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View Poll Results: Vertical stabilizers for ground vehicles, yes or no? Explain below. | |||
Yes | 46 | 52.27% | |
No | 42 | 47.73% | |
Voters: 88. You may not vote on this poll |
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2012-02-13, 11:33 AM | [Ignore Me] #32 | ||
I'm pretty sure the recent BF games do have stabilisation to some extent. They've certainly smoothed the turret bouncing compared to PS.
Perhaps they model a suspension somehow. Remember there's a difference between tank elevation change and the tanks orientation in space (angle). Stabilisation won't help with elevation unless it's very sophisticated.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2012-02-13 at 11:35 AM. |
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2012-02-13, 11:42 AM | [Ignore Me] #33 | ||
BF maps tend to be a lot more flat/gradually sloped than Planetside. Planetside's terrain was incredibly rough in a lot of cases. Some places were nice and flat and gunning wasn't too bad, but other places were so goddamn rough you were constantly pitching back and forth.
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2012-02-13, 11:49 AM | [Ignore Me] #34 | ||||
Sergeant
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Last edited by AncientVanu; 2012-02-13 at 11:51 AM. |
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2012-02-13, 12:12 PM | [Ignore Me] #37 | ||
Captain
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For tanks there is no need for stabilizers as tank battles will be more static than in ps1 - more shooting from distance while standing than driving around and shooting (look at any game with driver/gunner style)
For sunderer there is no need either, as its primary transport, resupply utility vehicle with some defense, its not meant to have accurate weapons. |
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2012-02-13, 01:07 PM | [Ignore Me] #39 | ||
Private
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I think it needs to meet in the middle or be skill tree.
Being a machine gunner in BF3's jeeps is next to impossible and looks stupid becasue it bounces all around like crazy. Modern day tanks can drive like crazy and still shoot the hell outta things. Dunno why they'd go backwards in technology in the future setting of PS.... |
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2012-02-13, 01:16 PM | [Ignore Me] #40 | ||
Brigadier General
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I voted before I read the thread and was thinking in the context of the secondary gunner, so I voted 'yes'. Having read the comments, I agree that I don't think the driver/main gunner should have the vertical stablization for a number of reasons, but I still think it's a good idea for the secondary gunner.
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2012-02-13, 01:21 PM | [Ignore Me] #41 | |||
Sergeant Major
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The ligthing, quad, aircraft guns follow the vehicle, so you have to adjust aim both horizontally and vertically in those (but this is no problem because of the nature of these vehicles). If vertical stabilization was implemented, it would have to be very moderate. Only help with small bumps on the road. If your driver climbs a hill, you would have to adjust the aim. In other words: it does not help with elevation change, only keeps the turret at the same angle (as much as it's able to, it would have to have a speed limit to how fast it can adjust) The mechanics of MBTs and the lightning are very different, just which one is it you want them to stick with? Last edited by Azren; 2012-02-13 at 01:23 PM. |
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2012-02-13, 01:48 PM | [Ignore Me] #42 | ||
First Sergeant
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I know all MBTs and the Lightning.
I also resubbed a few days ago and drove all Tanks at the Weekend, where all Empire Vehicles were available cross factions. The need to compensate vertical angles for the gunner or the driver in a lighning are very similar. It takes skill and reflexes. Not just dumb autoaim clicking. |
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2012-02-13, 02:06 PM | [Ignore Me] #44 | ||
First Lieutenant
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Sadly due to bad developer decisions, the driver is also a gunner now too. So the driving will be much worse compared to ps1 where the driver could focus on his skill as a driver, which means they wont focus as much on keeping a good shot with positioning and avoiding the crazy bumps or moving tactically. Vertical stabilization could be good. But honestly, I would have to test it out. It could be flat out terrible idea as well. Hard to say too much til we can test it out.
Now that i think about it more tho, definitely dont want it for the driver who also is a gunner, bad enough its an option on main tanks, it should be harder to do. Not quite as opposed, until i test it that is, for pure gunner slots. But again, it could just be bad period but I would need to test it a bit in the actual game versus real targets first.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. Last edited by BorisBlade; 2012-02-13 at 02:07 PM. |
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2012-02-13, 02:32 PM | [Ignore Me] #45 | ||
Colonel
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Yes and no.
I want some stabilization, but not perfect stabilization. There has to be a healthy compromise between the jittery mess of PS1 vehicles and a rock solid reticle regardless of what the driver was doing. That said, I think PS2 vehicles are likely to have shock absorbers, rather than the perfectly elastic collision model of PS1 vehicles. This may be enough. Hell, the Magriders cannon should be silky smooth anyway. Its.. hovering. Also, it could be an upgrade, meaning you have to replace one of the other useful items on the tank for increased stability of the turrets. Last edited by CutterJohn; 2012-02-13 at 02:37 PM. |
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