Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Where Spoons have more followers then Jesus.
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-08-11, 02:25 PM | [Ignore Me] #31 | |||
Colonel
|
That's only a sample. |
|||
|
2012-08-11, 02:32 PM | [Ignore Me] #32 | ||
Colonel
|
Wtf? Why would air assets engage against naval units in the middle of the ocean? If you put a platoon on a ship and sent it out into the ocean thats a platoon that is going to be lost to you for a long while as it floats along. Navy is great for projecting force, except when there are no fuel constraints and then navy is just a waste of manpower and resources best spent on air power.
|
||
|
2012-08-11, 02:35 PM | [Ignore Me] #33 | ||
Private
|
Love the sound of water between bases, and making the whole planet seamless. It'll be tough (I imagine the netcode is already tough enough for a single continent let alone 3 (or more if they're added - but as a friend of mine once said, netcode is what SOE do). Only thing is I'm not sure what good water vehicles would be if they have no objectives to fight over. Maybe have oil-rig bases and underwater bases in between the land based continents, or you could even have the three land based continents arranged around a future island based continent. Actually I think that's an amazing idea, I'm gonna flesh that out below.
Island based continent! Like the archipelago map type in Age of Empires, only with objectives in between the islands. That. Would be frickin' awesome. Then you could have little D-Day-esque landings to take over bases on islands and stuff, with amphibious tanks and troop transports. Or you could add certs to make existing vehicles amphibious (obviously the Vanu MBT is already amphibious, not sure how that would balance - maybe you have to add a cert for traversing "deep" water?). Then more certs for increasing speed over water. Amphibious Sunderers and Vanguards, excuse me while I giggle with childish joy.
__________________
|
||
|
2012-08-11, 02:48 PM | [Ignore Me] #35 | ||
Lieutenant Colonel
|
pretty much the only decent idea in his entire blog outside of outfit bases. i have more to say in this thread
__________________
Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
||
|
2012-08-11, 03:05 PM | [Ignore Me] #38 | |||
Colonel
|
Also, I think you're overestimating the time constraints here. Do you really think the size of the ocean between two continents is going to be significantly larger than 64km square? A naval ship crossing a 10km wide body of water isn't going to take THAT long. Sure, it might take 10 minutes instead of a 2 minute flight, but they will bring things to the battle that air doesn't. |
|||
|
2012-08-11, 03:26 PM | [Ignore Me] #39 | ||
Sergeant
|
A very big YES on this one
I was a big fan of naval combat in WWII-Online, even though it was quite limited in that game. If the ocean hexes contain resources, they can be fought over. If there's islands out there, they can be conquered. If there's water, we need Navy SEALS. If the world gets bigger, we'll have a use for EW radar stations (and jammers). Carriers that can function as a full base with infantry,vehicle and air spawn terminals (and can be boarded, fought over and captured... or sunk). Troop transports that can travel underwater (or cloaked) and deliver "little surprises" behind enemy lines. LC's that can deliver 2 or 3 MBT's on a beach and deploy to act as an infantry spawn. Jet-Ski's that can be the water-based equivalent of the Flash. The only drawback of a very big world is that it requires a very big population, else people become too spread out. WWII-Online had a massive world map and had to rely on an artificial mechanism (only certain towns very cappable at any given moment) to keep players concentrated around a handful of fighting objectives. |
||
|
2012-08-11, 03:41 PM | [Ignore Me] #40 | ||
navel battle was good in aces high 2. you had aircraft carriers and destroyers. though the maps are alot bigger then planetside 2. ( takes an hour to fly one side to the other in a spitfire ) while your landing craft headed to the beach head to capture the town or base air assets from the carrier would cover them and destroy key facilities to make tha capture easier.
while all this was going the destroyers where shelling gun emplacements and nailing the town and airbase. also guys would need to man the AA to defend the fleet from the enemy. was great fun and i think it would be a good addition to planetside 2 in the future. a navy is alot handier then an air drop. a navel force can bring the entire army, vehicles and all. air drop just brings troops atm and air cover.
__________________
Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
|||
|
2012-08-11, 03:50 PM | [Ignore Me] #41 | ||
Private
|
I have to kinda laugh at the "we/they don't have the tech crowd" I mean if you can have a world as big as skyrim on the xbox and ps3.
But it is not do-able on the pc? Eve Online shows what is possible and has for years now. |
||
|
2012-08-11, 04:00 PM | [Ignore Me] #43 | |||
Colonel
|
And that, in turn, answers the question of why people would take ships instead of Galaxies - since, indeed, you will only be able to attack a continent you don't have a presence on by attacking either warpgate adjacent hexes, or coastal hexes, the enemy could set up a ton of Skyguards on the coast. So in order to bust through those Skyguards, you take naval ships(which might also be able to land tanks). That will force the enemy to defend with vehicles other than just AA vehicles. |
|||
|
2012-08-11, 04:06 PM | [Ignore Me] #44 | |||
Staff Sergeant
|
this thread covers a lot of what you just mentioned. |
|||
|
2012-08-11, 04:30 PM | [Ignore Me] #45 | ||
i lol at the people who say the navy is a wast of time. if done correctly it will have troop transports and vehicle transports. gals can not carry tanks ect atm so a navel fleet for a beach landing D-Day style would be the best way to get an entire fighting force over the water. troops alone cant fight tanks ect.
lets hope if the do get it sorted it is done correctly and not half assed or in a stupid gimmicky way. fingers crossed soe
__________________
Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
|||
|
|
Bookmarks |
Tags |
smedblog |
|
|