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2012-06-28, 11:58 AM | [Ignore Me] #31 | |||
First Lieutenant
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Wow, that's an awful personal attack that I really don't think was needed. No need to take things so personally bro. Last edited by Eyeklops; 2012-06-28 at 12:00 PM. |
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2012-06-28, 12:56 PM | [Ignore Me] #33 | ||
In the Times I played in clans, i also had a friend who was colorblind he was one of the Best Players, because it was possible for Colorblind modes, as i remember he got red, brown
or stuff like that. I like this idea Last edited by Rago; 2012-06-28 at 12:57 PM. |
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2012-06-28, 10:58 PM | [Ignore Me] #34 | |||
Last edited by Electrofreak; 2012-06-28 at 11:01 PM. |
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2012-06-28, 11:05 PM | [Ignore Me] #35 | |||
Lieutenant Colonel
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Im color blind and I considered PS 1 to be one of the most colorblind friendly games of its era.
You could change the color of the targeting reticules and thats all that mattered to me. I made enemys blue and friendlys yellow. And probably close to 5% of PS customers are color blind. It is disproportionately present relative to the population as a whole in while males. They are the largest group of PS2 players. prevalent in white males. the larges EDIT:
I should explain that the main effect of not having a color blind mode is that we accidentally kill friendlies. And we dont stop playing because of it - we just accept it people will be unhappy and will get grief points more than other people. And we keep on playing and accidentally killing friendlies.
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Wherever you went - Here you are. Last edited by Ghoest9; 2012-06-28 at 11:21 PM. |
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2012-06-28, 11:14 PM | [Ignore Me] #37 | ||
Lieutenant Colonel
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A special note if any devs happen to be reading this.
The best 2 contrasting colors for colorblind people are blue/yellow. Ill explain why. Humans have 3 different basiccolor receptors - blue, green and red. Essentially no one is lacking the blue receptor(<.1%). Essentially all colorblind people either have faulty green or red receptors(~3%-5% of American males). Blue/yellow is the one color pair that both types of common color blindness see easily as a high contrast.
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Wherever you went - Here you are. Last edited by Ghoest9; 2012-06-28 at 11:22 PM. |
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2012-06-29, 03:28 AM | [Ignore Me] #38 | ||
Sergeant
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I too have a red/green colour vision deficiency, and it did cause me problems with IFF in PS1. As I recall it, it was particularly acute when folks started getting organised and we had squad colours added into the mix.
For me, the best overall solution, which would help all players recognise sides faster would be a small, simple symbol next to/as part of the nameplate: circle/triangle/triflash would be entirely adequate. |
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2012-06-29, 07:49 AM | [Ignore Me] #41 | ||
Lieutenant Colonel
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It means if you dont have red receptors the red on them looks like a sort of indistinct color .
If you dont have green receptors you see the red but it doesnt stand out well from most back grounds. Im the type that doesnt see green. The biggest problem for me in games when they use green and red to show friend from enemy. Its as hard to see as it would be for most people if they used shades of grey to tell friend from enemy.
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Wherever you went - Here you are. |
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2012-06-29, 08:52 AM | [Ignore Me] #42 | ||
The TR don't really stand out that much, for me at least... mostly what I see is the black. VS tend to be dark as well. Maybe its my machine, dunno. But I know I'm not colorblind, despite being genetically predisposed for it. I rely on the minimap for IFF far too much.
So it may not be entirely the colorblind thing, PS colors tend to go dark in general. |
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2012-06-29, 09:10 AM | [Ignore Me] #43 | ||
Sergeant
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Here we are colored blind people accusing game devs of discrimination. This is the youth of the 21st century. I never even considered people with color blindness. True a symbol wouldn't be too much to implement, but please leave out the discrimination crap, the devs probably didn't/haven't even realized. Pains me to see the political correctness brigade spouting accusations as if deeply wounded by something others don't even realize. Don't take not realizing as ignorance. Knowing about it and ignoring it then you may have a case.
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2012-06-29, 12:48 PM | [Ignore Me] #44 | ||
Sergeant
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It's ignorance. No doubt about that. It might not be malicious but the education and experience of game designers obviously omits, in most cases, to impart the facts about the prevalence (ca. 10%) and effects (sometimes quite significant) of the condition. This is the fault of the education system, largely. Colour blind people tend not to go into graphic design (it took me three times as long as the rest of my class in Art at school to paint a 'colour wheel' - a career in the graphic arts was contra-indicated), so when graphic designers make cool interfaces, they don't think about this. And graphic design teachers don't think about it when they're putting syllabus together.
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2012-06-30, 01:18 PM | [Ignore Me] #45 | |||
Lieutenant Colonel
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"we"? I see most everyone here making a rational case for colorblind friendly options. Go be a drama queen somewhere else.
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Wherever you went - Here you are. |
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