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2012-12-27, 01:30 PM | [Ignore Me] #32 | |||
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the 3d printer i have access to uses the STL and CTL file formats. I don't know if the files from your program can be converted easily into that or not. Awesome program though, keep up the good work!! |
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2012-12-27, 01:44 PM | [Ignore Me] #33 | ||
i´m also not familiar with 3d printing, but some companies offer 3d prints from your files, and those companies typically ask for file formats like this:
VRML2/97 (*.wrl), *.3DS, *.ply, *.obj, *.stl, *.zpr, *.stp, *.dxf, *.asc, *.igs, *.model, *.prt, *.X_t, *.exp, *.CATPart stl being the one i have seen the most. but there are some additional requirements and i don´t know if ps2 models meet them. (models need to be closed/waterproof, there is a minimum wallthickness and such things) but if you are able to convert a model to one of those formats, i could try to let the result being checked for 3d printing. or lametta could give it a try with his printer. if this works, i will have to do some research on the reprap project again. damn it would be cool to have an actual vanguard model with maximum details, or a reaver.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! Last edited by Shogun; 2012-12-27 at 01:47 PM. |
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2012-12-27, 06:10 PM | [Ignore Me] #35 | ||
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I'm looking for values of certain things, specifically the Drifter Jump Jets. Been perusing the documents, there's a lot to sift through.
Have you come across which files contain specifics values for damage/duration of certs/classes/weapons/etc? |
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2012-12-27, 08:24 PM | [Ignore Me] #37 | |||
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http://code.google.com/p/ps2ls/wiki/DME I'm still looking for a way to get the UVs, I've been distracted with all the festivities that come around this time of year, haven't had as much time as I would have liked to work on it. The UVs will hopefully be in the next update. Last edited by Gelnika; 2012-12-27 at 08:26 PM. |
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2013-01-22, 04:46 AM | [Ignore Me] #40 | ||
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Gentlemen!
ps2ls v1.2.0.133 has been released. It now allows you export models with UV coordinates. The rendering aspect within ps2ls is not quite there, I've been focusing more on the exporting since that's what people care about. http://code.google.com/p/ps2ls/downloads/list (Yes, that's a rail gun on the Vanguard!) |
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2013-01-24, 03:08 PM | [Ignore Me] #45 | ||
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The explanation for that is that the PS2 game files have several references to Free Realms content here and there since certain parts of Forge Light were pulled from or iterations of parts of the engine that runs Free Realms.
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