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2011-09-15, 02:46 PM | [Ignore Me] #38 | ||
can you tell us how terminals work? can we still pull weapons and ammo, or just classes?
is the enviroment totally static like in ps1, or can a tank roll over bushes, deforming them? modules have been mentioned as possible drops, can you give any info on those implants? Last edited by Shogun; 2011-09-15 at 02:54 PM. |
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2011-09-15, 02:51 PM | [Ignore Me] #40 | ||
Contributor Major
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Duplicating some of the questions in the PSU interview thread, in Twit-friendly format. (Resisting the urge 2 typ liek ths) If Napalm gets a chance to post what he asks and is answered (or declined to answer), please cull duplicates from the following.
Is there any way to reward players for setting up a pre-emptive defense to weigh against the risk of a fight not showing up? What are some examples of mission objectives? How granular can they be? How does the system decide what to auto-generate? Sunderers were awesome but ignored since tanks and mossies were better to get around in. What's your fix for ground transport? Who earns resources? If they're not at the empire level only, are they tradeable? How are they spent (per-spawn, and on what)? How large are your current test battles? Are they big enough to decide if you're happy with how the hexmap creates a front? When's beta? When's beta? When's beta? When's beta? When's beta? When's beta? When's beta? When's beta? When's beta? (okay, kidding on this one) Last edited by kaffis; 2011-09-15 at 02:54 PM. |
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2011-09-15, 03:13 PM | [Ignore Me] #42 | |||
Brigadier General
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But now, im starting to short those questions, make them more clear, get rid of similar stuff and combine them if possible. Wish me luck. :> |
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2011-09-15, 04:01 PM | [Ignore Me] #44 | ||||
Captain
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They pretty much confirmed that there will be no artillery in PS2. Last edited by FIREk; 2011-09-15 at 04:02 PM. |
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