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View Poll Results: Would you like a single person mech in the game? (Please read the thread before posti | |||
I don't like single person bipedal mechs and don't want them in the game | 153 | 75.37% | |
I want single person mechs, but don't like this implementation. (Explain below) | 11 | 5.42% | |
I support this implementation | 28 | 13.79% | |
Other Reason (Explain below) | 11 | 5.42% | |
Voters: 203. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2011-07-21, 12:28 PM | [Ignore Me] #31 | ||
Colonel
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I guess it's hard to explain that this would be similar to a ground based reaver. The reaver is a single person vehicle (and will be in the new Planetside 2) that has machine guns on it's primary weapon slot and rockets on its secondary. It will feature a huge upgrade skill-tree that I imagine many reaver pilots will enjoy.
The intention was to make a ground based version of it. When people suggest stuff like "nah make it uber powerful 3 man tank" that's not the idea at all. I want a simple mech that's fully balanced into the game. A reaver that catches one in the open would basically be at an even footing with a slight advantage probably. (Unless the mech is set up with like AA secondary rockets then it might stand a chance). Also as Vancha pointed out if you don't like mechs it would be appreciated if you explain why. Saying stuff like "oh you mean a BFR" kind of shows you missed the idea of the thread or you're a reaver user that likes being the only thing that can zip around the map and kill both vehicles and infantry. |
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2011-07-21, 12:32 PM | [Ignore Me] #32 | ||
First Lieutenant
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Well I think most Planetside fans finds the term mech highly toxic due to the history we have with BFRs and to be honest I would be very surprised if SOE ever decided to implement some kind of mech because that would really be placing them back out on the mine field.
Your ideas are interesting but like previously said I think it is better to simply skip mechs and put more focus on the regular vehicles that are available to us all. The only good thing about BFRs today in PS1 is that they make excellent bullet magnets. |
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2011-07-21, 12:37 PM | [Ignore Me] #33 | ||
Brigadier General
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It sounds like Maxes are going to be pretty customizable, so that may have to be the next best thing. If something is even close to a BFR, people will still call it a BFR. It's like the old expression "perception is 90% of reality". If it is perceived to be similar to a BFR, then it might as well be a BFR. Fair? No, but thats life.
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2011-07-21, 12:46 PM | [Ignore Me] #34 | ||||
Colonel
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It bothered me far more when Reaver rockets killed infantry after a few hits honestly. That seemed far more overpowered than the BFRs ever were. They didn't remove the Reaver. They fixed it. Indeed. Seems like every time I pulled out my lancer I'd be joined with like 10 of them and the BFR would blow up instantly. That's one of my reasons for making a new mech smaller with less height advantage. Last edited by Sirisian; 2011-07-21 at 12:48 PM. |
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2011-07-21, 01:16 PM | [Ignore Me] #35 | |||
Brigadier General
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As for the BFRs, I think you are in the minority on your opinion of BFRs. I see your point of view, but for the vast majority of Planetside players, BFR is a 4 letter word. If today, Higby announced that BFRs are back for PS2, you know you'd see a revolt. Just because you are in the minority doesn't make your opinion wrong at all, it just means you're not going to get much support. |
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2011-07-21, 01:26 PM | [Ignore Me] #37 | |||
Private
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How could that not result in being completely over powered? I don't see how any form of mech or walker could be integrated without causing major balancing issues or making other vehicles redundant. |
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2011-07-21, 02:17 PM | [Ignore Me] #38 | ||||
Colonel
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I'd actually like that. It could be a nice common pool type vehicle in that respect like the lightning. Or a replacement for the lightning since the game already has tanks. |
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2011-07-21, 02:39 PM | [Ignore Me] #39 | ||
Second Lieutenant
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The only obvious resolution is to make all vehicles have the ability to transform into 1 giant super robot, exactly like they do in the Power Rangers.
It has every weapon in the game and requires all 1000 people on the cont to man it. So we will have 3 Giants Super Robots fighting for every inch of the continent, drinking resources with the thirst of 4000 Diesel Engines. Than, and only than, will I be on board with any idea remotely close to BFR's. Last edited by Logit; 2011-07-21 at 02:42 PM. |
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2011-07-21, 02:43 PM | [Ignore Me] #40 | |||||
Contributor PlanetSide 2
Game Designer |
I'm of the rather solid opinion mechs have no role on their own because they are basically tanks with legs. So you have either tanks or mechs, and tanks are a lot better because 1) they have lower & smaller profiles (thus taking less damage while still peforming their job) 2) more stable shooting platforms (smooth ride vs bobbing from walking) 3) better serve the "armor" role by shielding infantry from small arms (mech legs dont do that very well) 4) faster & more maneuverable And the only thing mechs have is height for better firing angles, but that comes at the cost of being much easier to hit and thus taking a lot more damage. Steep price.
* They stated that there would be "viable" infantry anti-air. * Flying will take a lot more skill so we'll likely see fewer pilots from that alone (and at least fewer effective pilots) * cert roles means the one-man-army mosq/reaver pilots are unlikely to exist, those players will likely gravitate towards being full on pilots or more infantry-oriented since they cannot do both simultaneously as in PS1 * vehicles can get various upgrades, including anti-air capabilties * we don't know the state of repair/rearm in PS2 - this was a HUGE factor to the popularity of aircraft in PS1. Before repair-rearm you actually didn't see a lot of aircraft. * we don't know what sort of vehicle timers exist in PS2 and whether they are on shared cooldowns - this made a big difference also when they cut the timer from 10 and 5 and made it easy to have both mosquito and reaver in a bundle in PS1. That + repair rearm had a drastic increase in aircraft population. That's a lot of different stuff there and that makes it very difficult to gauge whether we need specific anti-air. I wouldn't be surprised to see the Skyguard get replaced by an empire-specific buggy anti-air upgrade. Though the Thresher with flak guns does sort of seem ridiculously OP. |
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2011-07-21, 02:46 PM | [Ignore Me] #41 | |||||
Colonel
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This thread is strictly about a single person mech and how it could be implemented fairly. Again you're probably thinking of BFRs too much to have an open-mind about the issue. (I don't blame you. It seems that's the general consensus on this board about a lot of topics).
I'm also imagining it as a hit and run vehicle similar in skill level to the Reaver. Nice medium range vehicle. It could strafe behind rocks and trees for cover. Doing that in a tank (a realistic tank like we'll have in the new game) is much harder.
1) The height I said would be only twice as tall as a person making them less of an easy target. 2) The head bobbing is an implementation problem. It could easily be fixed to be a smooth ride. (Think mechwarrior or BF 2142 I guess which has smooth mech movement. 3) Not what these mechs are designed for. Their suppressive fire to be used in finding and attacking enemies in hard to maneuver places. 4) Depends on the terrain. Remember the physics are being changed for tanks so they have momentum. Imagine driving a tank into a forest. It might not be as easy as it once was. It would however be a mech's advantage to move and hide behind rocks and trees and fire a barrage of missiles once in a while. That's why I suggested making them only twice as tall as a player. That's significantly smaller than a BFR in the game. Last edited by Sirisian; 2011-07-21 at 03:06 PM. |
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2011-07-21, 03:00 PM | [Ignore Me] #42 | |||
Second Lieutenant
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Mech's are a bad idea, giving too much power to 1 person is a balance nightmare. Reduce the armor all you want, it will just promote people to camp and hide which is what the current BFR's already do. |
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2011-07-21, 03:09 PM | [Ignore Me] #43 | |||
Colonel
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I don't see where there would be too much power. Reavers camp and hide already behind mountains. Apparently you forgot that. They also hover and launch rockets. The idea I proposed is a balanced system. I also listed many weaknesses and way to defeat them. Just shooting them is enough to destroy components. Even if someone spent certs to get a shield it would be a momentary defense and not a forever effect. Something to turn on for a few seconds. (Like if a reaver comes flying down for an easy kill). Last edited by Sirisian; 2011-07-21 at 03:13 PM. |
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2011-07-21, 03:18 PM | [Ignore Me] #44 | ||
Major
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I think the poll speaks for itself that most people within the community are totally opposed to the idea.
I'm noticing a reoccurring theme that if people don't agree with you outright then you have to argue and try to sway their opinion. Not everyone is going to like every idea they hear, especially if it resembles BFRs, one of the biggest scapegoats for the demise of Planetside, in the slightest. |
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2011-07-21, 03:24 PM | [Ignore Me] #45 | ||||
Colonel
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