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[Ignore Me] #31 | ||
Major
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This is going to be interesting. I really hope it isn't bugged, and has to be pulled before we can really give it a good spin with real populations. I'm less worried about it being pulled due to community backlash. There will be that vocal minority crowd that likes taking a Platoon on back capping operations that will oppose it. But hopefully the rest of the playerbase will realize how fun the game can actually be when its large fights.
Of course the balance in large fights needs work. Air still gets instagibbed by AA. Infantry can't really do anything but snipe or shoot rocket launchers as TTK is too low to move into heavily defended areas without overwhelming numbers. Only ground vehicles really feel in a good place since the armor buff. Though it mostly depends on how many enemies are around with the new RL's. Higher frequency of massive fights might help spotlight this to the dev team. |
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[Ignore Me] #32 | ||
Corporal
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It's probably so they can take it offline for bugfixes if anything PST missed crops up. That way they can at least put the hexes back up while they work the kinks out rather than forcing us to deal with a broken system while they fix it, or taking the entirety of Indar offline.
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[Ignore Me] #35 | ||
Contributor General
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I suppose they didn't get enough people on TEST to be confident that it's going to work as expected.
I suppose that's understandable. I recall the TEST server in PS1. The tests I took part there were usually focussed around a battle for a single base and the devs provided a short-term goal for the battle. e.g NC defnd while VS attack fromt he north and TR from the south. But testing the lattice requires the whole continent to be fought over. |
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[Ignore Me] #36 | |||
Major
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[Ignore Me] #37 | ||
Contributor General
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In a sense I don't blame the new people who don't know planetside for not appreciating the lattice. They haven't seen the whole game in operation.
But we mustn't kid ourselves or anyone else for that matter that the lattice will fix everything. We still need those new continents and the command and cooperation tools. The strategic game on planetside 1 encompassed the whole world of Auraxsis, even with the lattice planetside 2 will still essentially be 3 independent maps. |
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[Ignore Me] #40 | ||
Major
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prey that the game can handle , these large figth
During today on my server (Mattherson) I witnessed several large outfits using large amounts of infantry and various vehicles, the server became extremely unresponsive with these large outfits in the same area. I believe that this game isn't ready to handle large scale battles involving large numbers of players. Specifically, the servers don’t seem to be able to handle large amounts of players in the same area; the server simply breaks down and becomes extremely unresponsive. The server becomes so unresponsive the only viable class is the heavy assault. This game simply can’t support large numbers of players in the same area in its current state in my opinion. I fear that with the introduction of the lattice system this problem will be amplified and more commonplace. Thanks to stew translator the official stew translator |
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[Ignore Me] #41 | ||
Lieutenant General
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The main worry I have is that the lattice will be introduced incomplete. In other words, without the systems backing it up like useful sabotage (or drain ;p) options to choke points, lacking defenses vs irritating siege mechanics, lock-out hacking on linked bases when the base down the line is already hacked, etc.
The lattice is just part of the greater system, if its supportive elements do not work well yet, it could well result in the lattice itself getting blamed. |
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[Ignore Me] #42 | |||
Master Sergeant
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Lattice tries to circumvent the problem by making that impossible / a lot harder. It might work, I'm not saying that, but as far as I know, nothing stops you from changing to a different lane, if you encounter a bigger force. And nothing should stop that or the game would lose a massive amount of players. |
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[Ignore Me] #43 | ||
Captain
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I think the lattice system is pretty much going to be the way to go, I mean the hex system made since when you needed influence around the main base to speed up the hack time. I mean this was how we planned an attack on misison night in my outfit, select the main base, capture the surrounding bases and try to get to the main base before the hack went threw (XP hore's). But since we started with the hack and hold systems the hex'es only purpose now is so that the enemy can now cut off a base, like a tech or amp or bio lab. Ive noticed this pattern since they moved from the influence to the hack and hold system. Ghost hackers would hack outpost surrounding main bases that were well defended bases. With the lattice system I forsee a really big problem for the people with older CPU's, I mean most fights will be consentrated I assume and there systems wont be able to handle the larger battles. I think making Indar the main focus on the servers and really giving the system the once threw between GU09 and GU10, collect the data, and really pay attention to the numbers, I think alot of players will see that this is not a bad system. I think the designers are trying so hard to not be like PS1 that they are just leaving out things that worked, and creating more problems for themselves, and in the long run there gonna loose more customers than they gain.
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[Ignore Me] #44 | |||
Captain
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[Ignore Me] #45 | |||||
TL;DR If they are so serious about the lattice, they need to make "/lead" and "/order" constantly available for those owning the cert, or at least add "/sitrep" that allows you to report to all squad leaders with the cert. Last edited by NewSith; 2013-05-16 at 07:22 AM. |
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