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2012-08-11, 05:54 PM | [Ignore Me] #32 | ||
Sergeant Major
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Could be nice... This would be an appropriate use of AI (who dafuq want's to manually mine??).
It would allow for raiding enemy resource lines. If the resources had to be convoyed from the facility back to processing/storage facitilies then there'd be more random events to fight over. COULD be nice... Certainly vote for this over NPC armies |
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2012-08-11, 05:56 PM | [Ignore Me] #34 | ||
Sergeant
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I think it would be cool to have resources "lakes" let's say. You can spawn a gathering vehicle just like you would anything else. If let unattended it can be attacked so you would have to guard it while it gathered.
I could see Outfits and what not fighting over resource lakes. Like someone else said, make a rare resource within these lakes and I'm sure people wouldn't have an issue fighting over them. I guess it could be easy to just harvest at like 4am or something with little risk, then again they could just cap it somehow or create random times when they are available to harvest...almost like a global message deal. |
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2012-08-11, 06:03 PM | [Ignore Me] #37 | ||
Staff Sergeant
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i would say make them commandable at spawn, such as go to place x. and then it goes while players defend it. which would work with my idea (check previous post above) for outfit bases, or faction bases. or hell, just to increase normal extraction rates in controlled and steal a percentage of extraction when in enemy territory.
if it is player controlled, i would say keep it out of the game. |
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2012-08-11, 06:17 PM | [Ignore Me] #38 | ||
Major
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This is an awesome idea, adds more depth to the resource metagame and allows behind enemy lines spec ops which lots of people like doing. And allows outfits to do recon in enemy space to find a harvester then rally his outfit to destroy it.
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2012-08-11, 06:27 PM | [Ignore Me] #39 | ||
Corporal
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I like the idea. Supply lines that can be interrupted and exploited would add great tactical moments to the gameplay. I also always hated the "take over a base, magically generate/transport resources" concept that was currently in.
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2012-08-11, 06:35 PM | [Ignore Me] #41 | |||
Sergeant Major
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ie; they have a real low passive generation, and you need the Harvesters in order to achieve their real generation rates. Territories well behind lines would usually run unguarded, where border territories would need much more active defense against harassment. Bases could run on automatic, but a player could take command from a control tower to increase efficiency or to just help keep them alive through better control. Last edited by RoninOni; 2012-08-11 at 06:37 PM. |
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2012-08-11, 06:57 PM | [Ignore Me] #43 | ||
Sergeant
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Interesting idea. NPC or human-controlled? If they are NPC, I can see people going far into enemy territory only to spawnkill defenceless NPCs. And that would suck, because there is no action in that. If they are controlled by humans (Essentially, hop into a worker-MAX and go mining) you would probably get bored very quickly. Once again, no action.
*Shrug* Maybe.
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2012-08-11, 07:02 PM | [Ignore Me] #44 | |||
Major
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But if they arn't AI controlled, then it would be very boring for some. |
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2012-08-11, 07:11 PM | [Ignore Me] #45 | |||
Sergeant
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Heck, this could become the new way of grinding!
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