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2012-02-09, 04:28 AM | [Ignore Me] #2 | |||
Staff Sergeant
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You only have (or even need) the ammo clip that exists in the gun. When you want to add ammo/reload, just take it out, shove the open end of the clip into your ammo REFILLERATOR ®™ (w/e you wanna call it), and bang! Full mag. Now slide that puppy back into your gun. Last edited by Justaman; 2012-02-09 at 04:29 AM. |
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2012-02-09, 12:52 AM | [Ignore Me] #3 | |||
Colonel
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Oh wait that argument doesn't work if it changes something the traditionalists liked in PS1. On a more serious note I liked America's Army in that respect. You knew how much ammo you had by how many magazines you had left which was nice because simply quick reloading after firing a few shots was a huge waste of ammo. Then again I support the rotary magazine system. It tends to be a bit too milsim as mentioned before though especially with people that are used to reloading often. However, I've always been for systems of limited ammo where players can throw magazines to one another and must switch to pistol if they don't manage their magazines during hectic firefights. I think it makes the game feel a bit more immersive with a squad and opens up more choices. And you all know how I feel about choices (aka skill through complexity). (In before, but "doesn't BF use magazines?").
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-02-09, 04:56 AM | [Ignore Me] #4 | |||
Colonel
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2012-02-09, 09:49 PM | [Ignore Me] #5 | ||
Major
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Or we can have squads behind rocks that just reload mags. Then a runner with a pack getting them to the troops on the front as long as a sniper don't get him. We can order coffee shots too when a menu pops up requesting what ammo type we need.
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Extreme Stealthing |
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2012-02-09, 10:09 PM | [Ignore Me] #6 | |||
Colonel
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On a more serious sidenote the suggestion of having the engineer with a nanite ammo deployable was brought up a few times. It's more than just bean counting.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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