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2012-03-07, 04:36 AM | [Ignore Me] #32 | |||
Second Lieutenant
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2012-03-07, 06:15 AM | [Ignore Me] #33 | ||
First Lieutenant
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I think killwhores will be killwhores no matter what the stats say. Tribes Ascend works on a score system too, but there's still plenty of people who play it as if the only goal is to get a good K/D ratio. Unlike games like T:A at least in Planetside we'll have the option of forming groups with people who know how to play in teams and play for objectives, then the killwhores can be left to their own devices. As long as there's enough game mechanics that encourage teamwork I don't think it'll be a problem.
Let me put it this way, I'm more worried about one man tanks than tacky revenge stats that have no impact on gameplay. |
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2012-03-07, 06:23 AM | [Ignore Me] #35 | ||
Major
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For every person with a good K: D there is someone with a bad K: D. In order not to alienate me errr... them. They should have a big fat score type number *they* can point at that shows that they are actually worth something to thier empire because of kills/support/captures other things that are useful.
EMPIRE USEFULNESS: 345 plz. (just to make it clear, there will be lots of players who log in just to shoot some nubs and thats fine, I just hope support and objectives will be promoted just as much!) Last edited by Aractain; 2012-03-07 at 06:25 AM. |
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2012-03-07, 07:13 AM | [Ignore Me] #37 | ||
Major
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The up side is it's a fun meta game but the down side is it could promote people protecting their pride and not taking any risks. The whole system killed people going Scout class in TF2 and running to the flag because it is no fun being dominated.
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2012-03-07, 11:00 AM | [Ignore Me] #40 | |||
PSU Admin
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2012-03-07, 11:09 AM | [Ignore Me] #41 | |||
Lieutenant Colonel
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You interrupted the death-match and kill farming. It shifted the game from a war game, to a session based shooter game where only the individual mattered. |
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2012-03-07, 11:17 AM | [Ignore Me] #42 | ||
as long as it's not screaming at me "YOUR BEING DOMINATED BY GimpNC69!" all the time during game play I don't care.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-03-07, 11:44 AM | [Ignore Me] #44 | ||
This argument goes back to the ages and you will find the trend to most always be, those who are good at killing wants stats, those who are not, do not. You can look up my old threads on the official forums where as one of the top killers in the game, I have always advocated for the noob. I do believe that tracking the stats are important, but I do not believe you should put the players on public display for ridicule. It's alienating. While enjoyed being on the leader board and having days as #1 on planetsidestats, I would have preferred such things not exist. What is important is to recognize the other roles that players fill with stat-tracking of their own.
However, saying that it's "not all about kills" is accurate, but at the end of the day, it is what is most important. You will NEED to kill the enemy to take their territory and support roles are there to support that need. Medics revive so that players can keep killing. Engineers repair and resupply so that players can keep killing. When you transport troops, unless you're dropping onto an empty facility, you're going to need to kill. If the enemy responds, you will need to kill. I have always told players that you don't need to be a magnificent slayer, but if you do kill 1 soldier for every death, you are pretty much doing your job. Everything beyond that is just gravy. Kill stats are a measure of a player's worth, and for those who focus on killing the enemy, it is a gauge. Are dominations and revenges necessary? Not likely, but it will be interesting to see.
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2012-03-07, 11:54 AM | [Ignore Me] #45 | ||
Lieutenant Colonel
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Killing the opposition is a function of a war game.
That does not mean it needs to be the focus of said game. The larger engagement, or squad based accomplishments should be. Praising and rewarding the individual is a function of session based design. Team based design focuses on the meta game. Planetside 2 Seems to have lost its heritage. Last edited by MrBloodworth; 2012-03-07 at 11:56 AM. |
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