Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Spam served for lunch, breakfast and dinner!
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-01-23, 06:48 AM | [Ignore Me] #31 | ||
Contributor General
|
There has been a few things announced that made me go "um". But, how can I really tell without playing it. It may be that some things are taken away but also some good things are added.
So, I'll wait to see before deciding. PS: Biggest question marks are: driver/gunning tanks and Gal as AMS. PPS: One-man army in ps1 isn't as great a problem as made out. While I could say BR40 gives too much I'd also say BR20 gives too little. Somewhere in the middle would be better. |
||
|
2012-01-23, 07:11 AM | [Ignore Me] #32 | ||
I hate class systems in modern FPS game they are restrictive and have but UI's that slow things down.
This said i would say that the direction i have seen the PS2 team going down this class system will be more hybrid between favourites in ps1 and a little freeform but built into class to restrict the one man soldier mindset. I kinda like the idea that should i play NC and be flying over a field of TR my speakers wont be filled with a begillion striker lock ons (ala PS1) |
|||
|
2012-01-23, 07:34 AM | [Ignore Me] #33 | ||
Sergeant
|
The classes represent diffrent roles (not premade builds), the idea is you can swap between roles every time you die. (you won't have as much utility, but a medic is a medic!)
You can then (to my understanding) choose extra gadgets and other cool utilities to define your character. I understand many people much prefer to cherry pick all the best things at once, but now real decitions have to be made. To answer the op's fears directly ... you would arrive at this base - take your engi loadout and begin fortifing the area ... if the invation arrived you would head back inside and pull yuor cloaker load out (and be more effective at both). the "class" system is not a traditional *choose your path at char creation* its just a (highly effective) way to stop a single player being a one man army. Last edited by LongBow; 2012-01-23 at 07:36 AM. |
||
|
2012-01-23, 08:16 AM | [Ignore Me] #34 | ||
Captain
|
I am very open minded to the class type of tree, I love the old cert system and like the way you can mix it up. But having the class system wont be to bad. I mean back in the day if you needed a certain vehicle, and no one had the cert for it it was just a mater of going in and decertifying and spending it on the certs. With the class system if you need a certain weapon or vehicle you could just change classes and assuming you lvled up that class you now have access. It has a BF3 feel to it but hey look at BF3 its a winning system. I say lets try it out and hope it works for the best. I just hope it doesnt turn to a pay to win type of game with all this free to play talk.
|
||
|
2012-01-23, 08:43 AM | [Ignore Me] #37 | ||
engineers need custom freeform backpacks so badly!
i always played engineer or cloaker in ps1. with a fixed backpack, a simple order like "mine the courtyard" will take a vast amount of time compared to freeform backpacks! whenever i had to put up defences i switched to rexo and filled every available slot with those ace things. this left me unarmed, but i didn´t need any weapons while fortifying a base! in ps2 i have to run back to a terminal every 10 seconds! and if engineers don´t get a deployable ammo dispenser like in tf2 that they can carry around it will even be worse, because outside a base there is not even a cloaked ams anywhere to refill! no outside a base engineers would have to follow a big fucking rocketmagnet-galaxy around to get refills.
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
|||
|
2012-01-23, 09:00 AM | [Ignore Me] #40 | ||
i am on the dark side!
my rage will never deplete! the engineer post was just an example how a class system can limit players that don´t even try to be jack of all trades. and we already got the confirmation that we will not be able to manage ammo amounts in our backpack! every weapon gets its own ammo stack and that´s it. i am sure this includes the engineer and his tools whatever they may be
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
|||
|
2012-01-23, 10:09 AM | [Ignore Me] #42 | ||
Sergeant Major
|
People really still don't get it? Geez.
On the topic of CE, we don't know what the maximum deployment limit for each individual is. Could be 3 or 4 tops before the first item is deconstructed on placement of a fifth. The fact that inventories aren't in in their classical form means SOE can default an engineer to carry 12. It's just an integer they can adjust on the fly in the name of balance (and practicality.) Like Duke said, Planetside 2 is NOT Planetside 1, and I personally doubt 1 is in the state it's in solely because of the BFR's everyone likes to attribute its downfall to. At some point for many people, the game just wasn't better nor worth the money over what's on the market, and that says something. |
||
|
2012-01-24, 03:51 AM | [Ignore Me] #45 | |||
Sergeant
|
|
|||
|
|
Bookmarks |
|
|