Anti- Air Max Armor <==Boring - Page 3 - PlanetSide Universe
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Old 2003-01-27, 05:12 PM   [Ignore Me] #31
thegame109
First Sergeant
 


I will also go anti infantry mostly as i want to become known as a max not to cross 8)
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Old 2003-01-27, 10:04 PM   [Ignore Me] #32
RageMaster
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Lex,

I still dont think you'll have the capacity to pilot and MAX on the same character as it'd also defeat the whole idea of having four character slots, and Im quite confident in the assumption that Galaxy pilots won't ever get into MAX armour.

The way the devs seem to be talking about the cert system is that each cert has a BEP cost, the more valuable the cert the higher the cost, as they've talked about aircraft being, in terms, more 'expensive' than other certs. They have also hinted that character-specialisation will occur. Correct me if I am wrong.

What we're talking about here is getting all the certs to pre-req for your suggested loadout, and then getting the certs for MAX and mosquito themselves. It's safe to assume these are two of the most expensive certs in game.

Going by the logic, if you had the capacity to create a MAX/Pilot, the point cost would probabally allow you to create a medic / engineer / hacker all under the one character.

Preview material I have read also backs these assumtions up. Previewers of the game reporting on their specific experience with PlanetSide all seem to stem from a specialisation.

If you can create a MAX/Mosquito, you're combining the hardest infantry unit on the game with the fastest air unit in the game. I just think it would cause imbalance. Its too much for one character to do, I dont think it'd work this way.

Thoughts?

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Old 2003-01-27, 10:13 PM   [Ignore Me] #33
Flameseeker
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Wouldn't it kinda stink for a Skeeter to fly overhead, chew up your armor, land, a guy pops out, sprints to his locker, grabs his MAX suit, and proceeds to destroy you?
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Old 2003-01-27, 10:18 PM   [Ignore Me] #34
RageMaster
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Er... locker?
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Old 2003-01-27, 10:25 PM   [Ignore Me] #35
Lexington_Steele
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Originally posted by RageMaster

Going by the logic, if you had the capacity to create a MAX/Pilot, the point cost would probabally allow you to create a medic / engineer / hacker all under the one character.
Yes, this is very possible, but it will be at the expense of flying vehicles, tanks and buggies.
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Old 2003-01-28, 11:45 AM   [Ignore Me] #36
thegame109
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As much as i LOVE all the vechles i'de rather become a feared max than a bad driver hhe ho keeps cashing his reaver into the ground eheh
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Old 2003-01-28, 01:24 PM   [Ignore Me] #37
afex
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Originally posted by Flameseeker
Wouldn't it kinda stink for a Skeeter to fly overhead, chew up your armor, land, a guy pops out, sprints to his locker, grabs his MAX suit, and proceeds to destroy you?
how long do you actually think thats going to take? if you're guessing less than a minute, you're dead wrong.

think about it. for that to happen you'd have to be outside of a base. so after the pilot lands, he'd have to run inside the base to a terminal (dont think you can change armors at a locker), switch armors, then run out and find you.

so if you haven't been shooting at him this entire time, and you're still sitting there waiting for him when he gets out, its better off that you're dead. it would probably help out your team to get rid of such a bad player.
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Old 2003-01-28, 01:33 PM   [Ignore Me] #38
thegame109
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AHAHHA afex your soo funny and soo right ahah
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Old 2003-01-28, 04:35 PM   [Ignore Me] #39
NapalmEnima
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I plan on having all my characters have a MAX cert. When it's time to throw down, I'll be ready. Maybe not right away, but definitely by level 10.

And it's only gonna cost me an extra cert (though probably a relatively expensive one).

Everyone is going to have an agile armor cert, after their first few levels. It's a gimme.

And SJ recently stated that the agile suit is the pre-req for all the other armors.

So yes, I'll have a grease monkey, pilot/driver, infiltrator, and commander that can all suit up in a MAX and be ready to open up a can. They may lack certain broadness in other areas (not everyone will have hacking or medic certs, for example), but I think the MAX cert will be worth it.

So if my pilot gets shot down (and bails out), but can reach an inventory station before you kill him, you'll have to deal with one PISSED OFF MAX.

Note that I said "if". It's certainly not a given that I'd survive the trip. Long run, recent fall (depending on how inertial dampeners work), getting a vehicle shot out from under me... all likely to make life difficult. But I WILL be in an agile armor, and I will be packin some heat.
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Old 2003-01-28, 07:05 PM   [Ignore Me] #40
RageMaster
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Yes, this is very possible, but it will be at the expense of flying vehicles, tanks and buggies.
Think about it. A character that can hack into vehicles, maintain them, plant 4 persistent world turrets (plus all the other engineering benefits - repairing armour, mine-laying, explosive charges, darklight scanners) AND heal teammates? Its to much scope for one character, even if he does have to be driven/flown around, and even if he doesnt do combat in a big way. He has too much at his feet to kick ass and score big XP with.

As would be the MAX/Mosquito. Way too much scope.

Team wise, you'd need only a relatively a small amount of players in a squad to have every cert covered! Potentially you could change the functionality of a 4 man squad ENTIRELY just by getting to the vehicle/armour/weapon points.

I think the misconception is the uber-character. Unless I'm misinterpreting the dev info its going to be focused on character specialisation. If you wanna get your MAX you have to be transported by others...

... it makes sense for there to be a trade-off for such hardcore armour.

And Napalm, agreed on the agile armour ;-)

-RageMaster

Last edited by RageMaster; 2003-01-28 at 07:07 PM.
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Old 2003-01-28, 09:22 PM   [Ignore Me] #41
Moloch
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there is no limit to how many certs you can have, tho. Alzo, if you BEP and CEP are per account, you could just load any character at a terminal as quickly as you could change gear.
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Old 2003-01-29, 12:36 AM   [Ignore Me] #42
BCR
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I was under the impression there is a limit to the number of Certs you can get. Otherwise the players who skip food to play would be able to create a super soldier who could do literally everything.
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Old 2003-01-29, 12:39 AM   [Ignore Me] #43
Lexington_Steele
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21 certs
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Old 2003-01-29, 01:47 AM   [Ignore Me] #44
Mazelmavin
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21 cert points, not actual certs as some will cost multible points.
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Old 2003-01-29, 02:03 AM   [Ignore Me] #45
afex
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Originally posted by Moloch
there is no limit to how many certs you can have, tho. Alzo, if you BEP and CEP are per account, you could just load any character at a terminal as quickly as you could change gear.
yo dude, try actually learning how the game works instead of spouting off inaccurate info and confusing the newbies.
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