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2011-01-25, 04:56 PM | [Ignore Me] #31 | |||
Private
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Oh, and heya everyone player back from '03 here. I've been lurking for years waiting for something like this. Last edited by Coba; 2011-01-25 at 04:58 PM. |
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2011-01-25, 05:15 PM | [Ignore Me] #33 | ||
First Sergeant
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I'm definitely hoping for a more defenseless galaxy.
OH JEEZ BRAIN BLAST... Forrealz though, I think i just thought of a decent way to make tactics more important. Okay, so the Galaxy is pretty much defenseless other than a small machine gun in the front that only shoots forward and a tail gun. Without side guns, there's more room for people to sit, and armor is not compromised, there can actually be more. Instead of side guns, there are antennae that have a huge range. One of the passenger slots is turned into a 'navigator' slot. They have access to all of the information the galaxy's sensors provide, such as potential enemies, terrain, and realtime battlefield updates. Without important defenses, the galaxy is rendered useless unless escorted by lighter, more powerful aircraft. With the information that the navigator has access to, he can give orders to the escorting air squadron. This way, when an enemy comes on the radar, the fighters can go engage the threat before the enemy even sees the galaxy. Engaging so early would be important, because the antennae on the galaxy would be large and clunky (a bunch of rebels don't exactly have cutting edge tech) and would be able to be shot off by aircraft. These antennae would be so important, because it's assumed that the galaxy would by flying at a high altitude, presumably in clouds (which ought to be added to give air combat a twist). Anyway, enough dreaming. Main Idea: I think they could make them antennae and improve the tactical aspect of the gameplay. |
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2011-01-25, 05:31 PM | [Ignore Me] #34 | ||
First Lieutenant
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Wasn't it said that Galaxies would be a far more important part of the game than they were? Maybe they are relatively immune to attack but can only be launched and took off from very specific areas.
It's actually quite a good idea because towards the end of Planetside's life the sheer volume of AA made Galaxies relatively fragile and the amount of effort it took wasn't worth the ease with which they were took down (especially with bail failure) Given how much effort and teamwork it takes to set up a mass gal-drop and the small fraction of those times that it actually ends up being more effective than the same number of infantry zerg rushing the base means it was strange that they were pretty much the bread and butter of Planetside. I think stronger, more versatile galaxies that require far more organisation, logistics and teamwork is a shift in a VERY good direction. Obviously this is all speculation, the galaxies could be exactly the same as they were and remain VTOL + landable on the smallest patch of land. |
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2011-01-25, 06:12 PM | [Ignore Me] #35 | ||
Brigadier General
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The little thing on the nose wont be a gun i assume, more something like a Sensor array similar to that of an Apache.
Would fit with the more important role of a galaxy. The dropship may be used like a AWACS to gain intel like enemy positions and stuff. That was the role of the Mossy, but using a galaxy for that purpose makes much more sense, especialy if those infos display on the map rathar than just the minimap. As for the rest: The weels may just be there to look good, without much purpose. But i cant see any doors at the side. I assume exiting and entering the plane is now done via the back, similar to a C17. Last edited by basti; 2011-01-25 at 06:18 PM. |
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2011-01-25, 06:17 PM | [Ignore Me] #36 | ||
Brigadier General
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Furret, (edit: and Basti) I really like where your head is on the Galaxy acting as a sort of AWAC. Smedley said it would be more "pivotal" so your description may turn out to be pretty close.
Also, 2cool, I'm not convinced the new Galaxy still isn't VTOL. Having the wings higher on the body may make it easier to land on the front lines. It would allow vehicles to drive underneath the wings, so they only have to drive around the body of the plane instead of the entire wingspan. I mean, we are just picking apart every detail we can find here, and some good points have been made to have it act more like real plane, but I was always a fan of the VTOL. I may be in the minority on that, but I hope that stays the same. Last edited by Raymac; 2011-01-25 at 06:18 PM. |
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2011-01-25, 06:34 PM | [Ignore Me] #37 | ||
Private
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im sold on the designs. this is looking nice. i see people need some kleenex due to theyre excessive QQ, these are concepts Smed is posting. nothing so far has been said that these are THE models thatll be used. they are giving us treats, so dont complain...lol. just be happy we are getting something after over a year with 0 updates.
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2011-01-25, 06:37 PM | [Ignore Me] #38 | ||
Major
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With regard to wheels and VTOL, perhaps we're looking at a STOL vehicle (Short Take Off and Landing) with steerable engines. Sure would make landing a bit more challenging.
Nice to have a few visuals to look at but myself I'm looking forward to hearing about more gameplay/background details. Back then, the world of PS was visually stunning to me, even if aesthetically lacking in graphics quality, but gameplay made PS what it was and I look forward to see what SOE has done in that aspect. |
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2011-01-25, 06:49 PM | [Ignore Me] #41 | ||
First Sergeant
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Haha, It'll be funny watching people attempt to land on non-runway surfaces, because it'll undoubtedly be possible, just difficult.
And i think they need add a paragraph of lore about why the trees are so damn invulnerable. |
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2011-01-25, 08:29 PM | [Ignore Me] #43 | ||
EVILoHOMER, if you have any shred of humanity then do us all a favour and STFU. The sooner, the better.
It's clearly stated at the very beginning that this is not an actual in-game model. You're the worst sort of twat I've ever seen - crapping on something that you've never even seen. Comparing the new PS to the old PS when you haven't even seen it? Get real. |
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2011-01-25, 08:30 PM | [Ignore Me] #44 | ||
Private
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I think a mix between modern and futuristic with a roughed up feature is great for Planetside Next. At least for the New Conglomerate. Like what was said before, NC are using whatever they have. The roughed up and dirty makes it feel as if the war has been going on for years. I love the new look.
Wheels =/= You will need to take off. I personally think it will still be VTOL. Not sure why people hate BFRs. They were very cool looking and fun to drive. Only problem was they were not balanced at all and some of the weapons on them either sucked. Though them not being in the next game is one less problem for everyone I guess. Also, I'm new. P.S. I don't like homer either. |
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2011-01-25, 08:57 PM | [Ignore Me] #45 | ||
Brigadier General
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Putting the Galaxy screeny into the theorys that came up after the vanguard screenshot:
Well, its save to say, the NC are alive and well. Some people got the idea that the Vanguard looks old because its a battlefield prop, remembering of them, as they are not around anymore. Cleary, that is now ruled out. Yet, the Painting on the Vanguard looks old, while that on the Galaxy is rather fresh. What does that mean? Theorys: The Vanguard may be indeed battle damaged. Maybe vehicles now show properly how old they are. Means, newly pulled they look all fresh and shiny, but after a bit of use and repairs, the painting wears off a bit. Would be rather cool, as long its not too obvious (gonna be a target otherwise ) Or, empire specific vehicles. I think thats a given, because that tank IS a vanguard / Vanguard MK II. As the NC are rebels rebelling against the TR, they are propably just getting together whatever they can and dont care much about the painting and stuff. Functionality > look. But as the Galaxy is desinged by the TR (common pool), all NC had to do is put their painting on it. Maybe its a combination of both. Gonna see, maybe the next screenshot gives us a better idea. |
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