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PSU: Hamma, the other, other, OTHER white meat.
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[Ignore Me] #31 | |||
Lieutenant Colonel
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They've stated previously that they intend for the engineers to have turrets for AI, AV, and AA. AA is not in yet, if I have recalled correctly. The idea that engy's might be able to tear down their turrets and rebuild them elsewhere is new I think, but I'm not 100% sure that's what they meant.
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[Ignore Me] #34 | ||
if i remember correctly, there was some talk about engis being able to harvest wreckages to fill up their ace, but i dont know where it was mentioned. maybe you can deconstruct wreckages and your own ce stuff.
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[Ignore Me] #35 | |||
Contributor Corporal
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Deployable shield generators A single tool for repairing both MAXs, terminals, and vehicles instead of two separate tools All that's new info. I disagree, if you take away rifles from the engies and medics you're left with only the light assault having rifles. I personally want to see much more long range combat than was in PS1. |
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[Ignore Me] #36 | ||
Contributor Corporal
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Hasn't Higby stated that they haven't decided if MAXs will be timed or not? It's very possible that they will be timed or require resources.
And I'm assuming the seconds quote doesn't mean from complete loss of armor to full repair. |
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[Ignore Me] #37 | |||
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[Ignore Me] #38 | ||||
Contributor Corporal
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[Ignore Me] #39 | ||
Sergeant Major
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The shield gen was mentioned before, the single tool for all repairs was kinda inferred once they eliminated armor on infantry for self repairing shields (why would they keep a seperate tool for just MAXes?), the removal of the AA turret i guess is new info sorta? so 0 + ½ + ½. Ok so there is a tiny bit of new info if you want to be technical.
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[Ignore Me] #41 | ||
Private
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Why do we have different levels of infantry armor? It doesn't seem to matter if we have recharging shields and no ability to repair. It doesn't make sense either. Why wouldn't everyone run around in their pj's if they have recharging shields?
I'd rather see the same type of mechanic but with self healing armor from a nanite canister or something. Then we wouldn't have the shield flashes which don't look good in my opinion, engies can still repair and/or replace the canisters for infantry. |
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[Ignore Me] #44 | ||
Second Lieutenant
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Probably because heavier armors will have greater shield capacity, faster shield regeneration, and/or a shorter delay between taking damage and said regeneration kicking in. It's also possible that the heavier armors will provide superior damage mitigation against health depletion once the shield breaks.
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[Ignore Me] #45 | ||||
Contributor Major
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Engineers seem like very well-rounded area denial and position fortifiers, but they don't look more potent offensively than medics or light assault from where I sit. Unless you count from the seat of a vehicle, which, well.. duh?
Manned. The devs are making a big push away from automated fire. No more spitfires, not even giant ones. |
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