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Old 2011-07-26, 06:37 PM   [Ignore Me] #1
NewSith
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Re: Two Questions of "Day and Night"


LOL I've just remembered...




It actually IS on topic =P
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Old 2011-07-27, 04:38 AM   [Ignore Me] #2
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Re: Two Questions of "Day and Night"


I never understood the appeal of a night-time you can see in. That's not night, that's dusk...An atmosphere alteration as opposed to a game-play alteration.

I know there'll be people who'll hate proper nights, but it's been said that nights would also need to be long enough for it to be worth planning for, hence if there were also sufficiently long sunsets/dusks, it'd give people an hour or two to prepare to join the battle on another continent, or even try and wrap up the fight before things go dark.
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Old 2011-07-27, 03:54 PM   [Ignore Me] #3
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Re: Two Questions of "Day and Night"


.
UNTIL I see and experience it for myself, I can't say I won't or couldn't learn to like fighting in very dark conditions. If 75%-95% of the world zerg tends to avoid DARK night conditions, then we can expect the BIG battles to happen on continents that have the majority of daylight hours ahead of them.

DARK nightime fighting might become like cave fighting.....for the few dedicated lovers of a different environment.

I don't know enough about the myriad of challenges it will offer the player. Nor do I know what SOE may add in the ammo, weapon, or cert trees to help make NIGHT battles an entirely new and perhaps as equally an addicting part of PS2 as the huge battles PS1 sometimes gave us.
.

Last edited by Chaff; 2011-07-27 at 03:56 PM.
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Click here to go to the next VIP post in this thread.   Old 2011-07-27, 11:21 PM   [Ignore Me] #4
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Re: Two Questions of "Day and Night"


I was just looking at some kickass day/night cycle work this morning, in fact. It was pretty dark at night and the purple and yellow tracers sporadically illuminating the world was pretty slick.
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Old 2011-07-27, 11:59 PM   [Ignore Me] #5
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Re: Two Questions of "Day and Night"


Originally Posted by Higby View Post
I was just looking at some kickass day/night cycle work this morning, in fact. It was pretty dark at night and the purple and yellow tracers sporadically illuminating the world was pretty slick.
I need new info! New Screens! Dates!


Please....
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Old 2011-07-28, 12:54 AM   [Ignore Me] #6
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Re: Two Questions of "Day and Night"


Originally Posted by Higby View Post
I was just looking at some kickass day/night cycle work this morning, in fact. It was pretty dark at night and the purple and yellow tracers sporadically illuminating the world was pretty slick.
Screenshots or it didn't happen!

(hint hint wink wink nudge nudge)
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Old 2011-07-28, 12:55 AM   [Ignore Me] #7
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Re: Two Questions of "Day and Night"


Originally Posted by Higby View Post
I was just looking at some kickass day/night cycle work this morning, in fact. It was pretty dark at night and the purple and yellow tracers sporadically illuminating the world was pretty slick.
BONER! WOOOOOOOOOOOOOOT
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Old 2011-07-28, 01:50 AM   [Ignore Me] #8
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Re: Two Questions of "Day and Night"


Originally Posted by Higby View Post
I was just looking at some kickass day/night cycle work this morning, in fact. It was pretty dark at night and the purple and yellow tracers sporadically illuminating the world was pretty slick.
So cool. Can't wait to dance with the devil in the pale moon light.
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Last edited by Raymac; 2011-07-28 at 04:17 PM.
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Old 2011-07-28, 06:51 AM   [Ignore Me] #9
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Re: Two Questions of "Day and Night"


Originally Posted by Higby View Post
I was just looking at some kickass day/night cycle work this morning, in fact. It was pretty dark at night and the purple and yellow tracers sporadically illuminating the world was pretty slick.
w00t!
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Old 2011-07-28, 07:57 AM   [Ignore Me] #10
xcel
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Re: Two Questions of "Day and Night"


Originally Posted by Higby View Post
I was just looking at some kickass day/night cycle work this morning, in fact. It was pretty dark at night and the purple and yellow tracers sporadically illuminating the world was pretty slick.
THY HAIR GOD HAST SPOKEN!
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Old 2011-07-28, 05:08 PM   [Ignore Me] #11
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Re: Two Questions of "Day and Night"


Originally Posted by Higby View Post
I was just looking at some kickass day/night cycle work this morning, in fact. It was pretty dark at night and the purple and yellow tracers sporadically illuminating the world was pretty slick.
This game just got even better...
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Old 2011-07-27, 11:25 PM   [Ignore Me] #12
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Awesome
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Old 2011-07-28, 12:57 AM   [Ignore Me] #13
NapalmEnima
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Re: Two Questions of "Day and Night"


Night vision goggles, here we come.
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Old 2011-07-28, 02:26 AM   [Ignore Me] #14
CrystalViolet
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Re: Two Questions of "Day and Night"


Just made me picture the future war scenes from the good Terminator movies.
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Old 2011-07-28, 03:06 AM   [Ignore Me] #15
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Re: Two Questions of "Day and Night"


I'm liking what I'm hearing. Also I hope the day/night cycle is on the shorter side of 24 hours (21 to 23hrs), so I would get the feeling Auraxis is bigger than Earth and maybe try to spend a whole week playing on Auraxian time, hehe.
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