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2012-05-30, 11:11 AM | [Ignore Me] #31 | ||
Colonel
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This video showed a Galaxy, but KDR players might fly a Reaver or Mosquito though. And for single crew aircraft, the pilot can't stay inside and be ready to take off at any moment. Didn't they say they were considering a brief engine start up sequence?
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2012-05-30, 11:13 AM | [Ignore Me] #32 | |||
Lieutenant General
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As of the footage we've seen, you can hop in and be airborne and zipping away in seconds. If that changes the concern for this might be slightly greater, but I doubt it. I never died repairing a reaver of mine in PS1 dunno if that would change with so many more players. |
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2012-05-30, 11:49 AM | [Ignore Me] #34 | ||
Sergeant Major
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I think the one thing about Planetside is that it forces people to ask for help. Such as a MAX needing repairs. All this stuff I see is making me wonder if they are promoting teamwork or eliminating it to try and be just like the current FPS leaders.
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2012-05-30, 12:05 PM | [Ignore Me] #39 | ||
Major
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I see we have a lot of people who weren't paying attention during the TB Night Ops video. It's shown in that video as well that there's an addon you can choose that will repair your vehicle in the air. I don't think it was said if it's a limited amount or constant.
With that said I don't like mid-air repair either, but if it's at the cost of an addon slot and it's limited (runs on an ammo of some sort, or simply can't run forever) I'm fine with it. |
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2012-05-30, 12:11 PM | [Ignore Me] #40 | ||
Private
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I think this is a non issue, if you want to get to combat even quicker grab an engineer and self repair. Basically, it is a side grade that can get you killed more then help in some situations. Flares add instant health to the situation while this adds nothing except to longevity while an engineer can do the same thing but probably better.
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2012-05-30, 12:17 PM | [Ignore Me] #41 | |||
Colonel
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2012-05-30, 12:21 PM | [Ignore Me] #42 | ||
Sergeant
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If you notice it takes 15 seconds to kick in and more then 15 seconds to repair. This is SLOW. If you manage to get away for this long, it's slower then engies hopping out with glue guns, sounds like a good feature to me. This will not affect a dogfight.
Honestly I'd use it just to correct the few times I clip someone at an ammo dispenser or wing a tree while trying to get back to the fight. |
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2012-05-30, 12:26 PM | [Ignore Me] #43 | |||
Private
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Its already the worse in combat option and to nerf it more since some people have a problem with the idea of not having an engineer required at all times when they have safely made it out of combat for a period of time on hand for a trade off seems pointless. Pretty much its the equivalent for asking for required class compositions rather then diversity. Not everyone likes playing repair bot for a ship. Last edited by Reapter; 2012-05-30 at 12:28 PM. |
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2012-05-30, 12:27 PM | [Ignore Me] #44 | |||
Colonel
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2012-05-30, 12:30 PM | [Ignore Me] #45 | ||
Sergeant
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I personnaly like auto repair. It reduces downtime. Without auto repair it was sometimes a cost benifit calculation between repairing or just dieing. As in flying away to a safespot ... getting out ... repairing usually takes longer than just bailing and respawning. Wich will happen without auto repair. And to people saying its not realistic, i say "nanites". Those little robots auto regen.
On a related note: people really are gonna have to accept that PS2 will be heavily influenced by Battlefield 3. Im tired of people making excuses for this fact. Battlefield 3 mostly is a good game.... period. It has its flaws and PS2 i think cuts those out pretty effectivly. |
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