me] #12 | ||
Corporal
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I enjoyed the PS mechanic. I was one of the few that hovered giving radar support to friendlies.
I don't think it should show up for stationary targets. If it pops up on someone elses minimap that doesn't see the target then it should pop up on yours too. Even if you don't engage the infantry, it is good to know that you shouldn't try escaping in that direction low to the ground. Being close to the ground is important for breaking AA. |
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2012-04-18, 12:24 PM | [Ignore Me] #13 | ||
Private
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One of the irritating features which have become extremely popular in modern shooters is the ability to scan for enemy players. In Bad Company 2 it took very little skill and in many cases set a death sentence for whoever is unfortunate enough to be within that tactical radius.
I enjoy having appropriate 3D spotting in some shooters in order to replace the lack of military discipline, though constant radar scanning results in some players spending half of their time watching their minimap for dots which represents little tactical skill. |
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2012-04-18, 01:25 PM | [Ignore Me] #14 | ||
Master Sergeant
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I voted NO - I would like more realism.
Aircraft in PS1 and Aircraft in BS2 are like apples and oranges, similar as fruit, but different in taste. PS2 Aircraft have ablities that the PS 1 Aircraft did not have. They are more realistic in flight. There is going to be a night and a day time. At night I could see Aircraft using infrared equipment as a side grade to detect infantry on the ground and show up on their radar. In day time it should be strickly Visual Acquisition - or LOS info given by a Infantry FO (Forward Observer) via a Intel net to the aircraft or a lazer targeting system that points at the area the infantry are operational. This makes Infantry and Air work together just as in real life. Once the area is given by the FO - its up to the piliot to take out the infantry. Give the aircraft a weapon thats good enough to kill a small area. Napalm comes to mind. And the smell sucks. The Infantrys job is to stay hidden, and not be LOS to aircraft. Thats realism. Don't make the game so fast that people stop using cover and concealment, and then aircraft can't pawn them with out skill. which brings up -don't make flora - Trees scrubs, weeds ect, that can be turned off by a viedo option. Landscaping should be equal for everyone for realism. And Higby please consider this. What a lot of people love about PS1, not all of them, was the teamwork and working together. Bring back Air defense to take out the aircraft, but don't put it on a tank that has a main gun designed to take out tanks. The Skyguard was often seen moving with the tanks and other ground vehicles you had in ps1. It would be cool to see the whispering death quad 50s, the Duster twin 40s bofors, the Vulcan tracers at night, the Adats missles type systems working alongside the Infantry as well as the Cav troops (Tanks). Throw in some stingers and you have realism. But put an AD weapon on a tank designed to kill tanks. lol no room for ammo lol. It will never happen. If your going to have airforce type units, then you need to have a Air Defense type units to support the Infantry and cav units. Realism and team work thats the key. And for those of you who have not seen team work before then watch this vid. http://dangerousoperationsgroup.com/aboutps.html
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OL - Dangerous Operations Group {DOG} "There is NO "I" in Teamwork" DOG SLOGAN - "It's not the size of the DOG in a fight, it's the size of the fight in the DOG" DOG BATTLE CRY - " Cry 'Havoc,' and Let Slip The DOG's OF War. " And Hamma I see the VS and the NC have infiltrated your board. So the TR will have to kill them all and make them the yellow bastards they are Last edited by Noivad; 2012-04-18 at 01:32 PM. |
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2012-04-18, 09:08 PM | [Ignore Me] #15 | |||
First Lieutenant
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Too bad you are opening yourself up for the fantasy argument. And people in general will always be pro-skill over teamwork. Skill requires less actual work after all. |
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