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Old 2011-09-15, 01:36 PM   [Ignore Me] #31
Hamma
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Re: Twitter QnA Question list


I think "Can you clarify your statements on Friendly Fire?" is more than enough for the FF question. We know it's been stated that it is off.
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Old 2011-09-15, 01:38 PM   [Ignore Me] #32
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Re: Twitter QnA Question list


Q: Will the Chinese get their own server?
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Old 2011-09-15, 01:55 PM   [Ignore Me] #33
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Re: Twitter QnA Question list


Originally Posted by PrISM View Post
Q: Will the Chinese get their own server?
lol. Im sure they will. Considering Th9 is working on it over there in china
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Old 2011-09-15, 02:01 PM   [Ignore Me] #34
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Re: Twitter QnA Question list


will engineers still have the great diversity of CE deployables they had in ps1?
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Old 2011-09-15, 02:25 PM   [Ignore Me] #35
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Re: Twitter QnA Question list


Are there going to be empire specific aircraft?
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Old 2011-09-15, 02:37 PM   [Ignore Me] #36
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Re: Twitter QnA Question list


Originally Posted by etheral View Post
Are there going to be empire specific aircraft?
They alredy mentioned "empire specific fighters"
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Old 2011-09-15, 02:37 PM   [Ignore Me] #37
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Re: Twitter QnA Question list


Will swimming be implemented in the game like other FPS i.e Battlefield?

Will the game be F2p such as downloading it for free or B2P as of going to a store paying for the game and that's it?
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Old 2011-09-15, 02:46 PM   [Ignore Me] #38
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Re: Twitter QnA Question list


can you tell us how terminals work? can we still pull weapons and ammo, or just classes?

is the enviroment totally static like in ps1, or can a tank roll over bushes, deforming them?

modules have been mentioned as possible drops, can you give any info on those implants?

Last edited by Shogun; 2011-09-15 at 02:54 PM.
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Old 2011-09-15, 02:49 PM   [Ignore Me] #39
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Re: Twitter QnA Question list


What role will field artillery play in PS2?

Can infiltrators be medics at the same time?
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Old 2011-09-15, 02:51 PM   [Ignore Me] #40
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Re: Twitter QnA Question list


Duplicating some of the questions in the PSU interview thread, in Twit-friendly format. (Resisting the urge 2 typ liek ths) If Napalm gets a chance to post what he asks and is answered (or declined to answer), please cull duplicates from the following.

Is there any way to reward players for setting up a pre-emptive defense to weigh against the risk of a fight not showing up?

What are some examples of mission objectives? How granular can they be? How does the system decide what to auto-generate?

Sunderers were awesome but ignored since tanks and mossies were better to get around in. What's your fix for ground transport?

Who earns resources? If they're not at the empire level only, are they tradeable? How are they spent (per-spawn, and on what)?

How large are your current test battles? Are they big enough to decide if you're happy with how the hexmap creates a front?

When's beta? When's beta? When's beta? When's beta? When's beta? When's beta? When's beta? When's beta? When's beta? (okay, kidding on this one)

Last edited by kaffis; 2011-09-15 at 02:54 PM.
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Old 2011-09-15, 02:54 PM   [Ignore Me] #41
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Re: Twitter QnA Question list


What's the longest span of time the dev team has played ps2 in one session?

As of today, what is the most amount of players that has been in game at the same time?
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Old 2011-09-15, 03:13 PM   [Ignore Me] #42
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Re: Twitter QnA Question list


Originally Posted by kaffis View Post
Duplicating some of the questions in the PSU interview thread, in Twit-friendly format. (Resisting the urge 2 typ liek ths) If Napalm gets a chance to post what he asks and is answered (or declined to answer), please cull duplicates from the following.

Is there any way to reward players for setting up a pre-emptive defense to weigh against the risk of a fight not showing up?

What are some examples of mission objectives? How granular can they be? How does the system decide what to auto-generate?

Sunderers were awesome but ignored since tanks and mossies were better to get around in. What's your fix for ground transport?

Who earns resources? If they're not at the empire level only, are they tradeable? How are they spent (per-spawn, and on what)?

How large are your current test battles? Are they big enough to decide if you're happy with how the hexmap creates a front?

When's beta? When's beta? When's beta? When's beta? When's beta? When's beta? When's beta? When's beta? When's beta? (okay, kidding on this one)
Thanks for that, i get them on a seperate list in case napalm gets back to use with his results before the tweeting.


But now, im starting to short those questions, make them more clear, get rid of similar stuff and combine them if possible. Wish me luck. :>
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Old 2011-09-15, 03:18 PM   [Ignore Me] #43
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Re: Twitter QnA Question list


good luck basti! ;-)

and thanks for the work! i hope we get answers to some of these excellent questions! will be very interesting!

Last edited by Shogun; 2011-09-15 at 03:25 PM.
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Old 2011-09-15, 04:01 PM   [Ignore Me] #44
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Re: Twitter QnA Question list


Originally Posted by Hamma View Post
I think "Can you clarify your statements on Friendly Fire?" is more than enough for the FF question. We know it's been stated that it is off.
I was pretty sure they only stated that they're undecided but considering turning it off.

Originally Posted by RodenyC View Post
Will swimming be implemented in the game like other FPS i.e Battlefield?
They confirmed that you will float (instead of 3D swimming like in WoW), which to me sounds like "we copied that off Battlefield too".

Originally Posted by mefy View Post
What role will field artillery play in PS2?
They pretty much confirmed that there will be no artillery in PS2.

Last edited by FIREk; 2011-09-15 at 04:02 PM.
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Old 2011-09-15, 04:07 PM   [Ignore Me] #45
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Re: Twitter QnA Question list


Originally Posted by FIREk View Post


They pretty much confirmed that there will be no artillery in PS2.
didn´t they say, ground artillery is out, but the galaxy may take this role?
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