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2012-06-08, 09:08 PM | [Ignore Me] #1 | ||
Staff Sergeant
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That's just what I was thinking.
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2012-06-08, 07:06 PM | [Ignore Me] #4 | ||
Sergeant
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I'm pretty sure the way it works is that you can't equip all of those things (like faster reload speed/accuracy/etc) at once - you have to choose only one at any given time, and then all of the weapons we didn't see at E3 simply weren't unlocked and had to be unlocked in the store with Auraxium/station cash.
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All the world that's owned by idle drones is ours and ours alone. We have laid the wide foundations; built it skyward stone by stone. It is ours, not to slave in, but to master and to own. While the union makes us strong. |
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2012-06-08, 07:10 PM | [Ignore Me] #7 | ||
Thank you for the diligent work. Much appreciated.
Just curious - do you happen to be Dude filming with head cam? |
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2012-06-08, 07:32 PM | [Ignore Me] #11 | ||
So, I'm assuming that the actual cert points don't necessarily automatically make stuff better for you, but instead, they allow you to equip slight upgrades and sidegrades for your weapons/armor/vehicle. (With the obvious exception of the acquisition timer.)
I.E. the armor addon that allows the armor to be self-repaired requires 2 cert points in Nanite Auto Systems: Auto-repair power, but reduces your trunk ammunition by 20%. A more powerful sidegrade would require 4 cert points, double the auto-repair rate, and reduce the trunk ammo by 60%. (Again, these numbers are just off-the-ceiling examples.) Otherwise, either there will be a hell of a lot of difference between newcomers and vets in terms of power, unless each cert only adds a 1% performance increase, which would be, quite frankly, pretty pointless.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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2012-06-08, 07:40 PM | [Ignore Me] #13 | ||
If you're playing an RPG where everything is calculated through math, yes.
If you're playing an FPS, where the outcome of a battle depends much more on player skill and reaction, 1% doesn't do much when your hand can only give you +/-3% accuracy on your weapons. Now multiply that a few thousand times to account for the number of players they're aiming for. EDIT: What I'm saying is, those certs do need to give you more than just 1%. But where they give you 10% armor bonus, they need to take away 10% in... let's say firing speed. Mathematically, your damage output over your lifetime is the same as the guy with no sidegrades. But if you're a skilled player that can make almost every shot land, while moving at the same speed as the other guy (who can fire faster, but has less armor), you'll be able to dish out more specific damage (damage/armor point, in this comparison), and thus, survive. All this goes back to the sidegrades that tailor a specific playstyle rather than flat out power upgrades.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark Last edited by Ailos; 2012-06-08 at 07:47 PM. |
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