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Old 2011-07-21, 12:54 PM   [Ignore Me] #31
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Re: Proportionate XP


Originally Posted by DeeTwoEh View Post
But how would we tactically suppress the tactical enemy in a tactical manner tactically?
With tactical knifing, obviously.

In all seriousness, I'm sure splash weaponry won't get much assist xp.
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Old 2011-07-21, 12:57 PM   [Ignore Me] #32
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Re: Proportionate XP


Originally Posted by Bags View Post
With tactical knifing, obviously.

In all seriousness, I'm sure splash weaponry won't get much assist xp.
yea im sure they thought of this too. almost automatic when you think of assist XP.

Spam weapons should get lower xp for assists. that solves the issue
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Old 2011-07-21, 01:19 PM   [Ignore Me] #33
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Re: Proportionate XP


Originally Posted by basti View Post
Just make sure you limit it properly, otherwise people would just spam explosives like crazy to get fast XP. :>
I'm having a tough time figuring out what the problem here is. If you're doing lots of aggregate damage, and people are actually dying (so it's not just "I do 1000 damage by doing 2 damage to 500 players with a carpet-bombing of mace"), how is this not to be rewarded?

I understand not wanting to reward damage done if it's not contributing to the person, you know, actually dying. But if it is -- why should one weapon's damage be "worth" more?

In any case, Kudos, PS2 devs, for getting on board the assist train. I really like the idea of getting more experience for assisting squadmates, too.

Quick follow-up: Can more than one person be awarded assist experience (say, A does 40%, B does 50%, and C finishes off with the final 10%)? If not, is it based on who the last assister to help was, or which assister did the most damage? I understand that this might be a moving target, developmentally, so I'm okay with just hearing personal thoughts at this time that factor into the ongoing design discussion.

Last edited by kaffis; 2011-07-21 at 01:22 PM.
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Old 2011-07-21, 01:27 PM   [Ignore Me] #34
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Re: Proportionate XP


Originally Posted by Tigersmith View Post
yea im sure they thought of this too. almost automatic when you think of assist XP.

Spam weapons should get lower xp for assists. that solves the issue
Spam weapons should get just as much xp for assists as any other weapon.

In fact, I would like to see XP for kills assisted by spamming jammer grenades to turn off the enemy's invincibility implants PS and SW, along with any other implants, which makes them easier to kill. Using a thumper to do that is a great help in chokepoint fights, and it is rarely used.
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Old 2011-07-21, 01:30 PM   [Ignore Me] #35
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Re: Proportionate XP


Originally Posted by DeeTwoEh View Post
Totally in favor of an assist XP system based off of damage done. Nothing sucks more than putting a million shots into a full GG only to have some random asshole come out of nowhere and steal the kill with a Beamer. Very annoying.
Or put a hundred rounds into an enemy softie and have someone jump in front to give you big grief while they get to to steal the kill. This was a sort of standard operating procedure for some.

Yes, let's not structure things to reward cheating, weasely, traitorous scum.
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Old 2011-07-21, 02:08 PM   [Ignore Me] #36
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Re: Proportionate XP


Oh wow, Higby posted in this thread and I didn't even notice. Hours upon hours of reading random information has left me braindead. Glad we can get some clarification on how the XP system works!
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Old 2011-07-21, 02:19 PM   [Ignore Me] #37
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Re: Proportionate XP


Originally Posted by basti View Post
Just make sure you limit it properly, otherwise people would just spam explosives like crazy to get fast XP. :>
That is more of an aspect of weapon balancing than xp balancing. With weighted assist experience, the xp you receive is proportional to your raw damage output, provided that the target actually dies.

If a weapon is earning a player too much experience, it's because the weapon is too effective at dealing damage.
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Old 2011-07-21, 02:22 PM   [Ignore Me] #38
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Re: Proportionate XP


Thanks for confirming this Matt. The 'Kill Assists' is one of those ideas that players have been screaming out for pretty long time.

I'm very happy it'll happen. After all, the teamplay aspect of PS was suppose to transcend squad and platoon play, those features were meant for organisation
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Old 2011-07-21, 02:23 PM   [Ignore Me] #39
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Re: Proportionate XP


Originally Posted by DeeTwoEh View Post
But how would we tactically suppress the tactical enemy in a tactical manner tactically?
VS will be all set if there is anything like the Lasher in the game. NC/TR need something.
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Old 2011-07-21, 02:33 PM   [Ignore Me] #40
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Re: Proportionate XP


Originally Posted by Goku View Post
VS will be all set if there is anything like the Lasher in the game. NC/TR need something.
Two words: Bouncing bullets.
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Old 2011-07-21, 02:37 PM   [Ignore Me] #41
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Re: Proportionate XP


Originally Posted by Bags View Post
Two words: Bouncing bullets.
Hopefully we can get an Angelina Jolie implant that allows us to bend bullets around corners....and have luscious lips.
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Old 2011-07-21, 03:28 PM   [Ignore Me] #42
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Re: Proportionate XP


Originally Posted by Higby View Post
We're doing assist XP, it'll affect for kills earned by your squad greater than outside your squad, but there will be some bonus for outside of squad assists also. There will be some graduation to it as well, if you do 90% of the damage to an enemy and someone swings in and finishes them off you'd get more than if you just randomly hit an enemy with one bullet in a massive firefight.
Good stuff! It really sounds like you guys are giving thought to the little details, which is great to hear.
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Old 2011-07-21, 04:19 PM   [Ignore Me] #43
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Re: Proportionate XP


So long as spam aoe weapons cost xp when they hit friendlies...
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Old 2011-07-21, 07:07 PM   [Ignore Me] #44
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Re: Proportionate XP


Originally Posted by Sobekeus View Post
So long as spam aoe weapons cost xp when they hit friendlies...
That would be awesome. Thumper spam one too many friendlies and suddenly you're BR -5.
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Old 2011-07-21, 09:03 PM   [Ignore Me] #45
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Re: Proportionate XP


Originally Posted by DeeTwoEh View Post
Oh wow, Higby posted in this thread and I didn't even notice. Hours upon hours of reading random information has left me braindead. Glad we can get some clarification on how the XP system works!
http://www.planetside-universe.com/f...viptracker.php

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