Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Leave now before you become one of Hamma's minions.
Forums | Chat | News | Contact Us | Register | PSU Social |
2013-02-03, 02:03 PM | [Ignore Me] #31 | |||||
Major
|
A Stalemate is a Stalemate.....Is a force going in 1 direction vs a Force going in another direction...with little room to flank at all so is all just a push vs push. Their is already enough of this in Planetside..
Come on, the shields are always a stalemate....the levitation pads are usually a stalemate
It was quite easy to defend and hold Zurvan for hours....Some of the best battles took their. As for Sense of Direction, their was one....there was a place where enemies were coming from and a general flow but with more openess. Big Sandbox deathmatch?...Fighting with no stalemates and limited ways of attacking arn't some COD/UT wannabe deathmatches. I never had a problem looking over my shoulder, is quite fun but like I said their was a flow in the AMP station of where enemies were coming from even with jumpads so you do know when an enemy is potential behind u. Stalemates happen because the game doesn't allow too many ways of Flanking and attacking....It just allows a few predetermine ways of getting a base so the defenders are already waiting so the stalemate happens. Also ADS players love stalemates....and Planetside has quite a few ADS players. I prefer hip/twitch combat. |
|||||
|
2013-02-03, 02:11 PM | [Ignore Me] #34 | ||||
Major
|
Defenders did win at AMP stations, all the time.....It wasnt your typical Massive Force push Vs massive force push which creates stalemate, you seen in biodome and the Crown tho.
As for me being a teamplayers, well I prefer to play solo like a 1 man wrecking machine, helping my team flank and take points etc. Either way is simple facts that Zurvan was held for hours and created epic battles without the typical stalemates. |
||||
|
2013-02-03, 02:14 PM | [Ignore Me] #35 | |||
Major
|
I want a game with a mix of ADS and Hipfire combat....Thats Planetside 2. We need Variety. More ADS stalemates are kind of boring and typical in Planetside 2...Kind of want a change of pace Last edited by Dreamcast; 2013-02-03 at 02:18 PM. |
|||
|
2013-02-03, 02:32 PM | [Ignore Me] #39 | |||
Major
|
Have you seen videos on PlanetSide or played it? The entire thing was what you'd call stalemates. It would take HOURS for a single well defended base to flip and DAYS to even get in sight of a cont cap. It took 15 mintues of holding a hack point for an outpost to flip where a single person (did they need a tool?) could undo the work and attackers had to start over. Factions also had to resupply bases with energy or they would lose them on a regular basis. Im happy about the changes. It now takes a LOT of work to take something and proves that you got what it takes to win in fights. If you're having problems with defenders then try to come up with new tactics. A basic sundy crash or gal drop still works wonders IF you're able to get them into position without to much damage. There's reasons for bashing heads on brick walls is bad for your health. |
|||
|
2013-02-03, 02:34 PM | [Ignore Me] #40 | |||
Captain
|
Even though, I was upset about the jump pad change as well, it was needed.. I shouldnt be able to run around as an infiltrator and jump from one tower to the next planting mines and farming xp as people chased me. |
|||
|
2013-02-03, 02:49 PM | [Ignore Me] #41 | ||
Master Sergeant
|
AMP Station were and are defensible.
The thing is was that an equal force could occupy a base much faster then a defense could defend it. The attack can still be quick but now the defense has caught up. |
||
|
2013-02-03, 02:57 PM | [Ignore Me] #42 | ||
First Lieutenant
|
sums my thoughts up perfectly. Id rather have bases that are easier to defend than to take. This makes taking a base a feat, important, special. Rather than having them swap with no meaning
|
||
|
2013-02-03, 03:20 PM | [Ignore Me] #43 | ||||
Major
|
Battlefield 3 is an ADS mostly......I dont think the TTK is high enough to have meaningful hipfire combat unlike Planetside 2.
Yes I did played it back when it came out....and it's one of the best game I ever played. Sure Planetside 1 had stalemates but they were memorable and some more open ended IMO....Like the Bridge in Cyssor, sure it was a stalemate but with all the hills etc, felt kind of more open than the typical stalemate. But sure Planetside 1 had the hard stalemates specially inside the base doors....Fine. But Planetside 1 also had horrible FPS mechanics and Super high TTK.....Just because Planetside 1 had a lot of stalemates don't mean Planetside 2 should just be pure stalemates. Having said that some of the Stalemates in Planetside 1 were very fun, and some in planetside 2 are too....But I feel that we don't need stalemates 24/7 in ps2 but instead some open endness for variety.
Hell Stalemates tend to be decided by who has the most numbers.....Is just a force pushing against a force. and like I said AMP station were holded for hours.....Zurvan was full of memorable battles. Also I moved when I used a jumpad because i knew skilless people planted the proximity mines in the same place |
||||
|
2013-02-03, 03:32 PM | [Ignore Me] #44 | |||
Private
|
It is a glorious display that lasts hours. Glorious hours of valiant defense and relentless assault, where the brave TR defenders fight to the last man to keep the xenos worshiping vanu heretics from defiling the base with their presence. Fine hours like these are remembered for a long time. |
|||
|
2013-02-03, 03:39 PM | [Ignore Me] #45 | |||
Major
|
Just because players are more freely to move doesn't mean battles won't last a while...Zurvan prove that I love battles lasting a while but this game already has stalemates with almost no flanking. I was battles lasting long but with more open ways to attack, Zurvan provided that. |
|||
|
|
Bookmarks |
|
|