Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Push to test... Release to detonate
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2013-06-11, 06:49 PM | [Ignore Me] #31 | ||
Second Lieutenant
|
im all for it, and would love to see it in game.
current gal builds are a joke, they need a overhaul something awful. do you guys remember the fear that ps1 gun gals stuck into the enemy?they were feared.... we need to be able to put shredders and xhpyers on our gals. then they would be feared again. |
||
|
2013-06-11, 07:09 PM | [Ignore Me] #33 | |||
Second Lieutenant
|
didnt mean to derail. sorry Last edited by Rumblepit; 2013-06-11 at 07:11 PM. |
|||
|
2013-06-11, 07:56 PM | [Ignore Me] #35 | ||
Sergeant Major
|
I think adding variety would only be a good thing. And to not leave the gal in the cold give it some logistical buffs so it can be a more useful with non transport roles. But a smaller air based transport with some cool weaponry could only end well in my opinion. Really hope they have something like this in the cooker.
|
||
|
2013-06-12, 06:26 AM | [Ignore Me] #38 | ||
Phantasm give
-Cloak -No weapons -4 people 1 max (including the pilot) -Fast as a ESF (cloak become more and more visible as the craft passes 50% full speed) -Small afterburn (disables cloak)
__________________
Average play time of 2.8hours per day and falling.
Average play time of 2.5hours per day and falling. Need metagame. Average play time of 2.0hours per day and falling. Need metagame / Continents. Last edited by Mastachief; 2013-06-12 at 06:29 AM. |
|||
|
2013-06-12, 10:33 PM | [Ignore Me] #40 | |||||
Major
|
Also for more gal ideas. Supply drops in the form of an infantry deployed spawn point or a field equipment terminal. Both would be air dropped by gals and have a limit to how many could be deployed per gal. This would help the current problem of droppers not being a threat due to low time to kill by giving them a way to respawn on target. The respawn would have to be activated by an infantry on the ground in a similar way that gens are interacted with. That gives some pressure to the droppers to keep the thing safe until its online. Later on more things could be added to the droppable list such as small shield generators.
And as a quick message to those thinking about a pilot gun. No. The reason for that is people will try to use it as a bulky ESF regardless of how much you try to avoid it. They will want better pilot weapons and over time it will probably take up roles that should not be given to it. The harasser is loved and it lacks a pilot weapon. There's no need for this transport to have one and you tempt fate by giving it one.
__________________
By hook or by crook, we will. |
|||||
|
2013-06-12, 11:15 PM | [Ignore Me] #41 | ||||||||
|
|||||||||
|
2013-06-14, 01:51 PM | [Ignore Me] #42 | ||
First Sergeant
|
If propose using the lib and allowing us to reconfigure it with new kit.
Transport module would allow you to carry 4 passengers main gun and tail gun Afterburners replace the tail gunner and give you an exra seat . Removal of main gun allowed 2 rumble seats with uprated HA lmgs fitted on the side. Vehicle transport No weapons vehicle is located under lib (imagine large section of lib is cut out ) Both are vulnerable to getting shot down so high risk high reward use. These tranport modules would be at the airframe level and thus change flight characteristics or improve speed and manouverability in the extreme ops airframe. |
||
|
|
Bookmarks |
|
|