News: Hossin Available NOW on Public Test - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: hi mom
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2013-08-02, 05:40 AM   [Ignore Me] #31
Shogun
Contributor
General
 
Shogun's Avatar
 
Re: Hossin Available NOW on Public Test


really?

good basedesign?

i guess i have to go there myself and check it out. i was kind of underwhelmed from what i saw in the video in this thread.

so do we finally have reasonable and defendable spawnpoint locations?

my main aesthetical problem with all continents is the stupid fog everywhere, that makes the game look aweful and even makes the FFI problem worse. at least on hossin it fits the environment because in a swamp you would expect some fog, but shooters are no fun if you can´t see shit.
now that hossin is the foggy swamp, can you please disable all fog on the other conts? and make it a local phenomenon on hossin.
__________________
***********************official bittervet*********************

stand tall, fight bold, wear blue and gold!
Shogun is offline  
Reply With Quote
Old 2013-08-02, 06:51 AM   [Ignore Me] #32
Dougnifico
First Lieutenant
 
Dougnifico's Avatar
 
Re: Hossin Available NOW on Public Test


I do have one small suggestion for the dev team. Please add audio feedback for running through water. It would just help with the immersion.
Dougnifico is offline  
Reply With Quote
Old 2013-08-02, 07:04 AM   [Ignore Me] #33
capiqu
Contributor
First Lieutenant
 
capiqu's Avatar
 
Re: Hossin Available NOW on Public Test


Doesn't seem to be vehicle friendly. man I had a hard time moving around. More roads are needed. This is afterall 2500th century humanity with Vanu advance tech.
__________________


capiqu is offline  
Reply With Quote
Old 2013-08-02, 07:09 AM   [Ignore Me] #34
Levente
First Sergeant
 
Levente's Avatar
 
Re: Hossin Available NOW on Public Test


Originally Posted by capiqu View Post
Doesn't seem to be vehicle friendly. man I had a hard time moving around. More roads are needed. This is afterall 2500th century humanity with Vanu advance tech.
nope this is Ewok Village 3000. Deal with it

Levente is offline  
Reply With Quote
Old 2013-08-02, 07:28 AM   [Ignore Me] #35
Carbon Copied
First Sergeant
 
Carbon Copied's Avatar
 
Re: Hossin Available NOW on Public Test


Originally Posted by capiqu View Post
Doesn't seem to be vehicle friendly. man I had a hard time moving around. More roads are needed. This is afterall 2500th century humanity with Vanu advance tech.
I kind of like the more infantry focussed feel - the nature of the continent enviromentals give it that personality of "anti-vehicle" if they opened it up too much it'd lose it's identity and be no more unique than what we currently have to play on. We haven't seen all of the continent yet as only a fraction is playable so maybe it is less dense on the outer skirts and just gets dense towards the centre?

Thinking a liberator sized transport aircraft might be a good means of air travel - I have visions of turning a corner only to find countless galaxys tangled up in the vines and tree tops haha. On the road though I think that they'll have their place but its geared more towards Sunderer/Flash/Harrasser rather than the tanks.
Carbon Copied is offline  
Reply With Quote
Old 2013-08-02, 07:31 AM   [Ignore Me] #36
torokf
Corporal
 
torokf's Avatar
 
Re: Hossin Available NOW on Public Test


Originally Posted by Shogun View Post
really?

good basedesign?

i guess i have to go there myself and check it out. i was kind of underwhelmed from what i saw in the video in this thread.

so do we finally have reasonable and defendable spawnpoint locations?

my main aesthetical problem with all continents is the stupid fog everywhere, that makes the game look aweful and even makes the FFI problem worse. at least on hossin it fits the environment because in a swamp you would expect some fog, but shooters are no fun if you can´t see shit.
now that hossin is the foggy swamp, can you please disable all fog on the other conts? and make it a local phenomenon on hossin.

i love the Fog on Hossin it's going to be harder to shoot people at but that's why we have HS/NV sights right? I don't even use them since months but i guess it'll make a nice comeback in my loadouts

and yes we have reasonable and defendable spawnpoint locations
plenty of them

Originally Posted by Levente View Post
nope this is Ewok Village 3000. Deal with it

Hell yeah!
torokf is offline  
Reply With Quote
Old 2013-08-02, 08:22 AM   [Ignore Me] #37
Gatekeeper
Sergeant Major
 
Re: Hossin Available NOW on Public Test


Sounds great, but the most important question is do Mags float on the water?

I bet they still don't
__________________

Gatekeeper is offline  
Reply With Quote
Old 2013-08-02, 09:20 AM   [Ignore Me] #38
Fara
Corporal
 
Fara's Avatar
 
Re: Hossin Available NOW on Public Test


Originally Posted by Gatekeeper View Post
Sounds great, but the most important question is do Mags float on the water?

I bet they still don't

nope they don't, while Hossin is very .... Hossin but it lacks proper rivers and only has a sizeable Dam (where does that running water go?). Guess they are still working on water technology, lots of waist deep water swampland is a step forward.

Cyssor for example had lots of rivers giving a small tactical advantage I wonder if Mags will ever get to hover on water or when Deliverers arrive if they can traverse water as a semi-amphibious assault vehicle etc.

Last edited by Fara; 2013-08-02 at 09:27 AM.
Fara is offline  
Reply With Quote
Old 2013-08-02, 10:22 AM   [Ignore Me] #39
Levente
First Sergeant
 
Levente's Avatar
 
Re: Hossin Available NOW on Public Test


yea the water seems to be not having that graphical fidelity as for example the lightning in the game. i expected something like that looks in crysis. not just a plane texture but 3d fluids.
Levente is offline  
Reply With Quote
Old 2013-08-02, 10:39 AM   [Ignore Me] #40
Carbon Copied
First Sergeant
 
Carbon Copied's Avatar
 
Re: Hossin Available NOW on Public Test


VanuLabs takes a tour around some of the areas you can't get to...

Carbon Copied is offline  
Reply With Quote
Old 2013-08-02, 10:40 AM   [Ignore Me] #41
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: Hossin Available NOW on Public Test


Originally Posted by Fara View Post
nope they don't, while Hossin is very .... Hossin but it lacks proper rivers and only has a sizeable Dam (where does that running water go?).
ummm that's not water, it's the soylent green lake


oh and tree house bases = epicz!
Glad I'm going to have some place to use my puke green camo
__________________

"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. "
Slim Charles aka Tallman - The Wire
BRTD Mumble Server powered by Gamercomms

Last edited by Canaris; 2013-08-02 at 10:47 AM.
Canaris is offline  
Reply With Quote
Old 2013-08-02, 11:30 AM   [Ignore Me] #42
CrimsonTemplar
Staff Sergeant
 
Re: Hossin Available NOW on Public Test


Originally Posted by Carbon Copied View Post
VanuLabs takes a tour around some of the areas you can't get to...

Hossin Tour - YouTube
Stunning stuff Hossin. Do like the 'Tree house' bases, like Hunter's Blind.

You just have to give a whistle of appreciation for this lad. If you have not yet visited his channel, I strongly recommend you do. The stuff he has found/made, makes you wonder how on Earth or beyond, does he do it?

Would like to visit whatever server he's on (by the looks of things it's a private server but still).
CrimsonTemplar is offline  
Reply With Quote
Old 2013-08-02, 12:32 PM   [Ignore Me] #43
Dragonskin
Major
 
Re: Hossin Available NOW on Public Test


Ran around Hossin a little bit last night and just wow. The detail, base design and all the atmosphere is amazing. It feels like Amerish with how unfriendly it will be to vehicles, but there will be tons of crazy chaotic infantry combat. That is the part I want to see most. I want to see how battles flow with large amounts of people... it looks extremely chaotic, but in a great way.

Yay for hand-crafted continents! SOE has really stepped up their game with Esamir, Hossin and Nexus. Almost makes Amerish look bland now.
Dragonskin is offline  
Reply With Quote
Old 2013-08-02, 12:34 PM   [Ignore Me] #44
maradine
Contributor
Lieutenant Colonel
 
maradine's Avatar
 
Re: Hossin Available NOW on Public Test


Originally Posted by capiqu View Post
Doesn't seem to be vehicle friendly. man I had a hard time moving around. More roads are needed. This is afterall 2500th century humanity with Vanu advance tech.
And yet, it's dirt paths everywhere. Lack of any discernible infrastructure has always been a big immersion breaker for me. Pretty small on the master list of complaints, sure, but sometimes it's the little things.
maradine is offline  
Reply With Quote
Old 2013-08-02, 01:07 PM   [Ignore Me] #45
Snipefrag
Contributor
First Lieutenant
 
Snipefrag's Avatar
 
Re: Hossin Available NOW on Public Test


Originally Posted by fierce deity View Post
Feels more like Dagobah to me. Yoda could be lurking around any corner.
I'm hoping more like Kashyyyk, going home now to have a play !
Snipefrag is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:51 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.