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2012-05-26, 11:32 AM | [Ignore Me] #31 | ||
Sergeant
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You are in a main battle tank. You are much stronger than someone on foot or in a transport. You have a great advantage, and should be committed to being a tank. Getting out in the middle of a fight should be trickier than hitting your "g" key.
Please spare us the bullshit "it offers more tactical options" argument. Instant vehicle exit is going to be used for one thing only: jumping out of the tank right before your enemy fires the last shot. |
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2012-05-26, 11:42 AM | [Ignore Me] #32 | |||
Lieutenant Colonel
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Nothing prevents you from trying to escape instead of choosing to exit the vehicle. Nothing prevents you from taking a chance at exiting the vehicle knowing the risks involved. It's just that it involves a choice with calculated risks. At some point, one has to look at the situation and accept his fate: once your tank is low-health in hostile grounds, bailing or not, you have already lost the tank fight and are in a dire situation. Not being able to bail from a tank instantly is about knowing when you have lost. It forces a choice between: - keep doing damage on the enemy tank and go down with the ship. Maybe survive (but it's too late to bail if you realize you won't) - do less damage on the enemy for a chance to run away on foot. Maybe survive, your tank is lost. - try to escape with your tank. You won't have a chance to bail if it fails. With instant bailing, the game is dumbed down to option 1: you can just always bail at the last moment or the instant there is an opportunity to jumpjet away on a hill or base buildings. I do not see why you should have a no-brainer option that involves zero risk/cost to escape a situation which you got yourself in because you failed to see something coming or to prepare for it appropriately. Non-instant bailing for heavy ground vehicles also offers a balance mechanism vs. light vehicles (buggies, flash/atv). You trade armor for escape options. With a tank, you should have lower chances of using your extra health bar (i.e. you as a soldier). With a low armor vehicle, you should be able to bail more easily to use that soldier health bar. That's how PS1 was balance and I agree with that vehicle balance decision. Not because it was PS1 but because I believe it was a nice mechanic. EDIT: and just FYI, I support what ArcIyte said 100%. Last edited by sylphaen; 2012-05-26 at 11:45 AM. |
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2012-05-26, 11:59 AM | [Ignore Me] #33 | ||
First Lieutenant
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That's just your opinion though. I get the feeling that lots of people feel frustrated when their opponent jumps out of his vehicle to avoid death and would love to see this "feature" removed. Sure it might benefit them too from time to time, but on the whole most people recognize it's inherently a bullshit mechanic. It's all in how you look at it.
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2012-05-26, 12:01 PM | [Ignore Me] #34 | |||
Lieutenant Colonel
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If the gunner/driver manages to bail out before it explodes and kills the op4 holding the rocket launcher that's their problem for not being prepared. Always plan for every scenario... Last edited by Hmr85; 2012-05-26 at 12:06 PM. |
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2012-05-26, 12:08 PM | [Ignore Me] #35 | ||
First Sergeant
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Instant bail is bad. One way to fix it is to have enter/exit animations which they said they won't do at the moment. The other way is to prevent you from bailing until you come to a complete stop. It's unrealistic and stupid to jump out of a tank going 50 miles per hour. This should be a one-way argument, honestly. Catering to "new player" audiences by implementing easy-mode instant bail is not the way to secure a large player base. The way to secure a large player base is to have good game mechanics, and instant bail is not good game mechanics.
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2012-05-26, 12:12 PM | [Ignore Me] #36 | |||
First Sergeant
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If the situation is identical regardless of 'bailing or not', what's the issue? Red: How is forcing a player beneficial to the game? Bailing is irrelevant, but don't allow it. |
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2012-05-26, 01:33 PM | [Ignore Me] #38 | ||||
Lieutenant Colonel
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Having rules in a game IS forcing a player to certain mechanics. Are you saying rules are not beneficial ? Let's ask it another way: why should a player be forced to play without unlimited ammo, unlimited jetpacks, unlimited HP, etc... ? Well, simply because not having those restrictions and rules makes the game not challenging and not entertaining. Forcing rules on bailing is not about griefing players, it's about offering balanced choices and let the player choose the best depending on his situation. What's the point of having A, B or C if B is always the best choice in all situations ? The underlying assumption about offering choices is that better players will usually take better decisions and good decision making should be rewarded. Edit:
Edit2: btw, thanks for having read my post and taking the time to reply. Last edited by sylphaen; 2012-05-26 at 01:41 PM. |
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2012-05-26, 02:04 PM | [Ignore Me] #40 | ||
Colonel
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You should be able to bail out of any open top vehicle at any speed, but take fall damage equal to the % of your speed. However, you should not be able to bail out of tanks. It doesn't make any sense and there's no good use to it. You need to be at a complete stop to open the hatch and clamber in, and at a complete stop to get out. As someone said, spare the more tactical options bullshit argument, the only thing bailing will be used for is escaping death last second.
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2012-05-26, 02:13 PM | [Ignore Me] #41 | |||
Lieutenant Colonel
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2012-05-26, 02:14 PM | [Ignore Me] #42 | ||||||
First Sergeant
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But being in a vehicle with a door but not being able to use that door except under a certain criterion is not. When I say 'fact of reality' I am taking about the facts of reality that exist upon Auraxis. Auraxis is based in a world of natural laws and consequence.
How about this: If you remove B, A or C then becomes the best choice in all situations. That's not quite true either. The situation (terrain, your health, enemy health, enemy vehicle, proximity of other enemies, proximity of allies) and the player's playstyle determine the best choice, and those things are always in flux. There's no way to know the best choice because it is subjective.
Aren't options for the sake of options a sufficient goal?
Or are you advocating a fight to the death (which it seems to be already)? Last edited by Pyreal; 2012-05-26 at 02:16 PM. |
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2012-05-26, 02:16 PM | [Ignore Me] #43 | ||
Colonel
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It worked wonderfully in the first game. We didn't have noobs bailing out left and right just trying to escape death. Do you know how damn annoying it will be to have every tank you shoot at the people bailed out and you don't get xp for the kill?
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2012-05-26, 02:24 PM | [Ignore Me] #44 | |||
Lieutenant Colonel
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Since this topic is covering all vehicles. Yes, bailing should be allowed. If you died because some noob bailed out and killed you then in all honesty...you have no one else to blame but yourself for being terribad and good kill to the noob. Last edited by Hmr85; 2012-05-26 at 02:26 PM. |
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2012-05-26, 02:25 PM | [Ignore Me] #45 | ||
Colonel
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I didn't say it's necessarily wrong, but I was referring to Pyreal's statement that it offers up a wealth of tactical options, which we all know is absolute bullshit. There is only one use for it, escaping death last second. I don't care if you do in a buggy, ATV, etc, but it's completely retarded being able to have a second life after having your TANK destroyed. The thing is a massively powerful tool with extreme killing capability, and you shouldn't get a free life by pressing 'E'.
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