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Old 2011-02-09, 04:27 PM   [Ignore Me] #31
Hamma
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Re: Terrain Improvements


While I love the thought of destroyable terrain we have to be realistic here. In a persistent online world like PlanetSide it would be far to hard to manage and it wouldn't add much to the game but headache.
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Old 2011-02-09, 05:07 PM   [Ignore Me] #32
DviddLeff
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Re: Terrain Improvements


Originally Posted by Gogita View Post
Destroyable terrain, bases, bridges etc sound nice and such... but keep in mind what kind of effects it will have in the game. And is it really THAT BAD if this was not implemented in the game?
Not saying that its a game breaking oversight, just that it may work.
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Old 2011-02-09, 08:40 PM   [Ignore Me] #33
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Re: Terrain Improvements


Originally Posted by Hamma View Post
While I love the thought of destroyable terrain we have to be realistic here. In a persistent online world like PlanetSide it would be far to hard to manage and it wouldn't add much to the game but headache.
Depends on how easy things would be to destroy, and how fast they repaired back to normal(Because, you know.. nanites. )

Walls, for instance, could only be destroyed from inside, so you can't just have a few tanks stand off and lob shells. You need some cloaker stealth action. It would be like the advantage gained from a gen drop, only lesser. An additional breach point instead of crashing the entire base.
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Old 2011-02-10, 10:00 AM   [Ignore Me] #34
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Re: Terrain Improvements


Well I'm sure it's not impossible. But I really don't believe it would add much to the game other than annoyance for players.

On the flip side - terrain does need to be more varied with more places to hide.
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Old 2011-02-10, 12:01 PM   [Ignore Me] #35
DviddLeff
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Re: Terrain Improvements


Yeah, more cover for infantry is a must.
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Old 2011-03-14, 01:26 PM   [Ignore Me] #36
Tiberius
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Re: Terrain Improvements


Tunnels would be awesome. I loved the skirmishes we had in the tunnels leading to the caves.

OMG! water map, with bases connected by underground tunnels with towers along the way for spawnpoints so you could have mass air fights above and tunnel fights below.

EDIT: Pretty much every one of LEFF's suggestions is a must, the bunkers esp. I love anything that protects me from tanks and aircraft lol, tunnel from the tower to the base anyone? :-)

Last edited by Tiberius; 2011-03-14 at 01:34 PM.
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Old 2011-03-14, 07:20 PM   [Ignore Me] #37
DviddLeff
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Re: Terrain Improvements


I am not the LEFF, DviddLeff from Emerald is my character.
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Old 2011-03-15, 01:08 PM   [Ignore Me] #38
TRex
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Re: Terrain Improvements


I like many of the ideas in the OP post.

Just to add, just wishful thinking , is that I wonder if it would be possible to have ,for instance , 21 continents but only 7 activated at any one time?

As a continent becomes locked , it becomes unavailable but another continent opens up. This may counter the constant fighting on certain continents , and bring a continually changing map structure to the game.

As a extra , when , eventually that initial continent is available again , the bases and other structures could have much more of a flavour related to the current ruling empire. Maybe the NC building take on a more angular look etc , and the defences have a more empire specific feel about them and so on.

Not only would you have such greater variety to the game , but the persistant world idea would feel more real , and give more incetive to keep playing with your empire / outfit and feel like all the time you put in to capture a continent was worth it.
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Old 2011-03-15, 02:23 PM   [Ignore Me] #39
DviddLeff
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Re: Terrain Improvements


One thing I didn't like about the caverns was that most of the time you couldn't fight on most of them. There should be able to be a fight on as many continents as possible at any one time; the servers are there just not being utilised.
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