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2013-02-25, 12:21 PM | [Ignore Me] #32 | |||
I like your components ideas though.
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2013-02-25, 12:27 PM | [Ignore Me] #33 | ||
Lieutenant General
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I like the idea, but if you're selling these drastic weapon attachments in the store that vary by class (like long barrel for snipers, drum for HA), then the ending effect really doesn't seem much different then the current implementation.
It really just seems like an alternative approach to the same overall affect, not different enough. Are you basically saying, "With weapons, I want less options to choose from, and more impact with chosen modifications"?
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Last edited by Lonehunter; 2013-02-25 at 12:31 PM. |
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2013-02-25, 01:03 PM | [Ignore Me] #34 | |||
First Sergeant
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So an "advanced laser" would be better in the sense that it would provide double the benefit for example, but also double the draw-back. i.e.High velocity ammo would give more damage but make recoil stronger, so advanced HVA would give even more damage but even more recoil. etc. Its fine if someone takes advanced HVA immediately since the drawback is still there. It would lead to true specialization. |
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2013-02-25, 01:05 PM | [Ignore Me] #35 | |||||
Sergeant Major
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Again, not a bad idea, but its not going to happen. |
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2013-02-25, 07:37 PM | [Ignore Me] #36 | ||
Major
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Currently SOE has replaced the monthly fee with selling monthly toys to the 10% who buy stuff. The problem with your suggestion is it is probably even harder to come up with new unique balanced attachments each month.
What the game really needs is a business model that separates the profit from the game balance. I think the Guild Wars model of just selling the game would have been better really. That is pay 50 dollars, and unlock all weapons. Can still buy cosmetics/boosters. Only problem is then I fear SOE would just start adding unbalanced new tiers of class abilities that cost huge amounts of certs to drive up booster sales. |
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2013-02-25, 08:27 PM | [Ignore Me] #37 | ||
Sergeant Major
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You should note that, seeing as the game is outside of the Beta stages, your suggestions are far too drastic a change from the game design. (Losing all the rad guns we already bought? Inconceivable!)
I, for one, prefer not to make suggestions that I know will never happen in the game. Nevertheless I suppose it is fun to consider what might have been... |
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2013-02-26, 05:23 AM | [Ignore Me] #40 | ||||
Staff Sergeant
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2013-02-26, 10:33 AM | [Ignore Me] #42 | ||
Sergeant Major
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Its also not about just making money at it, its about pissing off people who have already invested into the current system. its like buying super mario and then all of the sudden the developers wipe it out and give you Sonic the Hedgehog - both fun games, but its so dramatic a change that many will be left to say "I thought I paid for Super Mario." OK thats a horrible analogy, but you get what I am saying. Yes, the idea is good, yes it would even make money, but its so far removed from the path that SOE has gone down, it will never ever ever ever never ever happen. ever.
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2013-02-26, 11:11 AM | [Ignore Me] #43 | ||
First Lieutenant
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Why not combine ideas? Have that level of customization with multiple weapon platforms. Each platform would have some kind of base value. An SMG platform would be good at CQC and SMG stuff, but you can completely rig it to be a medium range weapon with lower count mags, higher power rounds, and a heavy barrel. You can make it into a Mini-Saw with a massive mag, foregrip, and other crap so it annihilates at close range while kicking like a dying mule. At heart though, it will still be an SMG and won't ever be an effective sniper rifle.
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2013-02-26, 11:51 AM | [Ignore Me] #44 | |||
Sergeant Major
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2013-02-26, 12:13 PM | [Ignore Me] #45 | ||
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Sadly, I have more faith Sony will do what's be$t for the ca$h shop vs what's best for gameplay. If players keep buying new "stuff"....we'll keep gettting more sh1t ... that "looks" & perhpas feels a bit new in some way.... . |
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