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Old 2013-08-02, 05:40 AM   [Ignore Me] #31
Shogun
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Re: Hossin Available NOW on Public Test


really?

good basedesign?

i guess i have to go there myself and check it out. i was kind of underwhelmed from what i saw in the video in this thread.

so do we finally have reasonable and defendable spawnpoint locations?

my main aesthetical problem with all continents is the stupid fog everywhere, that makes the game look aweful and even makes the FFI problem worse. at least on hossin it fits the environment because in a swamp you would expect some fog, but shooters are no fun if you can´t see shit.
now that hossin is the foggy swamp, can you please disable all fog on the other conts? and make it a local phenomenon on hossin.
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Old 2013-08-02, 06:51 AM   [Ignore Me] #32
Dougnifico
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Re: Hossin Available NOW on Public Test


I do have one small suggestion for the dev team. Please add audio feedback for running through water. It would just help with the immersion.
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Old 2013-08-02, 07:04 AM   [Ignore Me] #33
capiqu
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Re: Hossin Available NOW on Public Test


Doesn't seem to be vehicle friendly. man I had a hard time moving around. More roads are needed. This is afterall 2500th century humanity with Vanu advance tech.
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Old 2013-08-02, 07:09 AM   [Ignore Me] #34
Levente
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Re: Hossin Available NOW on Public Test


Originally Posted by capiqu View Post
Doesn't seem to be vehicle friendly. man I had a hard time moving around. More roads are needed. This is afterall 2500th century humanity with Vanu advance tech.
nope this is Ewok Village 3000. Deal with it

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Old 2013-08-02, 07:28 AM   [Ignore Me] #35
Carbon Copied
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Re: Hossin Available NOW on Public Test


Originally Posted by capiqu View Post
Doesn't seem to be vehicle friendly. man I had a hard time moving around. More roads are needed. This is afterall 2500th century humanity with Vanu advance tech.
I kind of like the more infantry focussed feel - the nature of the continent enviromentals give it that personality of "anti-vehicle" if they opened it up too much it'd lose it's identity and be no more unique than what we currently have to play on. We haven't seen all of the continent yet as only a fraction is playable so maybe it is less dense on the outer skirts and just gets dense towards the centre?

Thinking a liberator sized transport aircraft might be a good means of air travel - I have visions of turning a corner only to find countless galaxys tangled up in the vines and tree tops haha. On the road though I think that they'll have their place but its geared more towards Sunderer/Flash/Harrasser rather than the tanks.
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Old 2013-08-02, 07:31 AM   [Ignore Me] #36
torokf
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Re: Hossin Available NOW on Public Test


Originally Posted by Shogun View Post
really?

good basedesign?

i guess i have to go there myself and check it out. i was kind of underwhelmed from what i saw in the video in this thread.

so do we finally have reasonable and defendable spawnpoint locations?

my main aesthetical problem with all continents is the stupid fog everywhere, that makes the game look aweful and even makes the FFI problem worse. at least on hossin it fits the environment because in a swamp you would expect some fog, but shooters are no fun if you can´t see shit.
now that hossin is the foggy swamp, can you please disable all fog on the other conts? and make it a local phenomenon on hossin.

i love the Fog on Hossin it's going to be harder to shoot people at but that's why we have HS/NV sights right? I don't even use them since months but i guess it'll make a nice comeback in my loadouts

and yes we have reasonable and defendable spawnpoint locations
plenty of them

Originally Posted by Levente View Post
nope this is Ewok Village 3000. Deal with it

Hell yeah!
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Old 2013-08-02, 08:22 AM   [Ignore Me] #37
Gatekeeper
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Re: Hossin Available NOW on Public Test


Sounds great, but the most important question is do Mags float on the water?

I bet they still don't
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Old 2013-08-02, 09:20 AM   [Ignore Me] #38
Fara
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Re: Hossin Available NOW on Public Test


Originally Posted by Gatekeeper View Post
Sounds great, but the most important question is do Mags float on the water?

I bet they still don't

nope they don't, while Hossin is very .... Hossin but it lacks proper rivers and only has a sizeable Dam (where does that running water go?). Guess they are still working on water technology, lots of waist deep water swampland is a step forward.

Cyssor for example had lots of rivers giving a small tactical advantage I wonder if Mags will ever get to hover on water or when Deliverers arrive if they can traverse water as a semi-amphibious assault vehicle etc.

Last edited by Fara; 2013-08-02 at 09:27 AM.
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Old 2013-08-02, 10:22 AM   [Ignore Me] #39
Levente
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Re: Hossin Available NOW on Public Test


yea the water seems to be not having that graphical fidelity as for example the lightning in the game. i expected something like that looks in crysis. not just a plane texture but 3d fluids.
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Old 2013-08-02, 10:39 AM   [Ignore Me] #40
Carbon Copied
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Re: Hossin Available NOW on Public Test


VanuLabs takes a tour around some of the areas you can't get to...

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Old 2013-08-02, 10:40 AM   [Ignore Me] #41
Canaris
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Re: Hossin Available NOW on Public Test


Originally Posted by Fara View Post
nope they don't, while Hossin is very .... Hossin but it lacks proper rivers and only has a sizeable Dam (where does that running water go?).
ummm that's not water, it's the soylent green lake


oh and tree house bases = epicz!
Glad I'm going to have some place to use my puke green camo
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Last edited by Canaris; 2013-08-02 at 10:47 AM.
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Old 2013-08-02, 11:30 AM   [Ignore Me] #42
CrimsonTemplar
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Re: Hossin Available NOW on Public Test


Originally Posted by Carbon Copied View Post
VanuLabs takes a tour around some of the areas you can't get to...

Hossin Tour - YouTube
Stunning stuff Hossin. Do like the 'Tree house' bases, like Hunter's Blind.

You just have to give a whistle of appreciation for this lad. If you have not yet visited his channel, I strongly recommend you do. The stuff he has found/made, makes you wonder how on Earth or beyond, does he do it?

Would like to visit whatever server he's on (by the looks of things it's a private server but still).
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Old 2013-08-02, 12:32 PM   [Ignore Me] #43
Dragonskin
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Re: Hossin Available NOW on Public Test


Ran around Hossin a little bit last night and just wow. The detail, base design and all the atmosphere is amazing. It feels like Amerish with how unfriendly it will be to vehicles, but there will be tons of crazy chaotic infantry combat. That is the part I want to see most. I want to see how battles flow with large amounts of people... it looks extremely chaotic, but in a great way.

Yay for hand-crafted continents! SOE has really stepped up their game with Esamir, Hossin and Nexus. Almost makes Amerish look bland now.
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Old 2013-08-02, 12:34 PM   [Ignore Me] #44
maradine
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Re: Hossin Available NOW on Public Test


Originally Posted by capiqu View Post
Doesn't seem to be vehicle friendly. man I had a hard time moving around. More roads are needed. This is afterall 2500th century humanity with Vanu advance tech.
And yet, it's dirt paths everywhere. Lack of any discernible infrastructure has always been a big immersion breaker for me. Pretty small on the master list of complaints, sure, but sometimes it's the little things.
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Old 2013-08-02, 01:07 PM   [Ignore Me] #45
Snipefrag
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Re: Hossin Available NOW on Public Test


Originally Posted by fierce deity View Post
Feels more like Dagobah to me. Yoda could be lurking around any corner.
I'm hoping more like Kashyyyk, going home now to have a play !
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