Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: This is the DUST514 forum, right?
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-08-31, 01:00 PM | [Ignore Me] #32 | |||
Private
|
The point is, the % online really doesn't mean anything as to how well your side will do. I saw the %'s @ 32VS, 35TR, 33NC, and the NC were pushed back nearly entirely to their main base because -- Mainly Idlers online trying to farm Aur. The advantage will go (typically) to the groups that are semi-organized, as opposed to the one that has the most Lone Wolf players... As it should (imho) |
|||
|
2012-08-31, 01:12 PM | [Ignore Me] #33 | ||
First Sergeant
|
The great majority of VS gear is trash right now, and somehow they managed to make aircraft and rocket pods better than they ever were in PS1 (despite their promise that pilots wouldn't be able to just hoverspam).
|
||
|
2012-08-31, 01:15 PM | [Ignore Me] #34 | |||
Staff Sergeant
|
|
|||
|
2012-08-31, 01:32 PM | [Ignore Me] #35 | |||
Sergeant Major
|
|
|||
|
2012-08-31, 02:16 PM | [Ignore Me] #36 | ||
Major General
|
Apparently aircraft can hover and spam bullets at ground troops easily? I had a hard time staying alive by myself at an outpost with hardly anyone around except that one aircraft. As soon as I walked outside I was dead. I seem to remember the DEVs saying the "Hover Turrets" that we had in PS1 were not going to happen in PS2.
|
||
|
2012-08-31, 02:18 PM | [Ignore Me] #37 | ||
Sergeant
|
My biggest complaint is probably base mechanics. They encourage zerg rushes to cap bases, no strategy really. Pick an aircraft, clear out the area, then infantry rush the cap points. Bases really need to be more fortress like. Battles shouldn't be long and drawn out in the open, and short spam-fests indoors, but that's exactly where the gameplay is at right now.
|
||
|
2012-08-31, 02:26 PM | [Ignore Me] #38 | ||
Private
|
I personally find it ridiculous that you can bump a friendly going 5 kmph in your tank and kill them, yet completely run over an enemy and do virtually no damage. I kill more friendlies backing my mag up so that someone can hop in than I kill enemies with the thing. Quovatis can attest lol.
Aircraft flight mechanics work, but are stupid. Apparently A and D are strafe? Because they sure act more like a really slow rotate. It would also be nice to have throttle control like PS1 had: When you press W you accelerate forward, let off W and you slow down to a stop and if you want to cruise you press Q. Cant say I care for the "W is throttle up and if you let go you maintain that speed" More "Realistic" sure, but I like how it was implemented in PS1 more with the number keys acting as a percentage of throttle to allow cruising at specific speeds. A more effective reverse would be nice too. Galaxies not exploding if you don't set them down like a feather would be nice too, they take way too much damage and are way too easy to destroy yourself trying to land one on uneven ground. |
||
|
2012-08-31, 02:34 PM | [Ignore Me] #39 | ||
Private
|
Currently, AirCav decimate everything, counter everything, and are only countered by other Air.
Incoming rocket equipped Reaver? No problem. Convince just 6 players to suit a Burster MAX and fire shells to hopefully discourage (not kill) the solo pilot from attacking for 20 seconds. Your Empire would be better off having those 6 lads simply pull Aircraft themselves. AA MAXes need, for ES purposes as well, G2A missiles. At least for the NC and VS. They worked in PS1 and would work here as well. Additionally, they give ES variation to MAXes, which unfortunately is lacking (much like ES AV rockets for infantry - gone are the Lancer, Stryker, and Phoenix). |
||
|
2012-08-31, 02:36 PM | [Ignore Me] #40 | ||
Master Sergeant
|
Not sure what I think it the #1 Balance issue, but I think MAXes need a cooldown- I know they've said they will implement some anti-MAX weapons/gadgets, but I'd rather they just put a cooldown on em ( or both ).
As for the guy above me; I haven't had much problems with Air- if I'm in an AA-gun or a gunner in a lib I can easily take em out if they're close enough. If they attack infantry- then yes obviously you wont stand much of a chance, it's supposed to be like that :P Last edited by HeatLegend; 2012-08-31 at 02:39 PM. |
||
|
2012-08-31, 02:49 PM | [Ignore Me] #41 | ||
Sergeant
|
Max suits should not be in the game. Out of all the other things they dropped from PlanetSide 1, why they chose to keep max suits I'll never understand.
Worst design decision ever. If devs wanted heavy armor classes, they should have looked to Tribes: Ascend for an example of how to do it right. Even then, I don't know how it would work because infatry play is ground based and there is little advantage in being able to outrun or outmaneuver a max suit. Gameplay loses nothing without them and it gains everything when it comes to delivering an FPS game worth playing. |
||
|
2012-08-31, 02:55 PM | [Ignore Me] #43 | |||
Master Sergeant
|
anti air being weak and reaver speed/afterburner bugged atm
|
|||
|
2012-08-31, 03:00 PM | [Ignore Me] #44 | ||
Sergeant
|
A thousand times, really.
They were only ever in the first game because SOE knew ZERO about making a shooter in 2003. They had no business being there then, and you figured they would have learned by now. Really. If 9 years has shown you anything, it's that they NEVER properly balanced max units after ENDLESS cycles of buffs and nerfs. There's nothing radical about someone who simply remembers how fucking lame they were. They are a boring class to play as, and they are nothing but a pain in the ass to infantry focused gameplay; which is what has always sold a million billion copies. But if SOE wants to keep them because they already made the models, they're only shooting themselves in the foot. I wouldn't expect anything less from them. Already counting on writing PS2 off. Someday, someone who first knows how to make a proper shooter will make an MMOFPS, soon as SOE is done fucking it up. |
||
|
|
Bookmarks |
Tags |
ndalift |
|
|