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2012-11-18, 06:34 AM | [Ignore Me] #31 | |||
Of course it wont work on it's own. There's the tutorial, when they make one that's deeper than the current one, which should give each player a basic understanding of how the features/mechanics work. The instant action, which still doesn't work like you pointed out it still drops you in areas with no action, should accurately show players, especially new ones, where the action is. It drops you into areas where your faction doesn't actually have any troops even though the maps indicates this to be the case, or into bases/facilities that is already taken, as you pointed out above. There is a command chat if you cert into it. I agree. All the ingame organization features need to be working properly so they can complement each other. The map really does need to give out more information about the status of the bases and facilities.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2012-11-18 at 06:43 AM. |
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2012-11-18, 06:47 AM | [Ignore Me] #32 | ||
Sergeant
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2012-11-18, 08:57 AM | [Ignore Me] #38 | |||
Major General
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2012-11-18, 09:26 AM | [Ignore Me] #39 | |||
Major
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Please tell me the name of the FPS game that has thousands of players on the map that you run " in FULL HD at 60 fps in high settings". |
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2012-11-18, 10:26 AM | [Ignore Me] #40 | |||
First Lieutenant
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Also, I must be the only person here whom couldn't care less about being recognized as a "PS1 vet." Mostly because the only other people whom would care are other PS1 players, and I know most of them couldn't care less about other PS1 players unless those other players had already made a name for themselves, but these people won't need some form of icon or a custom skin to be IDed. It just seems petty to demand recognition for the most part. |
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2012-11-18, 11:01 AM | [Ignore Me] #41 | |||
Captain
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Of course that won't work very well if hot spots keep showing up where there is only 1 random guy taking empty bases, but that is something that really should be fixed too. Last edited by Dagron; 2012-11-18 at 11:09 AM. |
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2012-11-18, 11:11 AM | [Ignore Me] #42 | |||
Lieutenant General
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BF3 runs at 100% GPU usage at 80C while PS2 runs at 70% GPU usage at 78C.
Something is wrong on their end.
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2012-11-18, 12:03 PM | [Ignore Me] #43 | |||
Master Sergeant
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Second, there are options that the players don't have control in the in-game options, like Asiontropic and FXAA (which is turned on at 2 they say). Those options do take a power from the GPU which wouldnt be needed. For some people at least. Thrird, it actually doesnt matter, for there will NEVER have thousands of players in one single battle in a server. In my whole experience at the beta, there wasn't a single battle that actually got more then 500 people playing at it, which, by itself, is already a HUGE battle. The normal "large" battles will top 200-300 people, which is a good number. Since you aren't rendering ALL 2000 players in the continent at ANY given time (since 2000 per continent is the alleged max player pop a continent can hold), but we are having a terrain rendering which is mostly static, and therefore not overbearing the GPU AND the CPU, its hard to believe that one of the most cost effective x power CPUs in the market is actually becoming a clog in performance (i5 2500k, which is the recommended spec). Lag isn't an issue (something SOE made VERY RIght, I'm from brazil, played in East server, and it was lag free for me, or so it seemed), and when people say "handle thousands of players" that's actually bullshit. This is a DX9 game (devs told that too), which is having difficulty in being played in i7 cores and nVidias 680 without SLI (which it doesnt support yet). Considering some monsters we have here of PCs, and they are having some difficulty playing this at high (I guess theres also gonna have a ULTRA settings more ahead). As said, we cannot defend a game that, in its essence, is aimed to catter a larger audience which won't have the HUGE MONSTER PCs. Lights and shadows are THE MOST demanding processes a CPU and GPU can make. Even in medium, which is a HUGE increase in FPS I can't reach 60 constantly. How is SOE going to capitalize in this game, if the greatest most amounts of players will have piss poor FPSes? Most players calculations are made by the servers, leaving much less stress for the CPU, and texture and 3d models for GPUs to calculate. How can someone explain to me a battle a little distance make my FPS drop to 15 and when I near the battle, with MUCH more players in rendering range, explosions, more shadows and lights, all of that, make my FPS climb to 30? This game is still poorly optimized, and this needs to be improved. For ALL our sakes, since a good part of the playerbase will have average computers as well. As soon as they see this game running at a very LOW FPS, while others, more GPU and CPU demanding games can get off on ULTRA Settings with 60 FPS, these players are gonna leave. The ammount of players isn't different by the ammount of buildings, foliage, explosions and everything else inside a Unreal Engine, CryEngine or FrostBite engine, since most calculations are made by the servers (WHICH must be huge powerhogs to be able to keep up with everything). My brother has the minimum requirements for the game, and he can't play the game, due to HUGE fps drops (less the 10 FPS). Either they work more in the optimizations (which I guess they will, considering Everquest NEXT is coming) more, or this game will be dead in a year, due to low populations. Mark my words. And I don't want this to happen. Last edited by Dkamanus; 2012-11-18 at 12:10 PM. |
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2012-11-18, 01:29 PM | [Ignore Me] #44 | |||
PSU Admin
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Making a fight last more than a few minutes is a gripe you have, not one new players will have.
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2012-11-18 at 01:30 PM. |
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2012-11-18, 01:52 PM | [Ignore Me] #45 | |||
Sergeant
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The devs started focusing on improving and expanding hotspots, rather than implementing missions Higby was talking about before the beta. It's a step forward, but hotspots also introduce their own problems, like decreasing usefullness of transport vehicles. We need something more to show players where to go. Last edited by Fafnir; 2012-11-18 at 01:54 PM. |
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