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2012-02-13, 04:14 PM | [Ignore Me] #31 | ||
Lieutenant General
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Now, previous page I saw some melo-dramatic exagerated stuff that basically said "forget RL strategy/tactics, non of it is applicable just because one can respawn".
I wouldn't ever follow anyone who said something akin to that into a PS fight, tbh, since clearly this person doesn't know a single bit about strategy at all. Not knowing where a strategy in game stems from and does not know any analogue situations to compare with for inspiration, sounds like a blatant ignorant to me. "Read over and over again the campaigns of Alexander, Hannibal, Caesar, Gustavus, Turenne, Eugene and Frederic. ... This is the only way to become a great general and master the secrets of the art of war. ..." -Napoleon Bonaparte, "Military Maxims of Napoleon" It's not just the exact execution of a battle, it is the little things why Alexander chose a particular bank of a river to move along, rather than cross straight through certain terrain for a shorter passage: purely due to logistics. It had more grass to feed the horses and cattle and sustain the army. Now, of course this is not directly useful in PS, but the idea is that sustaining your troops is better than recklessly wasting them. Do you siege a fortress because the enemy is there now, or should you just ignore them and move along rather than risk loss of troops and time? Reading about such things can be useful in PS, because you learn about more perspectives and you'll drive your ANT along the route with least opposition. Even if it is a longer route. Of course we're not going to form square formations or Phalanxes to defend against horse charges. Doesn't mean some of the principles aren't useful in a more abstract sense. Here's another few from Sun Tzu which I really like in PS context: "If your opponent is of choleric temper, seek to irritate him. Pretend to be weak, that he may grow arrogant." <-- I'm an infil. How could I ignore this advice? "Hold out baits to entice the enemy. Feign disorder, and crush him." Again, am an infil. Who doesn't like giving chase to an infil that is running away, fleeing, while he actually is luring you ever closer to a boomer you placed long, long ago without you ever having seen the green smoke of boomer placement? I know a lot of people who like a... good chase. And those who like farms, will hate this advice from dear Sun Tzu: "In war, then, let your great object be victory, not lengthy campaigns." As any Cr5 who was interested in keeping the initiative and momentum knows though: farms can be either a useful stalling mechanism tool, or a complete disaster. Tbh, people who see it as their main way of obtaining fun (without the drive to move on) are a danger to the empire. In that sense, I really do hope there's actual resource incentive to keep changing the terrain you're fighting over frequently. Last edited by Figment; 2012-02-13 at 04:22 PM. |
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2012-02-13, 04:26 PM | [Ignore Me] #32 | ||
General
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It's really hard to explain to people Figment.
Like how some people don't think Sun Tzu's teachings are relevant anymore. Many people don't know how to take information from one area and apply it to something else correctly. We grow up in a time where we follow strict rules in one area and use a seperate rule book somewhere else and claim that things elsewhere are incompatible. People don't want to actually understand how or why things work, just what to do in a specific situation. |
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2012-02-13, 04:34 PM | [Ignore Me] #33 | ||
I'm always really skeptical about people who quote the art of war or game theory. It's all got a very specific context and people pick what they want and leave the rest.
An earlier response to my inital statement that non-military styled outfits are more fun than ones run by a petty dictator was made, that person said that he likes to win. Well, so do I, but I don't need to practise getting to the gal on time, because I'm already there. And so are the people who can be relied upon. If you have a good idea you will be followed. If you want to go backhack on a dead continent, have fun, I'm going somewhere where there's a fight. |
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2012-02-13, 04:37 PM | [Ignore Me] #34 | ||
Lieutenant General
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Do you know the Sunderer from Lodestar drop maneuvre?
It's basically a combination of a classic tortoise + a classic deception move. You use a great deal of armour to get a group of units into the position they have to get into, while not alerting the enemy of an approaching gal drop because they just saw this big unarmed lodestar coming. Hell, even a fake passage of a Galaxy over the top of a base to drop people at another location to incite premature Orbital Strikes is a classic deception move. EDIT: @Soothsayer: Sun Tzu's context is very widely applicable, because he is purposely being extremely abstract: he wants the reader to use his words as inspiration, warning and general knowledge, not to be a literal copy cat. There are of course few things that can't be taken out of context, such as water bearers first drinking themselves leading to a thirsty army, but that's beside the point. Personally, I'm more skeptical about people who can't think out of their own known box. Unfortunately I've seen a lot of those in PS and it's been quite disheartening. THAT is what you should be skeptical of. Lack of imagination from both zergfits and 1337fits and anywhere in between. So much wasted potential, because they just don't want to see beyond their known limitations and don't seem to be inspired by anything. In that sense, I'd rather see you having to be skeptical of someone quoting Sun Tzu, then not being skeptical of someone thinking it's a local Chinese take away restaurant's fortune cookies. Last edited by Figment; 2012-02-13 at 04:51 PM. |
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2012-02-13, 04:44 PM | [Ignore Me] #35 | |||
The correlation between people who excel at non-realistic video games like Planetside 2 and people who obsess over real life military tactics and strategy is zero. How do the people who win all the tournaments and win big bucks achieve their success? Is it through poring over stuff Sun Tzu wrote, or what Hannibal did to achieve success against the armies of Rome? No. It's by playing the game a lot, clearing their head of any stupid distractions like "how would this work in real life", and instead learning how to excel at that game within the parameters of that game. I guarantee you, the people who will be dominant in Planetside 2 will not be the people who pretend they're Erwin Rommel commanding tanks and troops in North Africa. They'll be the people whose heads are not clouded by obsession over nonsense like that, and instead focus on how the game works and how to be successful in the context of that game. |
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2012-02-13, 04:50 PM | [Ignore Me] #36 | |||||
Case-by-case basis. I, for one, have no desire to sit in a loaded Galaxy in the CY at Bel waiting for some slowpoke to hurry up. But I'm not enough of a prick or petty dictator to ask them prior to joining "Can you make it from the spawn tubes to the Galaxy in full battle rattle in under a minute? CAN YOU? CAN YOU CUT THE MUSTARD, RECRUIT?!?!" So, help me out here. What, in your opinion do I do with Private Slowpoke short of A) tolerate the snail pace or B) kick his ass to the curb and be like elitist prick outfits? Or can I just afford to offer so-called "training" for people who may not be the swiftest person on the planet, and look like the apparently-hated person who offers what looks like real-life tactics and training?
Last edited by Firefly; 2012-02-13 at 04:54 PM. |
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2012-02-13, 04:56 PM | [Ignore Me] #38 | |||
Lieutenant General
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Spartans vs Persians, anyone? Go learn about RL. You seem obsessed with getting away from it. |
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2012-02-13, 04:58 PM | [Ignore Me] #39 | |||
As for the tardy soldier, yeah they have to cert ATV until they can make it to the party on time... |
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2012-02-13, 05:01 PM | [Ignore Me] #40 | |||
Humour me here. What do I do about him if he's the slowpoke, O Wise One? |
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2012-02-13, 05:02 PM | [Ignore Me] #41 | |||
Last edited by Warborn; 2012-02-13 at 05:07 PM. |
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2012-02-13, 05:20 PM | [Ignore Me] #44 | |||
The whole point is, everything is based on common sense experience... Spartans strategy for example - if you fill your hands with water and then detach them abit, the spirt coming out of your handful will be very narrow. That's the thing you learn if you ever drank water from your hands and figuring out the way you can use it in a war or a game is quite easy. That's what Warborn says. On the other hand, though, if you do not posses that knowledge you need to know some historical facts or get advice from other people to implement it into working tactics. That's where Figgy's point about history streps in. You're basically arguing about 2 points which are not controversial. |
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2012-02-13, 05:22 PM | [Ignore Me] #45 | ||
Hah well she-yit.
I'm not attacking milsim outfits, but I've seen tactics or some person's misguided attempt at "strategy" take the front seat from fun too many times. So that means that 1 person makes 9 people's playtime suck for no discernable reason. Backhacking makes a lot of sense if you look at it from an art of war perspective. But from the perspective of a person who plays to have fun, shoot stuff and win there is no point in being engaged in such a pointless activity -- we have what may be the most interactive, large scale cooperative video game in existence (second possibly to EVE Online but the comparison isn't there) and yet some people think that they should spend their time intentionally avoiding being where the people are. Doesn't add up. Why do they play? |
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