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Old 2011-07-11, 10:35 AM   [Ignore Me] #31
Manitou
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Re: I Just Noticed...


Okay, after reviewing the video again, I read the beginning of the trailer with a bit more attention:

"Indar Continent, Grid 17 Comm Outpost..."

If this is a Comm Outpost, does that rule out a resource outpost? Or are they one in the same? If they aren't the same, what is the function of a Comm Outpost and are there different types of towers filling different roles like Comm, Resources, Defense, etc?

Lots to cogitate about!
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Old 2011-07-11, 11:16 AM   [Ignore Me] #32
Volw
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Re: I Just Noticed...


It's an early teaser so I'd assume most of the non-critical stuff is placeholders. Even Mossies and Reavers fly without weapons, so I doubt they'd have it down to that level of details already.

Plus, I don't see any oversized antennas, can't be comms outpost ;-)
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Old 2011-07-11, 12:07 PM   [Ignore Me] #33
basti
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Re: I Just Noticed...


The mossy that is flying right into the camera actually got a very very short vulcan cannon.
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Old 2011-07-11, 02:23 PM   [Ignore Me] #34
Evilmp
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Re: I Just Noticed...


I'm liking the sound of this.
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Old 2011-07-12, 03:08 PM   [Ignore Me] #35
wildcat140679
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Drop Ship/Structure/Tower(s)


Don't know if this has been discussed yet, for I had little luck finding a similar post.

During the watching of the interview and with the trailer running over and over in the background, the tower like building struck me a bit as odd and mechanized looking instead of a typical defensive building.

Smedly hinted or actually highlighted to take notice of "landing struts" on the center structure in the trailer running in the background. (Developer Q&A Session @ around 22 minutes)

To me they look like big mechanized positioning struts to keep the building in an upright position or in case if it's a drop ship/structure/tower they are with big mechanized landing struts.
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Old 2011-07-12, 03:53 PM   [Ignore Me] #36
Desoxy
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Re: Drop Ship/Structure/Tower(s)


They also hinted at player built bases, but I would guess that all of this will come after the core game has been released.

Maybe you will be able to construct (drop in) smaller deployables and even these small towers that Smedley hinted at, if they can get it to work for launch (and you have the resources ingame)..

Having stated that their long-term goal in terms of sandbox play and player-based economy is the dimension of EVE Online makes my mind spin far too wide ... completely destroyable bases for instance
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Old 2011-07-12, 04:12 PM   [Ignore Me] #37
Tikuto
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Re: Drop Ship/Structure/Tower(s)


WE JUST WANNA BLOW SHIT UP! YEAAAAAGH!
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Old 2011-07-12, 04:21 PM   [Ignore Me] #38
Skorne
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Re: Drop Ship/Structure/Tower(s)


I suspect these are deployable towers. My guess would be that highest skilled/certed commanders in your empire can purchase them at high resource cost to defend vulnerable areas. Possibly they 'drop in' from orbit or something.

Of course I could be totally wrong it's just pure speculation.
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Old 2011-07-12, 04:24 PM   [Ignore Me] #39
WarChimp130
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Re: Drop Ship/Structure/Tower(s)


Oooo, outfit built mini-bases on resource Hex's could add an interesting twist to the game especially if they could be destroyed.
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Old 2011-07-12, 04:42 PM   [Ignore Me] #40
wildcat140679
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Re: Drop Ship/Structure/Tower(s)


Originally Posted by WarChimp130 View Post
Oooo, outfit built mini-bases on resource Hex's could add an interesting twist to the game especially if they could be destroyed.
If these towers truly land to be deployed and not spawn out of thin air and at fixed locations. I'm guessing that the odds of being able to destroy it, by breaching it's defenses and deploying a explosive charge are looking pretty good

@WarChimp130
Outfit towers I really like the sound of that, having your own piece of land you will fight for and try to maintain. Having an outfit controlled drop tower, will very likely have some kind of resource bonus.

Last edited by wildcat140679; 2011-07-12 at 04:46 PM.
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Old 2011-07-12, 04:45 PM   [Ignore Me] #41
WarChimp130
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Re: Drop Ship/Structure/Tower(s)


Or just give it tons of hit points too and make them good places for Infantry to try and fight off armor and air attacks, but would be killable by a concentrated tank or liberator style assault.
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Old 2011-07-12, 04:49 PM   [Ignore Me] #42
Valdae
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Re: Drop Ship/Structure/Tower(s)


Originally Posted by Skorne View Post
I suspect these are deployable towers. My guess would be that highest skilled/certed commanders in your empire can purchase them at high resource cost to defend vulnerable areas. Possibly they 'drop in' from orbit or something.

Of course I could be totally wrong it's just pure speculation.
That is some excellent speculation mate. Lets hope it happens.
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Old 2011-07-12, 05:18 PM   [Ignore Me] #43
MgFalcon
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Re: Drop Ship/Structure/Tower(s)


I would love to see Outfit owned bases/towers. This gives people more of a reason to join/stay in an Outfit to defend our land, our building(s), bragging rights, and all our shit that we do in there (hardcore 10 keg ragers duhhh!).

More importantly this would be like catnip for rivalries between Outfits across Empires; i.e. KOTOR (100% chance they're coming back) drops a base or whatnot and it pops up on Global = [insert rival Outfit here] is gonna give two shits about what they were previously doing and try and fuck KOTOR's shit up.

#Justsaying
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Old 2011-07-12, 05:20 PM   [Ignore Me] #44
basti
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Re: Drop Ship/Structure/Tower(s)


It this ends up in the game at some point, expect purple rain every time a TR or NC base get build on the europe server.
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Old 2011-07-12, 05:21 PM   [Ignore Me] #45
Valdae
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Re: Drop Ship/Structure/Tower(s)


Also seems to be a lot of smoke billowing from the support struts in the trailer. Almost like a shuttle.. :-/
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