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Old 2012-02-23, 06:06 PM   [Ignore Me] #31
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Re: PC Gamer Article The anatomy of a Battle


Originally Posted by Sifer2 View Post
Yeah I read that part and raised an eyebrow. Either MAX's are WAY weaker in PS2 compared to 1 or this is going to be pretty broken. Since from what I have ready currently MAX needs no resources like Vehicles. And now it doesn't need its own slots in transports either. So what is going to keep MAX spam from just dominating? Unless they really took all the power out of them. Which would suck since I want to see strong MAX's again just with proper limitations like last time.
As long as MAX turning speed is bound by physics and not mouse sensivity - it's fine. Besides I'm getting a feeling that MAXes will also be vulnerable to headshots.

Sidenote: The way I see it, maxes are going to have engineer-repaired armor on contra to shields. So to be effficient they'll need 2 guys supporting them instead of 1. Plus no more REK, juice & medkits carried in max's inventory.
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

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Old 2012-02-23, 06:09 PM   [Ignore Me] #32
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Re: PC Gamer Article The anatomy of a Battle


The amount of change they made gives me hope for them fixing tanks etc
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Old 2012-02-23, 06:15 PM   [Ignore Me] #33
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Re: PC Gamer Article The anatomy of a Battle


Originally Posted by NewSith View Post
As long as MAX turning speed is bound by physics and not mouse sensivity - it's fine. Besides I'm getting a feeling that MAXes will also be vulnerable to headshots.

Sidenote: The way I see it, maxes are going to have engineer-repaired armor on contra to shields. So to be effficient they'll need 2 guys supporting them instead of 1. Plus no more REK, juice & medkits carried in max's inventory.

Slow turning speed isn't going to help you in the kind of situation they mentioned. Which is dropping 50 MAX's on top of a base to just bum rush it and clean out all the defenders. Then again if MAX's are so easy to pull all the defenders will probably be MAX's too lol.
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Old 2012-02-23, 06:16 PM   [Ignore Me] #34
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Re: PC Gamer Article The anatomy of a Battle


I wonder how Gal drops are gonna work now, since there is a shield surrounding the base. Will our para's go splat on the shield or take shield damage after passing through the shield?

And it looks like gen holds are coming back. I can just hear the frustration of 40 people being mowed down by MAXes now. Or burnt to a crisp.
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Old 2012-02-23, 06:19 PM   [Ignore Me] #35
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Re: PC Gamer Article The anatomy of a Battle


” Or we can bring in five Galaxies and drop 50 MAXes into the courtyards and say, “Screw it, we’re gonna MAX rush it.”
*shudder* You are really going to have to convince me on this one Higby. It sounds terrible.
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Old 2012-02-23, 06:19 PM   [Ignore Me] #36
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Re: PC Gamer Article The anatomy of a Battle


Seems very cool. However it seems like we will do a ton of "base swapping" as in you move around as your enemy takes back stuff you got earlier. No more continent caps to win. But a ton of more stagnant style fights and a ton more "annoying bs" i know they like to keep it complicated but they should take out things like that. Just constant pointless hacks all over the cont is nothing but annoying, its not fun nor good gameplay. They need systems to keep those down to meaningful back hacks. PS1 did that just fine. Then you keep the depth and strategy but without the constant pointless frustration.

And without really capturing the continent, i forsee big issues as far as win conditions. People complained about that in PS1 but that game technically had the wins with the cont caps, now we wont even have that. Resource count is not even remotely meaningful, so letting that be the win condition will not cut it. It will be interesting to see how they deal with this win condition and the merry go round of capping that feels hollow since you just lose your stuff not long after capping since you rarely ever cap large parts of a cont, let alone the entire cont.
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Old 2012-02-23, 06:31 PM   [Ignore Me] #37
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Re: PC Gamer Article The anatomy of a Battle


Originally Posted by BorisBlade View Post
Seems very cool. However it seems like we will do a ton of "base swapping" as in you move around as your enemy takes back stuff you got earlier. No more continent caps to win. But a ton of more stagnant style fights and a ton more "annoying bs" i know they like to keep it complicated but they should take out things like that. Just constant pointless hacks all over the cont is nothing but annoying, its not fun nor good gameplay. They need systems to keep those down to meaningful back hacks. PS1 did that just fine. Then you keep the depth and strategy but without the constant pointless frustration.

And without really capturing the continent, i forsee big issues as far as win conditions. People complained about that in PS1 but that game technically had the wins with the cont caps, now we wont even have that. Resource count is not even remotely meaningful, so letting that be the win condition will not cut it. It will be interesting to see how they deal with this win condition and the merry go round of capping that feels hollow since you just lose your stuff not long after capping since you rarely ever cap large parts of a cont, let alone the entire cont.



I agree that was the biggest flaw of PS1 before the BFR's were ever introduced IMO. And while i'm sure PS2 will be fun for at least a few months from newness I don't see where they have really improved in this area. In fact they made it worse with the uncapturable footholds.

I know there are some kinds of people that have a high tolerance for repetition. The kinds of people that still play the same map in Battlefield 2 for over a decade, and enjoy themselves. But other people don't want to fight the same fights every night forever.

Maybe this will get better down the line if they introduce more planets, and EVE style elements.
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Old 2012-02-23, 06:42 PM   [Ignore Me] #38
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Re: PC Gamer Article The anatomy of a Battle


Originally Posted by Vash02 View Post
*shudder* You are really going to have to convince me on this one Higby. It sounds terrible.
Max crashes, multi-gal hot drops, giant tank columns. These large coordinated efforts are part of what made Planetside so special to me.
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Old 2012-02-23, 07:01 PM   [Ignore Me] #39
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Re: PC Gamer Article The anatomy of a Battle


Originally Posted by BorisBlade View Post
Resource count is not even remotely meaningful, so letting that be the win condition will not cut it.
How do you know that? They may be very important.
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Old 2012-02-23, 07:14 PM   [Ignore Me] #40
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Re: PC Gamer Article The anatomy of a Battle


I hate MAX crashes. I just think its the dumbest tactic ever.

No hate towards the people that use them though, i mean its there, its effective, so people are going to use it. I get that.

I just think the whole thought train of 'Oh the defence is too strong, lets just all pile into MAXs and run in the front door and rape everything' is just so off.
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Old 2012-02-23, 07:18 PM   [Ignore Me] #41
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Re: PC Gamer Article The anatomy of a Battle


if they gave MAX's a high resource cost then you would not get so many crashes. Easy fix IMO.
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Old 2012-02-23, 07:25 PM   [Ignore Me] #42
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Re: PC Gamer Article The anatomy of a Battle


Originally Posted by Sifer2 View Post
Yeah I read that part and raised an eyebrow. Either MAX's are WAY weaker in PS2 compared to 1 or this is going to be pretty broken. Since from what I have ready currently MAX needs no resources like Vehicles. And now it doesn't need its own slots in transports either. So what is going to keep MAX spam from just dominating? Unless they really took all the power out of them. Which would suck since I want to see strong MAX's again just with proper limitations like last time.


Also I found Matt's revelation with removing artificial barriers so players could have fun to be kind of ironic. Considering it sort of spits in the face of their continental footholds concept.
Maxes are indeed strong. But also weak. They never were the super killing machine people seem to remember them. They where powerful, but a lone max didnt do much good against a smart player.
Now, Maxcrashes were only powerful because you rushed the base with a lot of them, means run mode through the enemy. You divide the damage between the maxes, if you hit a unprepared defense. But if the enemy spots your attempt soon enough, and gets the AV out, hell breaks loose. Ive seen Entire Platoons doing a max crash that didnt even got into the door. Kill the guys around the door = door closed. OS the Maxes = loads of them dead. Have AV prepared and ready to fire = a whole bunch of those maxes dies.


But more importantly: Ignore the number 50, it doesnt tell u anything. A 50 person maxcrash in planetside would be devestating, propably impossible to stop. But in Planetside 2? Well, you got potentially 666, yes SIX HUNDRED SIXTY SIX people defending against said maxcrash. It wont get far.
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Old 2012-02-23, 07:29 PM   [Ignore Me] #43
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Re: PC Gamer Article The anatomy of a Battle


Originally Posted by basti View Post
Maxes are indeed strong. But also weak. They never were the super killing machine people seem to remember them. They where powerful, but a lone max didnt do much good against a smart player.
Now, Maxcrashes were only powerful because you rushed the base with a lot of them, means run mode through the enemy. You divide the damage between the maxes, if you hit a unprepared defense. But if the enemy spots your attempt soon enough, and gets the AV out, hell breaks loose. Ive seen Entire Platoons doing a max crash that didnt even got into the door. Kill the guys around the door = door closed. OS the Maxes = loads of them dead. Have AV prepared and ready to fire = a whole bunch of those maxes dies.


But more importantly: Ignore the number 50, it doesnt tell u anything. A 50 person maxcrash in planetside would be devestating, propably impossible to stop. But in Planetside 2? Well, you got potentially 666, yes SIX HUNDRED SIXTY SIX people defending against said maxcrash. It wont get far.
I just hope this time round maxes cant auto run in doors.
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Old 2012-02-23, 07:33 PM   [Ignore Me] #44
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Re: PC Gamer Article The anatomy of a Battle


Originally Posted by Raymac View Post
Max crashes, multi-gal hot drops, giant tank columns. These large coordinated efforts are part of what made Planetside so special to me.
You have to be very quick on your feet to stop a max crash. If they dont have run mode a max crash would be fine for me. But if its just run mode straight to the generator, base won. no thanks thats a terrible tactic and terrible gameplay.

If PS1 had classes that people have been slavering over there would have been no defence against max crashes other than killing the cloaker/OS. Since its an indoor fight why would the majority break out the AV class?

Last edited by Vash02; 2012-02-23 at 07:38 PM.
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Old 2012-02-23, 07:50 PM   [Ignore Me] #45
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Re: PC Gamer Article The anatomy of a Battle


Wow, that article was great. Really love it when they talk about gameplay that way.

In regards to the 50 MAX Crash in 5 Galaxies, you only need 1 simple thing to fix that: Collision Damage. I'd like to see 50 MAXES running at top speed through a base when each wall(or other MAX) collision takes off half their health.
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