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PSU: Good thing this game isn't on Pluto.
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2013-02-01, 10:13 PM | [Ignore Me] #33 | ||
Private
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Tunnels are OK but i would like to see a Downlift Entry to the Tunnel System from the SCU Generator room, at a minimum whats the point of tunnels if i still have to run across the courtyard to get to the other generators , if i haven't died yet
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2013-02-01, 10:42 PM | [Ignore Me] #34 | ||
Private
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I don't know why i'm disappointed, I should be used to it by now, but these 'tunnels' are a joke. They add nothing to the game, might as well have been a defensive teleporter. It seems like the player base asks for something and the developers take the literal, simple definition of what we ask for and add it into the game.
We wanted tunnels, we got them. |
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2013-02-01, 11:18 PM | [Ignore Me] #36 | ||
I heard that there will tunnels that go to the regular shield generators as well. If that's true, then this patch should make a big difference in defensive gameplay.
About the SMGs, the animations are nice and all. But when I'm busy keeping my crosshairs on the bad guy, I'm not looking at all the minute shoot animations that are happening. What's more important to me is that all the different weapons actually look unique. |
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2013-02-01, 11:37 PM | [Ignore Me] #37 | ||
Sergeant
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I never got the impression that they would put a tunnel network underneath the complex. They said that a tunnel from the spawn room to the main part of the base. So then the question of why do this instead of a teleporter? Maybe as people had said in the past tunnels were not possible (I never did confirm if this is true) so know they figured them out and they testing them out before working on a large more complex network.
I would love to see the scu and main capture point down some tunnels. But it maybe baby steps. |
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2013-02-01, 11:55 PM | [Ignore Me] #38 | |||
Major
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2013-02-02, 12:52 AM | [Ignore Me] #39 | ||
was a great show as always. some good stuff coming, cant wait to see where the tunnel ideas go. loved the tunnel fights in the origional Battlefield Vietnam. hope planetside has something similar in the works.
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2013-02-02, 01:14 AM | [Ignore Me] #40 | ||
Corporal
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I'd be much more interested in tunnels that were implemented as a twisted catacomb of death beneath a base, something you could use as you described in stream, as well as something attackers could use - BOTH. Not separate attacker and defender tunnel systems...why would someone build a base with 'attacker tunnels' in it??
Also, if these tunnels will just be defender-only force-fielded areas, as seen in stream - why not just use teleporters? It adds nothing to the game to make it a tunnel. And here I was hoping for some dark foreboding tunnels that would make flashlight attachments and SMG Infiltrators awesome...guess not. |
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2013-02-02, 01:23 AM | [Ignore Me] #41 | ||
Corporal
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Also, one question I wish had been asked/answered about SMGs:
For classes that already have a carbine/AR option as well as a pistol option - why would you EVER use the SMG? It seems like the only characters these will be enticing to is the infiltrator, who's currently lacking a good short/mid-range hip-fire primary option. |
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2013-02-02, 01:46 AM | [Ignore Me] #42 | ||
Private
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Talk about moving the goal posts, you guys:
"We want tunnels out of the spawn rooms!" "Here you go." "No! You've got to put the SCU and Generators in them, and let there be massive fights! This sucks! The developers NEVER LISTEN!" Honestly. I for one cannot wait to get my hands on the TR SMG. |
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