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2012-09-06, 04:26 PM | [Ignore Me] #31 | |||
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2012-09-06, 04:54 PM | [Ignore Me] #32 | ||
First Lieutenant
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Here is a little bit of an out of the box idea that might foster more conflicts breaking out between objectives.
Pave some of the roads and link some of them like a modern freeway system, and increase the speed of vehicles on roads by 10-20% which would make them appealing to use over going cross country and would also set up more chances of running into enemy forces also using the roads coming from the other direction. You could also add roadblocks/check points as well....maybe a nice rest area..haha. Just and idea... Last edited by VaderShake; 2012-09-06 at 04:56 PM. |
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2012-09-06, 05:49 PM | [Ignore Me] #33 | ||||
First Sergeant
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2012-09-06, 08:20 PM | [Ignore Me] #36 | ||
Private
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I don't think that the map neccesarily needs to be made bigger, per say, but there do need to be more landmark features. Some of the bases also feel cut-and-paste, even though they're not, which makes movement seem slower than it is. What the game needs are some more unique structures, like an old missile gantry, or docks on one side, or a small village. Things like the stronghold (my favorite base, just because it's highly defensible, and fun to attack at the same time) need to be scattered around, and there need to be a few more single/double-hex CPs, as they're extremly valuable just for the territory and string together territories by droping off tow or three people capping the bases make you feel like shizz is getting done. I remember me and my Gal. crew flying around the northern NC Biolab and captiring the surrounding hexes which were smaller, and easier to cap, giving us valuable adjancency, which helped us cap the biolab with relative ease. This needs to happen more often.
Last edited by HorizonBound; 2012-09-06 at 08:22 PM. |
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