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Old 2011-09-20, 02:13 AM   [Ignore Me] #1
Raymac
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Re: Chassis mounted main guns


I don't like it. Tactically, it's probably a benefit to me since I like being a tankbuster in my reaver and a good Mag gunner is scary. However, I still hate the idea of locking the main gun forward, especially if only the driver can use it. You can give it double secondary AA Starfire guns all over it, but I still don't like locking the main gun forward on the Mag or any other tank for that matter.

What tank designer, either in real life or video games, would think that locking the main gun was a good idea?
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Old 2011-09-20, 03:14 AM   [Ignore Me] #2
Azren
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Re: Chassis mounted main guns


fixed main gun on a tank... yea that will do wonders for teamplay. Just like all the one manned two seater biffers running around.

Geez, get your act together SOE, we want a TEAMPLAY based game, not some idiotic one man armee shooter - there are enough of those already.
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Old 2011-09-20, 03:04 PM   [Ignore Me] #3
TheGoatFather
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Re: Chassis mounted main guns


So the main gun is fixed...what about the other guns? Have the secondarys been confirmed yet? They could be homing missile spouting rocket pods for all we know (although they won't be).

If it's just rocking that one, fixed gun then it'll be at a severe disadvantage. Will need fixing.
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Old 2011-09-20, 03:07 PM   [Ignore Me] #4
Talek Krell
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Re: Chassis mounted main guns


While we haven't got excessive detail on any of the tanks, we're told the gunners will be using secondary weapons in modular turrets. As a couple of examples they've mentioned an AA gun (probably flak) and a mortar launcher.
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Old 2011-09-20, 03:06 PM   [Ignore Me] #5
TheGoatFather
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Re: Chassis mounted main guns


"PS_TRay
@CMcGreevy *confusion* the magrider is the same as it was in #planetside. The forward gun is now the main gun, the turret is secondary"

Ah. (sorry if everyone reached this conclusion already btw).
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Old 2011-09-20, 03:10 PM   [Ignore Me] #6
Talek Krell
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Re: Chassis mounted main guns


Originally Posted by TheGoatFather View Post
the magrider is the same as it was in #planetside. The forward gun is now the main gun, the turret is secondary"
I think it's entirely inaccurate for him to say that that's the same as in Planetside. >.>
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Old 2011-09-20, 03:24 PM   [Ignore Me] #7
Raymac
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Re: Chassis mounted main guns


Originally Posted by Talek Krell View Post
I think it's entirely inaccurate for him to say that that's the same as in Planetside. >.>
I actually agree with you. That was me on twitter and I should have called him out on that assessment when I had his attention. Then again, he just fell back on the "talk to Higby, I'm in art" which I can understand.
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Old 2011-09-20, 04:44 PM   [Ignore Me] #8
Talek Krell
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Re: Chassis mounted main guns


Originally Posted by Raymac View Post
I actually agree with you. That was me on twitter and I should have called him out on that assessment when I had his attention. Then again, he just fell back on the "talk to Higby, I'm in art" which I can understand.
I'd like to get in touch with Higby and ask him to elaborate on why they went this route with the vehicles and what effect they expect it to have. Twitter doesn't seem like the format for it...maybe I'll try e-mailing Smedley...
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Old 2011-09-20, 05:16 PM   [Ignore Me] #9
Graywolves
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Re: Chassis mounted main guns


Originally Posted by Talek Krell View Post
I'd like to get in touch with Higby and ask him to elaborate on why they went this route with the vehicles and what effect they expect it to have. Twitter doesn't seem like the format for it...maybe I'll try e-mailing Smedley...
through the new hexagon territory capture system they intend to have more vehicle based battles. He felt that in PS1 you had between base vehicle battles, the combination of vehicles and infantry, then infantry in the base. This forced everyone into an infantry role of some sort and made vehicles useless until the following battle.

They want to have more air-themed and armor-themed battles. Through letting drivers gun, they provide more incentive and manpower into the armored fights than you could in the previous system. Another perspective was that if you were spending skill points into driving a tank, you should be able to experience all of it.
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