News: GU06 Notes - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Jesus LOVES You! Everyone else thinks your an asshole.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-04-03, 10:27 AM   [Ignore Me] #31
Rahabib
Sergeant Major
 
Re: GU06 Notes


I dont know about you, but I rarely got killed in OHK by pumps. I get killed by them every now and then, but rarely is it OHK, its usually I am injured a bit then they finish me off. Even when I play its rarely a OHK for me to kill unless I am 5 inches from them. So unless theres some kinda loadout trick I am missing, a standard shot from the uppercut doesnt OHK unless you are within 5 feet.
Rahabib is offline  
Reply With Quote
Old 2013-04-03, 10:28 AM   [Ignore Me] #32
EvilNinjadude
Second Lieutenant
 
Re: GU06 Notes


Servers have transitioned to Locked. Shouldn't be long now.
EvilNinjadude is offline  
Reply With Quote
Old 2013-04-03, 10:37 AM   [Ignore Me] #33
Snydenthur
Master Sergeant
 
Re: GU06 Notes


Originally Posted by Assist View Post
I'm so confused by your post. Nanoweave 5 doesn't stop OHK from pump shotguns.
Semi and auto shotty's were not the best shotguns either, pump were before and still are. They were a direct upgrade from the auto shotty - faster ttk, more kills per magazine, more kills without ammo belt.... Was that post all sarcasm? -_-
It wasn't sarcasm. Nanoweave doesn't stop ohk in theory, but in real situations, it does. It's not easy to have 9 of the 10 pellets hit. And I honestly believe that shotgun users are much easier to kill even at cqc than anyone with automatic weapon. Maybe it is because I did use pump action for over 700 kills, so I know how easily it's countered.
Snydenthur is offline  
Reply With Quote
Old 2013-04-03, 10:41 AM   [Ignore Me] #34
ringring
Contributor
General
 
Re: GU06 Notes


My one doubt on this update is regarding the Alerts system.

This appears to be a automatically generated event that will be triggered based on certain crteria including low population.

The problem I forsee is that it has a great capacity to annoy.

Marlorn said we should see it as akin to the rabbit events in PS1. He should remember that those event were liked by few and disliked by many. They were disliked because they distracted from 'the game', ie capturing the continent.

Often people would leave continents where events were running, especially since it quickly because obvious when the possible winner would reduce to one of two and then only one.

I don't know if this will happen but it's a danger.
__________________
ringring is offline  
Reply With Quote
Old 2013-04-03, 10:52 AM   [Ignore Me] #35
wasdie
Second Lieutenant
 
wasdie's Avatar
 
Re: GU06 Notes


Everything seems pretty good. I just hope this patch goes better than the last few.
__________________
wasdie is offline  
Reply With Quote
Old 2013-04-03, 10:52 AM   [Ignore Me] #36
EvilNinjadude
Second Lieutenant
 
Re: GU06 Notes


Originally Posted by ringring View Post
My one doubt on this update is regarding the Alerts system.

This appears to be a automatically generated event that will be triggered based on certain crteria including low population.

The problem I forsee is that it has a great capacity to annoy.

Marlorn said we should see it as akin to the rabbit events in PS1. He should remember that those event were liked by few and disliked by many. They were disliked because they distracted from 'the game', ie capturing the continent.

Often people would leave continents where events were running, especially since it quickly because obvious when the possible winner would reduce to one of two and then only one.

I don't know if this will happen but it's a danger.
Come on people! Screw certs let's capture everything as fast as possible!

Said no Zerg ever. Before continent bonuses farming was done where it was easiest.

By the way guys, I can't find any infos on how Warp Gates worked in PS1. Can someone explain?
EvilNinjadude is offline  
Reply With Quote
Old 2013-04-03, 10:52 AM   [Ignore Me] #37
Ruffdog
Contributor
First Lieutenant
 
Ruffdog's Avatar
 
Re: GU06 Notes


More XP is always good. Thanks SOE
Nice to get bonus char slots but what I'd really like is more saved loadout slots.

Turrets - didn't see this coming. Look forward to trying.

Tank mine activation -
Blockade armor on sundys just became mandatory!
__________________


Last edited by Ruffdog; 2013-04-03 at 10:59 AM.
Ruffdog is offline  
Reply With Quote
Old 2013-04-03, 10:54 AM   [Ignore Me] #38
EvilNinjadude
Second Lieutenant
 
Re: GU06 Notes


Originally Posted by Ruffdog View Post
Tank mine activation -

Blockade armor on sundys just became mandatory!
Eh, I just re-read OP. I'm going to go ahead and assume SOE are not changing Tank mines detonating when placed NEXT to the Sunderer.

I'm keeping my Mine guard, thanks
EvilNinjadude is offline  
Reply With Quote
Old 2013-04-03, 10:55 AM   [Ignore Me] #39
wasdie
Second Lieutenant
 
wasdie's Avatar
 
Re: GU06 Notes


Originally Posted by Hamma View Post
I don't get the TTK argument. I feel it's just fine.

Good changes overall in this patch it appears.
I've never understood why people think that having to put more rounds into somebody makes the game more "tactical". It really doesn't. If anything it reduces the tactical elements of the game a bit and puts even more emphasis on high RoF guns with larger magazines.

Positioning and flanking doesn't mean much when your enemy always has enough time to turn and fight back. That's not tactical. That's the exact opposite.

A higher TTK wouldn't make this game magically better. If anything it would make it more annoying to play.
__________________
wasdie is offline  
Reply With Quote
Old 2013-04-03, 10:56 AM   [Ignore Me] #40
ChipMHazard
Contributor
PSU Moderator
 
ChipMHazard's Avatar
 
Re: GU06 Notes


Originally Posted by EvilNinjadude View Post
By the way guys, I can't find any infos on how Warp Gates worked in PS1. Can someone explain?
http://wiki.planetsidesyndicate.com/...title=Warpgate
__________________
Any sufficiently advanced bug is indistinguishable from a feature

*Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
ChipMHazard is offline  
Reply With Quote
Old 2013-04-03, 11:07 AM   [Ignore Me] #41
EVILPIG
Contributor
Colonel
 
EVILPIG's Avatar
 
Re: GU06 Notes




When you entered a warpgate, it would bring up the Global map and you would choose another warpgate you have a link to to teleport to. Much like entering a teleporter in game, only moving between conts.
__________________
"That which does not kill us,
makes us stronger
" -Nietzsche

www.planetside-devildogs.com
EVILPIG is offline  
Reply With Quote
Old 2013-04-03, 11:08 AM   [Ignore Me] #42
EvilNinjadude
Second Lieutenant
 
Re: GU06 Notes


Ah. See, I was interested in how warpgate capturing worked in PS1, since that is coming to PS2 soon.

So, specific warpgates will just be exempt from capturing. Sounds simple enough then. Though I'm unsure about what SOE will decide to do with those massive bloody pain fields.
EvilNinjadude is offline  
Reply With Quote
Old 2013-04-03, 11:08 AM   [Ignore Me] #43
Dodgy Commando
Staff Sergeant
 
Dodgy Commando's Avatar
 
Re: GU06 Notes


And with your tank! (or any other vehicle)
Dodgy Commando is offline  
Reply With Quote
Old 2013-04-03, 11:09 AM   [Ignore Me] #44
EvilNinjadude
Second Lieutenant
 
Re: GU06 Notes


Originally Posted by EVILPIG View Post
When you entered a warpgate, it would bring up the Global map and you would choose another warpgate you have a link to to teleport to. Much like entering a teleporter in game, only moving between conts.
You mean the beam at the center that still exists but does nothing? I heard they're fixing that even sooner!
EvilNinjadude is offline  
Reply With Quote
Old 2013-04-03, 11:11 AM   [Ignore Me] #45
Gimpylung
Master Sergeant
 
Gimpylung's Avatar
 
Re: GU06 Notes


Originally Posted by EVILPIG View Post
When you entered a warpgate, it would bring up the Global map and you would choose another warpgate you have a link to to teleport to. Much like entering a teleporter in game, only moving between conts.
Indeed, it's why they were called warpgates. Players new to the franchise must wonder at this sometimes. The name will make sense at some point.
Gimpylung is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:41 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.