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PSU: May I caress your arm?
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2012-08-06, 03:07 PM | [Ignore Me] #31 | ||
Private
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I never said to bring it down to a level where it's ineffective, only that it shouldn't be a one-hit-kill weapon, like it seems to be in most FPS games these days. I'd be fine with it if infiltrators got a cert for a more powerful knife strike in order to quickly and effectively take down lone enemies who don't see them coming, but someone with a knife shouldn't be able to just charge in and kill someone with a gun like its nothing at all.
Last edited by Shylan; 2012-08-06 at 03:08 PM. |
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2012-08-06, 04:10 PM | [Ignore Me] #32 | |||
Sergeant Major
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I dislike you trying to define and limit what an infiltrator can or cannot do with a knife... such as "kill lone enemies" (I used to kill as many as 4 in a single continuous fight) If I can sneak up to hand 2 hand range and have certed heavily in the knife I expect to do some serious damage with that weapon (compared with other PS2 weapons) where I can land it. I also expect that should one of the enemy be able to land shots on me in an infiltration suit with an assault rifle I'll go down just as quick. |
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2012-08-06, 04:19 PM | [Ignore Me] #33 | ||
Private
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That was more of an example, than anything. I didn't mean it as the one and only situation an infiltrator can possibly succeed in with a knife. If the person playing the infiltrator can sneak up on a group of enemies, de-cloak, kill one, re-cloak, re-position, de-cloak again, kill another one, re-cloak again, and rinse and repeat until they're all down, then that's fine. It's when knifers can just charge in without a plan or any kind of cover or concealment and kill an entire squad that annoys the crap out of me.
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2012-08-06, 05:18 PM | [Ignore Me] #34 | |||
Sergeant Major
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If some non infiltrator somehow manages to charge you without you being able to shoot him down before he reaches you they should have a good chance of killing you with their knife. As an infiltrator your invisible if moving slowly so cover isn't 100% necessary. In PS1 is was still a good idea to use cover as many players could see you either by legitimate means like Darklight and Audio Amp, or from hacks or gamma manipulation. |
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2012-08-06, 05:38 PM | [Ignore Me] #35 | |||
Private
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That cuts it close to being Rambo-with-a-knife, but doing that only really irks me when someone gets up in your face to knife you and your team mates, and manages to get away with it, thanks to 'knife beats gun every time' close-quarters mechanics. I hate situations in FPS games when you have a gun, but can't seem to land a shot on someone right in front of you at point-blank range when they have a knife and a bit of maneuverability, because the developers didn't take the balance and mechanics of extremely close gunplay into consideration as much as they should have. |
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2012-08-07, 04:19 AM | [Ignore Me] #36 | |||
Sergeant Major
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warning! real life analogy incoming Your face to face with an opponent in grappling range, which weapon do you want, a bolt action rifle, LAW anti tank launcher, or combat knife? Game Balance question: To make up for a weapon having pretty much zero range and no splash or ae damage, what advantages should it have? ..Oh and I did get away with it most of the time... does that make me Rambo? |
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2012-08-07, 05:06 AM | [Ignore Me] #37 | |||
Private
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Any one of those should be able to get the job done easily, but 90% of the time in FPS games, they're virtually useless at hitting anything smaller and more mobile than a than cargo container at distances of less than 5 meters/yards. |
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2012-08-07, 05:24 AM | [Ignore Me] #38 | ||
Private
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My opinion on the knife is they should be able to insta kill said infiltrators and light assault. Makes perfect sense them being not very armored and being close enough for a knife attack should warrant some armor penetration. Though that could be just from the back. I don't feel as if they knife should just be used as a 'panic' weapon. True I don't think the knife should be able to successfully take down a MAX with just one knife. But I think say a group of infiltrators who wanted to sneak into base could take down light armored targets with single knives, and say for heavy assault maybe 2-3 people stabbing at him will take him down. My thoughts would be for an infiltrator or said group who would want to sneak in, take down targets without drawing attention from gunfire. That's just my said rant.
Def don't think there should be a panic button that makes you swing the knife and kill whatever target you have in front of you. But the aspect of sneaking up on a base and taking out some key targets prior to an assault would be beneficial. |
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2012-08-07, 07:03 AM | [Ignore Me] #39 | |||
Sergeant
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2012-08-07, 08:01 AM | [Ignore Me] #40 | ||
Private
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u guys are forgetting two things: stop argueing with eacother until ur in beta and see it for yourself, and it cant cert to be a lot better, they have said nothing can cert to be anything more than 20% more powerful. so dont think that you can cert to be a one hit kill.
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2012-08-07, 08:50 AM | [Ignore Me] #41 | |||
Sergeant
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2012-08-07, 10:17 AM | [Ignore Me] #42 | ||
Staff Sergeant
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the 20% thing was an offhand comment made several times throughout the streams. It was usually the response when people asked if PS2 would become pay2win and how hard it would be for newbies to fight vets.
Also, as evidenced by the video streams, it appears the knife mechanics are nearly identical to Tribes:Ascend. Even if the knife with bonus dmg cert is not a 1 hit kill (and it most likely will be against infiltrators & light assault) you will be able to stab a second time before most people can respond. I think the biggest hurdle that knife-lovers will have is taking down MAX units, and Heavy Assault. MAX units have a ton of health/armor, but turn slowly, so it is conceivable to bring a lone max down if someone were to side-strafe them just right. Heavy Assault on the other hand- if the person has very good reflexes and the knife doesn't kill in 1 hit- could turn on their personal shield, buying them time to respond. |
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2012-08-07, 01:27 PM | [Ignore Me] #43 | ||
Private
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I peronally always though that Halo had the melee and sniping formula down perfectly. 2 shots to the body,1 to the head and 2 smack to kill. Ps2 should have the melees like that, 2 melees to kill light/inf, and shots plus 3 melee to kill heavies. Knifing MAXes shouldn't even be a viable option...
Also, I thnk that one-shot snipers are the worst thing ever to come to a shooter. You have no time to react to a sniper if you are dead. |
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2012-08-07, 01:34 PM | [Ignore Me] #44 | |||
Private
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2012-08-07, 04:27 PM | [Ignore Me] #45 | |||
Private
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And for the record: I'm OK with being able to one-hit-kill an infiltrator or maybe a light assault with a knife, at least if you've got the advantage of surprise on your side. Being able to one-hit-killing someone with a gun by running straight at them with a knife and swinging like a madman isn't OK, though. One possible way to balance it out would be to have higher locational damage from behind (not necessarily a good idea, though) or have cert for the infiltrator where it grants extra damage to the knife stroke if you manage to de-cloak right behind the enemy and stab them, or something. At least, just something that makes a frontal assault with a knife a far less safe or effective option. |
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