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2012-02-23, 06:06 PM | [Ignore Me] #31 | |||
Sidenote: The way I see it, maxes are going to have engineer-repaired armor on contra to shields. So to be effficient they'll need 2 guys supporting them instead of 1. Plus no more REK, juice & medkits carried in max's inventory. Last edited by NewSith; 2012-02-23 at 06:07 PM. |
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2012-02-23, 06:15 PM | [Ignore Me] #33 | |||
Major
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Slow turning speed isn't going to help you in the kind of situation they mentioned. Which is dropping 50 MAX's on top of a base to just bum rush it and clean out all the defenders. Then again if MAX's are so easy to pull all the defenders will probably be MAX's too lol. |
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2012-02-23, 06:16 PM | [Ignore Me] #34 | ||
Sergeant
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I wonder how Gal drops are gonna work now, since there is a shield surrounding the base. Will our para's go splat on the shield or take shield damage after passing through the shield?
And it looks like gen holds are coming back. I can just hear the frustration of 40 people being mowed down by MAXes now. Or burnt to a crisp. |
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2012-02-23, 06:19 PM | [Ignore Me] #36 | ||
First Lieutenant
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Seems very cool. However it seems like we will do a ton of "base swapping" as in you move around as your enemy takes back stuff you got earlier. No more continent caps to win. But a ton of more stagnant style fights and a ton more "annoying bs" i know they like to keep it complicated but they should take out things like that. Just constant pointless hacks all over the cont is nothing but annoying, its not fun nor good gameplay. They need systems to keep those down to meaningful back hacks. PS1 did that just fine. Then you keep the depth and strategy but without the constant pointless frustration.
And without really capturing the continent, i forsee big issues as far as win conditions. People complained about that in PS1 but that game technically had the wins with the cont caps, now we wont even have that. Resource count is not even remotely meaningful, so letting that be the win condition will not cut it. It will be interesting to see how they deal with this win condition and the merry go round of capping that feels hollow since you just lose your stuff not long after capping since you rarely ever cap large parts of a cont, let alone the entire cont.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
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2012-02-23, 06:31 PM | [Ignore Me] #37 | |||
Major
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I agree that was the biggest flaw of PS1 before the BFR's were ever introduced IMO. And while i'm sure PS2 will be fun for at least a few months from newness I don't see where they have really improved in this area. In fact they made it worse with the uncapturable footholds. I know there are some kinds of people that have a high tolerance for repetition. The kinds of people that still play the same map in Battlefield 2 for over a decade, and enjoy themselves. But other people don't want to fight the same fights every night forever. Maybe this will get better down the line if they introduce more planets, and EVE style elements. |
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2012-02-23, 07:14 PM | [Ignore Me] #40 | ||
Major
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I hate MAX crashes. I just think its the dumbest tactic ever.
No hate towards the people that use them though, i mean its there, its effective, so people are going to use it. I get that. I just think the whole thought train of 'Oh the defence is too strong, lets just all pile into MAXs and run in the front door and rape everything' is just so off. |
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2012-02-23, 07:25 PM | [Ignore Me] #42 | |||
Brigadier General
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Now, Maxcrashes were only powerful because you rushed the base with a lot of them, means run mode through the enemy. You divide the damage between the maxes, if you hit a unprepared defense. But if the enemy spots your attempt soon enough, and gets the AV out, hell breaks loose. Ive seen Entire Platoons doing a max crash that didnt even got into the door. Kill the guys around the door = door closed. OS the Maxes = loads of them dead. Have AV prepared and ready to fire = a whole bunch of those maxes dies. But more importantly: Ignore the number 50, it doesnt tell u anything. A 50 person maxcrash in planetside would be devestating, propably impossible to stop. But in Planetside 2? Well, you got potentially 666, yes SIX HUNDRED SIXTY SIX people defending against said maxcrash. It wont get far. |
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2012-02-23, 07:29 PM | [Ignore Me] #43 | |||
First Sergeant
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2012-02-23, 07:33 PM | [Ignore Me] #44 | |||
Major
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If PS1 had classes that people have been slavering over there would have been no defence against max crashes other than killing the cloaker/OS. Since its an indoor fight why would the majority break out the AV class? Last edited by Vash02; 2012-02-23 at 07:38 PM. |
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2012-02-23, 07:50 PM | [Ignore Me] #45 | ||
Lieutenant Colonel
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Wow, that article was great. Really love it when they talk about gameplay that way.
In regards to the 50 MAX Crash in 5 Galaxies, you only need 1 simple thing to fix that: Collision Damage. I'd like to see 50 MAXES running at top speed through a base when each wall(or other MAX) collision takes off half their health.
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